bluerein Posted October 20, 2008 Share Posted October 20, 2008 I need something like nomadmemory.... Im currently using it and found it fine...Untill I found it wasnt writing to some parts of the game memory..I know these addresses are read only but still should of wrote it. example: Works $ID=_MemoryOpen(ProcessExists("hl2.exe")) $Address=0x20200000 _MemoryWrite($Address, $ID,"0x9090", 'byte[2]') _MemoryClose($ID) doesnt work $ID=_MemoryOpen(ProcessExists("hl2.exe")) $Address=0x20310078 _MemoryWrite($Address, $ID,"0x9090", 'byte[2]') _MemoryClose($ID) And its only the address that is different Any ideas?? Link to comment Share on other sites More sharing options...
Szhlopp Posted October 20, 2008 Share Posted October 20, 2008 I need something like nomadmemory.... Im currently using it and found it fine...Untill I found it wasnt writing to some parts of the game memory..I know these addresses are read only but still should of wrote it. example: Works $ID=_MemoryOpen(ProcessExists("hl2.exe")) $Address=0x20200000 _MemoryWrite($Address, $ID,"0x9090", 'byte[2]') _MemoryClose($ID) doesnt work $ID=_MemoryOpen(ProcessExists("hl2.exe")) $Address=0x20310078 _MemoryWrite($Address, $ID,"0x9090", 'byte[2]') _MemoryClose($ID) And its only the address that is different Any ideas?? Not sure about read only memory... Sorry=( There might be a way to change what type of memory it is. But again I wouldn't have a clue. I do have a question though. How are you getting past being detected? You're altering a ton of addresses without getting caught(hl2 = Halo 2 online?). RegEx/RegExRep Tester!Nerd Olympics - Community App!Login UDFMemory UDF - "Game.exe+753EC" - CE pointer to AU3Password Manager W/ SourceDataFiler - Include files in your au3!--- Was I helpful? Click the little green '+' Link to comment Share on other sites More sharing options...
bluerein Posted October 20, 2008 Author Share Posted October 20, 2008 counter-strike source..... been memory hacking for a while now and still not been detected... VAC only scan when your in a server so the idea is you run the hack before the game ..start the game... memory is altered before the games finished loading...the hack closes automatically on a memory read func (if its found an address to be X then it close) Thats how I do it anyway!! Link to comment Share on other sites More sharing options...
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