JRowe Posted November 5, 2008 Share Posted November 5, 2008 The picture is of "Pitch."My ship exhibits pitch, yaw, and roll. Yaw is rotation.When my ship is rotated to 180 degrees, pitch behaves as expected. I point up, and ship points up. I point down, and the ship points down. At 360 degrees, however, when I point up, the ship points down, down, the ship points up.I want to fix this behavior, so that no matter what, my relative pitch is independent of yaw.Anyone know what function I need? Thanks [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
JRowe Posted November 5, 2008 Author Share Posted November 5, 2008 I just reset my rotation to 180 whenever calculating pitch target. Problem fixed! Thanks [center]However, like ninjas, cyber warriors operate in silence.AutoIt Chat Engine (+Chatbot) , Link Grammar for AutoIt , Simple Speech RecognitionArtificial Neural Networks UDF , Bayesian Networks UDF , Pattern Matching UDFTransparent PNG GUI Elements , Au3Irrlicht 2Advanced Mouse Events MonitorGrammar Database GeneratorTransitions & Tweening UDFPoker Hand Evaluator[/center] Link to comment Share on other sites More sharing options...
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