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AllConstants.au3


AlmarM
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I think the topic title and description says it all.

#include <A3LAVI.au3>
#include <A3LClipboard.au3>
#include <A3LConstants.au3>
#include <A3LDateTimePick.au3>
#include <A3LIPAddress.au3>
#include <A3LLibrary.au3>
#include <A3LListbox.au3>
#include <A3LListview.au3>
#include <A3LMemory.au3>
#include <A3LMenu.au3>
#include <A3LMonthCal.au3>
#include <A3LNetShare.au3>
#include <A3LPipes.au3>
#include <A3LProgress.au3>
#include <A3LScreenCap.au3>
#include <A3LSecurity.au3>
#include <A3LStatus.au3>
#include <A3LString.au3>
#include <A3LStructs.au3>
#include <A3LTabControl.au3>
#include <A3LTime.au3>
#include <A3LToolbar.au3>
#include <A3LToolTip.au3>
#include <A3LTreeView.au3>
#include <A3LWinAPI.au3>
#include <A3LWNet.au3>
#include <Array.au3>
#include <AVIConstants.au3>
#include <ButtonConstants.au3>
#include <Clipboard.au3>
#include <Color.au3>
#include <ComboConstants.au3>
#include <Constants.au3>
#include <Date.au3>
#include <DateTimeConstants.au3>
#include <Debug.au3>
#include <EditConstants.au3>
#include <EventLog.au3>
#include <File.au3>
#include <FontConstants.au3>
#include <GDIPlus.au3>
#include <GDIPlusConstants.au3>
#include <GuiAVI.au3>
#include <GuiButton.au3>
#include <GuiComboBox.au3>
#include <GuiComboBoxEx.au3>
#include <GUIConstants.au3>
#include <GUIConstantsEx.au3>
#include <GuiDateTimePicker.au3>
#include <GuiEdit.au3>
#include <GuiHeader.au3>
#include <GuiImageList.au3>
#include <GuiIPAddress.au3>
#include <GuiListBox.au3>
#include <GuiListView.au3>
#include <GuiMenu.au3>
#include <GuiMonthCal.au3>
#include <GuiReBar.au3>
#include <GuiScrollBars.au3>
#include <GuiSlider.au3>
#include <GuiStatusBar.au3>
#include <GuiTab.au3>
#include <GuiToolbar.au3>
#include <GuiToolTip.au3>
#include <GuiTreeView.au3>
#include <HeaderConstants.au3>
#include <IE.au3>
#include <ImageListConstants.au3>
#include <Inet.au3>
#include <IPAddressConstants.au3>
#include <ListBoxConstants.au3>
#include <ListViewConstants.au3>
#include <Math.au3>
#include <Memory.au3>
#include <MemoryConstants.au3>
#include <MenuConstants.au3>
#include <Misc.au3>
#include <NamedPipes.au3>
#include <NetShare.au3>
#include <Process.au3>
#include <ProgressConstants.au3>
#include <RebarConstants.au3>
#include <ScreenCapture.au3>
#include <ScrollBarConstants.au3>
#include <Security.au3>
#include <SecurityConstants.au3>
#include <SendMessage.au3>
#include <SliderConstants.au3>
#include <Sound.au3>
#include <SQLite.au3>
#include <SQLite.dll.au3>
#include <StaticConstants.au3>
#include <StatusBarConstants.au3>
#include <String.au3>
#include <StructureConstants.au3>
#include <TabConstants.au3>
#include <Timers.au3>
#include <ToolbarConstants.au3>
#include <ToolTipConstants.au3>
#include <TreeViewConstants.au3>
#include <UDFGlobalID.au3>
#include <UpDownConstants.au3>
#include <Visa.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>
#include <WinNet.au3>
#include <Word.au3>

It makes your script a bit laggy ;p

AlmarM

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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Some stats (Without/With all includes):

Startup time: 0.008 ms to 18 ms
Memory Usage: From 7500 kB to 30000 kB
Compiled size: 283 kB to 1.65 MB

Just so anyone uses it without knowing the consequences.

Edited by monoceres

Broken link? PM me and I'll send you the file!

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Yes, I know. I already tried to say that, but then the AutoIt site was to full.

AlmarM

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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Share on other sites

I think the topic title and description says it all.

...

It makes your script a bit laggy ;p

AlmarM

Alot of us don't use the A3L library.. and most of the functions are already implement in the existing UDF's.. :P

I think including just the more common GUIConstants is more reasonable. (like previous AutoIt versions: "GUIConstants.au3" )

#Include-Once
;#include <AVIConstants.au3>
#include <ButtonConstants.au3>
#include <ComboConstants.au3>
#include <DateTimeConstants.au3>
#include <EditConstants.au3>
;#include <FontConstants.au3>
;#include <GDIPlusConstants.au3>
#include <GUIConstantsEx.au3>
;#include <HeaderConstants.au3>
;#include <ImageListConstants.au3>
;#include <IPAddressConstants.au3>
#include <ListBoxConstants.au3>
#include <ListViewConstants.au3>
;#include <MemoryConstants.au3>
;#include <MenuConstants.au3>
#include <ProgressConstants.au3>
;#include <RebarConstants.au3>
;#include <ScrollBarConstants.au3>
;#include <SecurityConstants.au3>
#include <SliderConstants.au3>
#include <StaticConstants.au3>
;#include <StatusBarConstants.au3>
;#include <StructureConstants.au3>
#include <TabConstants.au3>
;#include <ToolbarConstants.au3>
#include <ToolTipConstants.au3>
#include <TreeViewConstants.au3>
#include <UpDownConstants.au3>
#include <WindowsConstants.au3>
Don't bother, It's inside your monitor!------GUISetOnEvent should behave more like HotKeySet()
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Oh well, I just did this because I was bored. BUT now this topic comes with many other solutions :P

And I downlaoded the A3L stuff with the Lastest AutoIt3?

Version: 3.2.12.1

AlmarM

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

Link to comment
Share on other sites

Oh well, I just did this because I was bored. BUT now this topic comes with many other solutions :(

And I downlaoded the A3L stuff with the Lastest AutoIt3?

Version: 3.2.12.1

AlmarM

A3L was retired in november 2007 and was never a part of AutoIt. Unless you saved it for a specific reason you should have uninstalled it for a long time ago :P
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Oh realy?

Ima delete them!

AlmarM

Maybe you haven't seem them but since 3.2.10.0 most of the functions A3L had has been incorporated in AutoIt, check the UDF section in helpfile.
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