Guyana Posted October 8, 2008 Share Posted October 8, 2008 Hi all, how can I determine wich includes are needed in scripts. There are a lot of sample scripts that doesn't heave the right includes. Is there a possibility to see wich ones are needed? Link to comment Share on other sites More sharing options...
dbzfanatic Posted October 8, 2008 Share Posted October 8, 2008 Make sure you have the newest version. Fairly sure the helpfile is updated as well so the required includes should be correct. You could also search your computer for the constants ($WS_POPUP as an example) and make sure that you search inside the files. Set the search path to the autoit include directory and you should have it. Go to my website. | My Zazzle Page (custom products)Al Bhed Translator | Direct linkScreenRec ProSimple Text Editor (STE) [TUTORIAL]Task Scheduler UDF <--- First ever UDF!_ControlPaste() UDF[quote name='renanzin' post='584064' date='Sep 26 2008, 07:00 AM']whats help ?[/quote] Link to comment Share on other sites More sharing options...
Guyana Posted October 8, 2008 Author Share Posted October 8, 2008 And that's it? Not very fine method. Thought that the sytem would say, "You need that include" as an error or xxx include missing. As for the examples, Why doesn't the author adds the include when he posts a new script? Link to comment Share on other sites More sharing options...
AlmarM Posted October 8, 2008 Share Posted October 8, 2008 (edited) Because, we almost all have the lastest version of AutoIt. I recommend you should download it too. No more include errors AlmarM Edited October 8, 2008 by AlmarM Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
Guyana Posted October 8, 2008 Author Share Posted October 8, 2008 ? I'm having the latest!!! What does the #include <XXX.au3> mean then??? For example, to use combobox i need to add #include <ComboConstants.au3> If I don't add it the script failes??? You are saying that you won't need any include? Cant follow, sry. Link to comment Share on other sites More sharing options...
dbzfanatic Posted October 8, 2008 Share Posted October 8, 2008 What we're saying is that having the latest version helps because you have a better chance of seeing what includes you need. You do need the includes for your script to work but a lot of functions have been updated so the required includes changed. Go to my website. | My Zazzle Page (custom products)Al Bhed Translator | Direct linkScreenRec ProSimple Text Editor (STE) [TUTORIAL]Task Scheduler UDF <--- First ever UDF!_ControlPaste() UDF[quote name='renanzin' post='584064' date='Sep 26 2008, 07:00 AM']whats help ?[/quote] Link to comment Share on other sites More sharing options...
Guyana Posted October 8, 2008 Author Share Posted October 8, 2008 OK one last reply. I download a sample script that only has the constants include. Everybody says, nice script, well done. I'm starting it with the latest version of autoit and it fails. Somebody else has to say to me that i have to add the comboconstants include. A. Why doesn't the author adds it. B. why can someone else start without any problems while he is missing the include also. C. How does someone knows wich include had to be added (experience?). If this is experience, is it than possible for a beginner to determine on an easy way wich includes are needed if a script fails??? I don't know what an include does. For example, if an ocx is missing in vb, its easy to determine wich ocx by editing the project and seeing the plugin on the form. Link to comment Share on other sites More sharing options...
Guyana Posted October 8, 2008 Author Share Posted October 8, 2008 Robocopy example also not working. EXE works but source not. Exe very slow by the way. Going back to VB. Link to comment Share on other sites More sharing options...
AdmiralAlkex Posted October 8, 2008 Share Posted October 8, 2008 (edited) @Guyana A. The author adds what is supposed to be added at the moment, if not anything else is stated you should assume that he is using the current stable or beta for that time, if it's not working for you you are probably not using the same version as him. You have to remember that AutoIt is still being actively developed and things to change sometimes and as a scriptwriter you can't work on the same thing forever. B. How do you know he is missing anything? As the previous, you have to remember that older scripts usually need a few "updates" to work with the latest versions. C. You can start by using #AutoIt3Wrapper_Add_Constants=Y and if there is still stuff missing do as dbzfanatic said, use "Find in Files" from SciTE and search for the missing variable in the /AutoIt3/Include/ directory Edited October 8, 2008 by AdmiralAlkex .Some of my scripts: ShiftER, Codec-Control, Resolution switcher for HTC ShiftSome of my UDFs: SDL UDF, SetDefaultDllDirectories, Converting GDI+ Bitmap/Image to SDL Surface Link to comment Share on other sites More sharing options...
Zedna Posted October 8, 2008 Share Posted October 8, 2008 Look at this sticky topic - "How to convert GUI scripts to v3.2.12.0": http://www.autoitscript.com/forum/index.php?showtopic=70902I like my solution: http://www.autoitscript.com/forum/index.ph...st&p=564277 Resources UDF Â ResourcesEx UDF Â AutoIt Forum Search Link to comment Share on other sites More sharing options...
trancexx Posted October 8, 2008 Share Posted October 8, 2008 ? I'm having the latest!!! What does the #include <XXX.au3> mean then??? For example, to use combobox i need to add #include <ComboConstants.au3> If I don't add it the script failes??? You are saying that you won't need any include? Cant follow, sry.What is "include"? That is some script that contains some functions or constants that you use inside your script. For example (this script is from the help file - AutoIt's virtue): #include <Array.au3> Local $avArray[10] $avArray[0] = "JPM" $avArray[1] = "Holger" $avArray[2] = "Jon" $avArray[3] = "Larry" $avArray[4] = "Jeremy" $avArray[5] = "Valik" $avArray[6] = "Cyberslug" $avArray[7] = "Nutster" $avArray[8] = "JdeB" $avArray[9] = "Tylo" _ArrayDisplay($avArray, "$avArray set manually 1D") That script uses function _ArrayDisplay(). That function is not built-in one. It is stored inside script called Array.au3 that you can find in AutoIt's "Include" folder. You are introducing that script to AutoIt's engine using keyword #include. So, when you execute script, engine will look for definition of that function and will find it inside Array.au3. If you don't "include" you will get "_ArrayDisplay() undefined function" error. Like running this script: Local $avArray[10] $avArray[0] = "JPM" $avArray[1] = "Holger" $avArray[2] = "Jon" $avArray[3] = "Larry" $avArray[4] = "Jeremy" $avArray[5] = "Valik" $avArray[6] = "Cyberslug" $avArray[7] = "Nutster" $avArray[8] = "JdeB" $avArray[9] = "Tylo" _ArrayDisplay($avArray, "$avArray set manually 1D") You can avoid all includes but than you have to define all used funtions or constants: CODELocal $avArray[10] $avArray[0] = "JPM" $avArray[1] = "Holger" $avArray[2] = "Jon" $avArray[3] = "Larry" $avArray[4] = "Jeremy" $avArray[5] = "Valik" $avArray[6] = "Cyberslug" $avArray[7] = "Nutster" $avArray[8] = "JdeB" $avArray[9] = "Tylo" _ArrayDisplay($avArray, "$avArray set manually 1D") Func _ArrayDisplay(Const ByRef $avArray, $sTitle = "Array: ListView Display", $iItemLimit = -1, $iTranspose = 0, $sSeparator = "", $sReplace = "|") If Not IsArray($avArray) Then Return SetError(1, 0, 0) ; Dimension checking Local $iDimension = UBound($avArray, 0), $iUBound = UBound($avArray, 1) - 1, $iSubMax = UBound($avArray, 2) - 1 If $iDimension > 2 Then Return SetError(2, 0, 0) ; Separator handling ;~ If $sSeparator = "" Then $sSeparator = Chr(1) If $sSeparator = "" Then $sSeparator = Chr(124) ; Declare variables Local $i, $j, $vTmp, $aItem, $avArrayText, $sHeader = "Row", $iBuffer = 64 Local $iColLimit = 250, $iLVIAddUDFThreshold = 4000, $iWidth = 640, $iHeight = 480 Local $iOnEventMode = Opt("GUIOnEventMode", 0), $sDataSeparatorChar = Opt("GUIDataSeparatorChar", $sSeparator) ; Swap dimensions if transposing If $iSubMax < 0 Then $iSubMax = 0 If $iTranspose Then $vTmp = $iUBound $iUBound = $iSubMax $iSubMax = $vTmp EndIf ; Set limits for dimensions If $iSubMax > $iColLimit Then $iSubMax = $iColLimit If $iItemLimit = 1 Then $iItemLimit = $iLVIAddUDFThreshold If $iItemLimit < 1 Then $iItemLimit = $iUBound If $iUBound > $iItemLimit Then $iUBound = $iItemLimit If $iLVIAddUDFThreshold > $iUBound Then $iLVIAddUDFThreshold = $iUBound ; Set header up For $i = 0 To $iSubMax $sHeader &= $sSeparator & "Col " & $i Next ; Convert array into text for listview Local $avArrayText[$iUBound + 1] For $i = 0 To $iUBound $avArrayText[$i] = "[" & $i & "]" For $j = 0 To $iSubMax ; Get current item If $iDimension = 1 Then If $iTranspose Then $vTmp = $avArray[$j] Else $vTmp = $avArray[$i] EndIf Else If $iTranspose Then $vTmp = $avArray[$j][$i] Else $vTmp = $avArray[$i][$j] EndIf EndIf ; Add to text array $vTmp = StringReplace($vTmp, $sSeparator, $sReplace, 0, 1) $avArrayText[$i] &= $sSeparator & $vTmp ; Set max buffer size $vTmp = StringLen($vTmp) If $vTmp > $iBuffer Then $iBuffer = $vTmp Next Next $iBuffer += 1 ; GUI Constants Local Const $_ARRAYCONSTANT_GUI_DOCKBORDERS = 0x66 Local Const $_ARRAYCONSTANT_GUI_DOCKBOTTOM = 0x40 Local Const $_ARRAYCONSTANT_GUI_DOCKHEIGHT = 0x0200 Local Const $_ARRAYCONSTANT_GUI_DOCKLEFT = 0x2 Local Const $_ARRAYCONSTANT_GUI_DOCKRIGHT = 0x4 Local Const $_ARRAYCONSTANT_GUI_EVENT_CLOSE = -3 Local Const $_ARRAYCONSTANT_LVIF_PARAM = 0x4 Local Const $_ARRAYCONSTANT_LVIF_TEXT = 0x1 Local Const $_ARRAYCONSTANT_LVM_GETCOLUMNWIDTH = (0x1000 + 29) Local Const $_ARRAYCONSTANT_LVM_GETITEMCOUNT = (0x1000 + 4) Local Const $_ARRAYCONSTANT_LVM_GETITEMSTATE = (0x1000 + 44) Local Const $_ARRAYCONSTANT_LVM_INSERTITEMA = (0x1000 + 7) Local Const $_ARRAYCONSTANT_LVM_SETEXTENDEDLISTVIEWSTYLE = (0x1000 + 54) Local Const $_ARRAYCONSTANT_LVM_SETITEMA = (0x1000 + 6) Local Const $_ARRAYCONSTANT_LVS_EX_FULLROWSELECT = 0x20 Local Const $_ARRAYCONSTANT_LVS_EX_GRIDLINES = 0x1 Local Const $_ARRAYCONSTANT_LVS_SHOWSELALWAYS = 0x8 Local Const $_ARRAYCONSTANT_WS_EX_CLIENTEDGE = 0x0200 Local Const $_ARRAYCONSTANT_WS_MAXIMIZEBOX = 0x00010000 Local Const $_ARRAYCONSTANT_WS_MINIMIZEBOX = 0x00020000 Local Const $_ARRAYCONSTANT_WS_SIZEBOX = 0x00040000 Local Const $_ARRAYCONSTANT_tagLVITEM = "int Mask;int Item;int SubItem;int State;int StateMask;ptr Text;int TextMax;int Image;int Param;int Indent;int GroupID;int Columns;ptr pColumns" Local $iAddMask = BitOR($_ARRAYCONSTANT_LVIF_TEXT, $_ARRAYCONSTANT_LVIF_PARAM) Local $tBuffer = DllStructCreate("char Text[" & $iBuffer & "]"), $pBuffer = DllStructGetPtr($tBuffer) Local $tItem = DllStructCreate($_ARRAYCONSTANT_tagLVITEM), $pItem = DllStructGetPtr($tItem) DllStructSetData($tItem, "Param", 0) DllStructSetData($tItem, "Text", $pBuffer) DllStructSetData($tItem, "TextMax", $iBuffer) ; Set interface up Local $hGUI = GUICreate($sTitle, $iWidth, $iHeight, Default, Default, BitOR($_ARRAYCONSTANT_WS_SIZEBOX, $_ARRAYCONSTANT_WS_MINIMIZEBOX, $_ARRAYCONSTANT_WS_MAXIMIZEBOX)) Local $aiGUISize = WinGetClientSize($hGUI) Local $hListView = GUICtrlCreateListView($sHeader, 0, 0, $aiGUISize[0], $aiGUISize[1] - 26, $_ARRAYCONSTANT_LVS_SHOWSELALWAYS) Local $hCopy = GUICtrlCreateButton("Copy Selected", 3, $aiGUISize[1] - 23, $aiGUISize[0] - 6, 20) GUICtrlSetResizing($hListView, $_ARRAYCONSTANT_GUI_DOCKBORDERS) GUICtrlSetResizing($hCopy, $_ARRAYCONSTANT_GUI_DOCKLEFT + $_ARRAYCONSTANT_GUI_DOCKRIGHT + $_ARRAYCONSTANT_GUI_DOCKBOTTOM + $_ARRAYCONSTANT_GUI_DOCKHEIGHT) GUICtrlSendMsg($hListView, $_ARRAYCONSTANT_LVM_SETEXTENDEDLISTVIEWSTYLE, $_ARRAYCONSTANT_LVS_EX_GRIDLINES, $_ARRAYCONSTANT_LVS_EX_GRIDLINES) GUICtrlSendMsg($hListView, $_ARRAYCONSTANT_LVM_SETEXTENDEDLISTVIEWSTYLE, $_ARRAYCONSTANT_LVS_EX_FULLROWSELECT, $_ARRAYCONSTANT_LVS_EX_FULLROWSELECT) GUICtrlSendMsg($hListView, $_ARRAYCONSTANT_LVM_SETEXTENDEDLISTVIEWSTYLE, $_ARRAYCONSTANT_WS_EX_CLIENTEDGE, $_ARRAYCONSTANT_WS_EX_CLIENTEDGE) ; Fill listview For $i = 0 To $iLVIAddUDFThreshold GUICtrlCreateListViewItem($avArrayText[$i], $hListView) Next For $i = ($iLVIAddUDFThreshold + 1) To $iUBound $aItem = StringSplit($avArrayText[$i], $sSeparator) DllStructSetData($tBuffer, "Text", $aItem[1]) ; Add listview item DllStructSetData($tItem, "Item", $i) DllStructSetData($tItem, "SubItem", 0) DllStructSetData($tItem, "Mask", $iAddMask) GUICtrlSendMsg($hListView, $_ARRAYCONSTANT_LVM_INSERTITEMA, 0, $pItem) ; Set listview subitem text DllStructSetData($tItem, "Mask", $_ARRAYCONSTANT_LVIF_TEXT) For $j = 2 To $aItem[0] DllStructSetData($tBuffer, "Text", $aItem[$j]) DllStructSetData($tItem, "SubItem", $j - 1) GUICtrlSendMsg($hListView, $_ARRAYCONSTANT_LVM_SETITEMA, 0, $pItem) Next Next ; ajust window width $iWidth = 0 For $i = 0 To $iSubMax + 1 $iWidth += GUICtrlSendMsg($hListView, $_ARRAYCONSTANT_LVM_GETCOLUMNWIDTH, $i, 0) Next If $iWidth < 250 Then $iWidth = 230 WinMove($hGUI, "", Default, Default, $iWidth + 20) ; Show dialog GUISetState(@SW_SHOW, $hGUI) While 1 Switch GUIGetMsg() Case $_ARRAYCONSTANT_GUI_EVENT_CLOSE ExitLoop Case $hCopy Local $sClip = "" ; Get selected indices [ _GUICtrlListView_GetSelectedIndices($hListView, True) ] Local $aiCurItems[1] = [0] For $i = 0 To GUICtrlSendMsg($hListView, $_ARRAYCONSTANT_LVM_GETITEMCOUNT, 0, 0) If GUICtrlSendMsg($hListView, $_ARRAYCONSTANT_LVM_GETITEMSTATE, $i, 0x2) Then $aiCurItems[0] += 1 ReDim $aiCurItems[$aiCurItems[0] + 1] $aiCurItems[$aiCurItems[0]] = $i EndIf Next ; Generate clipboard text If Not $aiCurItems[0] Then For $sItem In $avArrayText $sClip &= $sItem & @CRLF Next Else For $i = 1 To UBound($aiCurItems) - 1 $sClip &= $avArrayText[$aiCurItems[$i]] & @CRLF Next EndIf ClipPut($sClip) EndSwitch WEnd GUIDelete($hGUI) Opt("GUIOnEventMode", $iOnEventMode) Opt("GUIDataSeparatorChar", $sDataSeparatorChar) Return 1 EndFunc That is what compiler do when compiling. You are "including" to reduce the size of the main script and to make it more human-readable, simpler, etc. Also, there could be the problem with constants with newer version of AutoIt because AutoiIt's developers are obviously trying to find the best way to "include" them considering many things (e.g. the size of the eventually compiled script). btw, I simply love Internal Server Error when previewing post. Love! ♡♡♡ . eMyvnE Link to comment Share on other sites More sharing options...
Guyana Posted October 9, 2008 Author Share Posted October 9, 2008 OK that migrate script is perfect, thx. Link to comment Share on other sites More sharing options...
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