AlmarM Posted October 9, 2008 Share Posted October 9, 2008 I think the topic title and description says it all. expandcollapse popup#include <A3LAVI.au3> #include <A3LClipboard.au3> #include <A3LConstants.au3> #include <A3LDateTimePick.au3> #include <A3LIPAddress.au3> #include <A3LLibrary.au3> #include <A3LListbox.au3> #include <A3LListview.au3> #include <A3LMemory.au3> #include <A3LMenu.au3> #include <A3LMonthCal.au3> #include <A3LNetShare.au3> #include <A3LPipes.au3> #include <A3LProgress.au3> #include <A3LScreenCap.au3> #include <A3LSecurity.au3> #include <A3LStatus.au3> #include <A3LString.au3> #include <A3LStructs.au3> #include <A3LTabControl.au3> #include <A3LTime.au3> #include <A3LToolbar.au3> #include <A3LToolTip.au3> #include <A3LTreeView.au3> #include <A3LWinAPI.au3> #include <A3LWNet.au3> #include <Array.au3> #include <AVIConstants.au3> #include <ButtonConstants.au3> #include <Clipboard.au3> #include <Color.au3> #include <ComboConstants.au3> #include <Constants.au3> #include <Date.au3> #include <DateTimeConstants.au3> #include <Debug.au3> #include <EditConstants.au3> #include <EventLog.au3> #include <File.au3> #include <FontConstants.au3> #include <GDIPlus.au3> #include <GDIPlusConstants.au3> #include <GuiAVI.au3> #include <GuiButton.au3> #include <GuiComboBox.au3> #include <GuiComboBoxEx.au3> #include <GUIConstants.au3> #include <GUIConstantsEx.au3> #include <GuiDateTimePicker.au3> #include <GuiEdit.au3> #include <GuiHeader.au3> #include <GuiImageList.au3> #include <GuiIPAddress.au3> #include <GuiListBox.au3> #include <GuiListView.au3> #include <GuiMenu.au3> #include <GuiMonthCal.au3> #include <GuiReBar.au3> #include <GuiScrollBars.au3> #include <GuiSlider.au3> #include <GuiStatusBar.au3> #include <GuiTab.au3> #include <GuiToolbar.au3> #include <GuiToolTip.au3> #include <GuiTreeView.au3> #include <HeaderConstants.au3> #include <IE.au3> #include <ImageListConstants.au3> #include <Inet.au3> #include <IPAddressConstants.au3> #include <ListBoxConstants.au3> #include <ListViewConstants.au3> #include <Math.au3> #include <Memory.au3> #include <MemoryConstants.au3> #include <MenuConstants.au3> #include <Misc.au3> #include <NamedPipes.au3> #include <NetShare.au3> #include <Process.au3> #include <ProgressConstants.au3> #include <RebarConstants.au3> #include <ScreenCapture.au3> #include <ScrollBarConstants.au3> #include <Security.au3> #include <SecurityConstants.au3> #include <SendMessage.au3> #include <SliderConstants.au3> #include <Sound.au3> #include <SQLite.au3> #include <SQLite.dll.au3> #include <StaticConstants.au3> #include <StatusBarConstants.au3> #include <String.au3> #include <StructureConstants.au3> #include <TabConstants.au3> #include <Timers.au3> #include <ToolbarConstants.au3> #include <ToolTipConstants.au3> #include <TreeViewConstants.au3> #include <UDFGlobalID.au3> #include <UpDownConstants.au3> #include <Visa.au3> #include <WinAPI.au3> #include <WindowsConstants.au3> #include <WinNet.au3> #include <Word.au3> It makes your script a bit laggy ;p AlmarM Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
Andreik Posted October 9, 2008 Share Posted October 9, 2008 I don't know if is a good idea. It is not enough practice. Better include only what you need. When the words fail... music speaks. Link to comment Share on other sites More sharing options...
monoceres Posted October 9, 2008 Share Posted October 9, 2008 (edited) Some stats (Without/With all includes): Startup time: 0.008 ms to 18 ms Memory Usage: From 7500 kB to 30000 kB Compiled size: 283 kB to 1.65 MB Just so anyone uses it without knowing the consequences. Edited October 9, 2008 by monoceres Broken link? PM me and I'll send you the file! Link to comment Share on other sites More sharing options...
AlmarM Posted October 9, 2008 Author Share Posted October 9, 2008 Yes, I know. I already tried to say that, but then the AutoIt site was to full. AlmarM Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
AcidCorps Posted October 9, 2008 Share Posted October 9, 2008 (edited) Still could be handy while your writing just include this then when your script is done just go through and find the includes you need Edit: Typo Edited October 9, 2008 by AcidCorps Link to comment Share on other sites More sharing options...
WeMartiansAreFriendly Posted October 9, 2008 Share Posted October 9, 2008 I think the topic title and description says it all. ... It makes your script a bit laggy ;p AlmarM Alot of us don't use the A3L library.. and most of the functions are already implement in the existing UDF's.. I think including just the more common GUIConstants is more reasonable. (like previous AutoIt versions: "GUIConstants.au3" ) #Include-Once ;#include <AVIConstants.au3> #include <ButtonConstants.au3> #include <ComboConstants.au3> #include <DateTimeConstants.au3> #include <EditConstants.au3> ;#include <FontConstants.au3> ;#include <GDIPlusConstants.au3> #include <GUIConstantsEx.au3> ;#include <HeaderConstants.au3> ;#include <ImageListConstants.au3> ;#include <IPAddressConstants.au3> #include <ListBoxConstants.au3> #include <ListViewConstants.au3> ;#include <MemoryConstants.au3> ;#include <MenuConstants.au3> #include <ProgressConstants.au3> ;#include <RebarConstants.au3> ;#include <ScrollBarConstants.au3> ;#include <SecurityConstants.au3> #include <SliderConstants.au3> #include <StaticConstants.au3> ;#include <StatusBarConstants.au3> ;#include <StructureConstants.au3> #include <TabConstants.au3> ;#include <ToolbarConstants.au3> #include <ToolTipConstants.au3> #include <TreeViewConstants.au3> #include <UpDownConstants.au3> #include <WindowsConstants.au3> Don't bother, It's inside your monitor!------GUISetOnEvent should behave more like HotKeySet() Link to comment Share on other sites More sharing options...
sc4ry Posted October 9, 2008 Share Posted October 9, 2008 or you can take this nice tool (which i prefer)...with a few clicks it tells you the needed includes.http://autoit.de/index.php?page=Thread&...ludes#post29712 Link to comment Share on other sites More sharing options...
AlmarM Posted October 9, 2008 Author Share Posted October 9, 2008 Oh well, I just did this because I was bored. BUT now this topic comes with many other solutions And I downlaoded the A3L stuff with the Lastest AutoIt3? Version: 3.2.12.1 AlmarM Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
AdmiralAlkex Posted October 9, 2008 Share Posted October 9, 2008 Oh well, I just did this because I was bored. BUT now this topic comes with many other solutions And I downlaoded the A3L stuff with the Lastest AutoIt3?Version: 3.2.12.1AlmarMA3L was retired in november 2007 and was never a part of AutoIt. Unless you saved it for a specific reason you should have uninstalled it for a long time ago .Some of my scripts: ShiftER, Codec-Control, Resolution switcher for HTC ShiftSome of my UDFs: SDL UDF, SetDefaultDllDirectories, Converting GDI+ Bitmap/Image to SDL Surface Link to comment Share on other sites More sharing options...
AlmarM Posted October 9, 2008 Author Share Posted October 9, 2008 Oh realy? Ima delete them! AlmarM Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
AdmiralAlkex Posted October 9, 2008 Share Posted October 9, 2008 Oh realy?Ima delete them!AlmarMMaybe you haven't seem them but since 3.2.10.0 most of the functions A3L had has been incorporated in AutoIt, check the UDF section in helpfile. .Some of my scripts: ShiftER, Codec-Control, Resolution switcher for HTC ShiftSome of my UDFs: SDL UDF, SetDefaultDllDirectories, Converting GDI+ Bitmap/Image to SDL Surface Link to comment Share on other sites More sharing options...
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