ninjo Posted October 10, 2008 Share Posted October 10, 2008 i was wondering if i could ask for a simple pixel bot that just asked for you to click on a pixel and then it searches for that pixel and everytime it comes across it, it will just click on it. so say a monster is blue and the field is green u click on the blue and then it will scan till it hits blue and then clicks on it?? i kno theres alot of different version with stuff using skills and everything but i find it difficult to use them Link to comment Share on other sites More sharing options...
AlmarM Posted October 10, 2008 Share Posted October 10, 2008 Try search for: PixelChecksum PixelCoordMode (Option) PixelGetColor PixelSearch MouseClick ControlClickIn the help file.AlmarM Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
Chapi Posted October 10, 2008 Share Posted October 10, 2008 i was wondering if i could ask for a simple pixel bot that just asked for you to click on a pixel and then it searches for that pixel and everytime it comes across it, it will just click on it. so say a monster is blue and the field is green u click on the blue and then it will scan till it hits blue and then clicks on it?? i kno theres alot of different version with stuff using skills and everything but i find it difficult to use them Scan the whole screen for a pixel is a slow process...What game are you playing??There must be another way to target a mob...For example in Lineage 2 you have the commands /nexttarget and /target "name of the mob" Link to comment Share on other sites More sharing options...
FaT3oYCG Posted October 10, 2008 Share Posted October 10, 2008 hi i made this script to work with a game called buggle heres the code maybe you could modify it to do what you want expandcollapse popup#include <GuiConstantsEx.au3> #include <AVIConstants.au3> #include <TreeViewConstants.au3> ; Global $on = 0 HotKeySet("^o", "on") HotKeySet("^9", "get_colour") HotKeySet("^8", "mouse_pos") HotKeySet("^7", "cheat_buggle") Func on() If $on Then $on = 0 Else $on = 1 EndIf EndFunc ;==>on func mouse_pos() msgbox(0, "x - y", MouseGetPos(0) & " : " & MouseGetPos(1)) EndFunc func get_colour() $var = PixelGetColor( MouseGetPos(0) , MouseGetPos(1) ) MsgBox(0,"The decmial color is", $var) EndFunc func cheat_buggle() ;$Buggle_Box_Green = PixelSearch ( 30, 370, 620, 760, 42495, 30, 15) $Buggle_Box_Blue = PixelSearch ( 30, 370, 620, 760, 42495, 30, 15) MouseMove ( $Buggle_Box_Blue[0], $Buggle_Box_Blue[1] , 0 ) EndFunc while 1 if $on then $Buggle_Box_Green = PixelSearch ( 30, 370, 620, 760, 13948116, 30, 15) If Not @error Then MouseMove ( $Buggle_Box_Green[0], $Buggle_Box_Green , 0 ) EndIf $Buggle_Box_Blue = PixelSearch ( 30, 370, 620, 760, 42495, 30, 15) If Not @error Then MouseMove ( $Buggle_Box_Blue[0], $Buggle_Box_Blue[1] , 0 ) EndIf EndIf WEnd ; GUI MESSAGE LOOP GuiSetState() While GuiGetMsg() <> $GUI_EVENT_CLOSE wend Interpreters have great power!Although they live in the shadow of compiled programming languages an interpreter can do anything that a compiled language can do, you just have to code it right. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now