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help me i can't compile this script


cupundut
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i try to modified this script, buat i can't compile it,,

it is a noob problem because i'm just a junior school student,,

this was a script for perfect world bot,, this script credits to MHS, he include the source code with the bot so we could modify the bot by ourself,,

all i wanna do is modify it process name,, which one should i change? i tried to change the software title,version,and config, but it can't be run,, anyone can help me??

this is the code

#include <NomadMemory.au3>
#include <Memory.au3>
#include <GUIConstants.au3>
#include <Array.au3>

;********************************************************************************
;* Options                                                                    *
;********************************************************************************
Opt("GUIOnEventMode", 1)
Opt("SendKeyDownDelay", 35)
HotKeySet("{F9}","StartOrStop")


;********************************************************************************
;* Global Software Control Information                                        *
;********************************************************************************
Global $SOFTWARE_TITLE = "MHS-Bot-PW"
Global $SOFTWARE_VERSION = "v2.3 Mem Custom"
Global $SOFTWARE_CONFIG = "MHS-Bot-PW-Custom.ini"
Global $STOP = True
Global $CURRENT_MOB_LIST[10]
Global $MOB_LIST_COUNT = "0"
Global $TARGET_STATE
Global $TARGET_ID
Global $LAST_KILLEDTIME
Global $LAST_KILLED
Global $KILL_STATE = 0
Global $KILLS_COUNT = 0
Global $ACTIVE_SKILL = 0
Global $ACTIVE_WEAPONS = 0
Global $TIMER_CHANGE_WEAPON
Global $TID = 0

Global $SKILL_DELAY_CHECK[10]

Global $HP = "0"
Global $MP = "0"
Global $MAXHP = "0"
Global $MAXMP = "0"
Global $HP_PERC = "0"
Global $MP_PERC = "0"
Global $EXP = "0"
Global $LAST_HP_READ = "0"

Global $BUFFS_TIMER[9], $BUFFS_TIMER_DIFF[9]

Global $CFG_SKILLS_ROOT_KEY = "Skills"
Global $CFG_SKILL_UBOUND_KEY = "SkillUbound"
Global $CFG_SKILL_COMBO_KEY = "SkillComboKey"
Global $CFG_SKILL_DELAY_KEY = "SkillDelay"
Global $SKCOUNTCFG = IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_UBOUND_KEY, "1")

Global $CFG_BUFFS_ROOT_KEY = "Buffs"
Global $CFG_BUFFS_FLAG_KEY = "AutoBuffsFlag"
Global $CFG_BUFFS_UBOUND_KEY = "BuffsUbound"
Global $CFG_BUFFS_COMBO_KEY = "BuffsComboKey"
Global $CFG_BUFFS_DELAY_KEY = "BuffsDelay"
Global $CFG_BUFFS_FREQUENCY_KEY = "BuffsFrequency"
Global $SKCOUNTCFG_BUFFS = IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, "1")

Global $CFG_WEAPONS_ROOT_KEY = "ChangeWeapons"
Global $CFG_WEAPONS_FLAG_KEY = "ChangeWeaponsFlag"
Global $CFG_WEAPONS_UBOUND_KEY = "ChangeWeaponsUbound"
Global $CFG_WEAPONS_COMBO_KEY = "ChangeWeaponsComboKey"
Global $CFG_WEAPONS_DELAY_KEY = "ChangeWeaponsDelay"
Global $SKCOUNTCFG_WEAPONS = IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_UBOUND_KEY, "1")

Global $CFG_MOBLIST_ROOT_KEY = "MobList"
Global $CFG_MOBLIST_UBOUND_KEY = "MobListUbound"
Global $CFG_MOBLIST_MONSTER_KEY = "Monster"

Global $CFG_HEAL_ROOT_KEY = "Heal"
Global $CFG_HEAL_AUTOREST_HP_KEY = "AutoRestHP"
Global $CFG_HEAL_AUTOREST_HP_PERC_KEY = "AutoRestHPPerc"
Global $CFG_HEAL_AUTOREST_MP_KEY = "AutoRestMP"
Global $CFG_HEAL_AUTOREST_MP_PERC_KEY = "AutoRestMPPerc"
Global $CFG_HEAL_AUTOREST_KEY = "AutoRestKey"

Global $CFG_HEAL_AUTOPOT_HP_FLAG_KEY = "AutoPotFlagHP"
Global $CFG_HEAL_AUTOPOT_HP_PERC_KEY = "AutoPotHPPerc"
Global $CFG_HEAL_AUTOPOT_MP_FLAG_KEY = "AutoPotFlagMP"
Global $CFG_HEAL_AUTOPOT_MP_PERC_KEY = "AutoPotMPPerc"
Global $CFG_HEAL_AUTOPOT_HP_KEY = "AutoPotHPKey"
Global $CFG_HEAL_AUTOPOT_MP_KEY = "AutoPotMPKey"
Global $CFG_HEAL_STOP_ON_DIE_KEY = "StopOnDie"

Global $CFG_LOOT_ROOT_KEY = "Loot"
Global $CFG_LOOT_FLAG_KEY = "LootFlag"
Global $CFG_LOOT_TIMES_KEY = "Times"
Global $CFG_LOOT_KEY = "LootKey"

Global $CFG_FLYESCAPE_ROOT_KEY = "FlyEscape"
Global $CFG_FLYESCAPE_FLAG_KEY = "FlyEscapeFlag"
Global $CFG_FLYESCAPE_KEY = "FlyEscapeKey"
Global $CFG_FLYESCAPE_DAMAGE_KEY = "FlyEscapeDamage"
Global $CFG_FLYESCAPE_SPACE_KEY = "FlyEscapeTotalSpaces"

;Off-Sets Variables
Global $SOFTWARE_OFFSET_CONFIG = "Custom_OffSets.ini"
Global $CFG_OFFSET_ROOT_KEY = "Custom_32_Offsets_In_Decimal"
Global $CFG_OFFSET_AT = "Target_OffSet"
Global $CFG_OFFSET_HP = "HP_OffSet"
Global $CFG_OFFSET_MAXHP = "MaxHP_OffSet"
Global $CFG_OFFSET_MP = "MP_OffSet"
Global $CFG_OFFSET_MAXMP = "MaxMP_OffSet"

Global $CFG_BASEADDRESS_ROOT_KEY = "Perfect_World_Base_Address_In_Decimal"
Global $CFG_BASEADDRESS_APP_KEY = "Application_Title"
Global $CFG_BASEADDRESS_KEY = "Base_Address"

IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client"))
IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, Dec(Hex(IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9400796"))))

IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, Dec("A08")))
IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104"))
IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144"))
IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108"))
IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148"))

Global $APP_BASE_ADDRESS = "0x" & Hex(IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9400796"))

Global $OFFSET_AT[3]
$OFFSET_AT[1] = 32
$OFFSET_AT[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, Dec("A08"))
Global $OFFSET_MP[3], $OFFSET_MAX_MP[3]
$OFFSET_MP[1] = 32
$OFFSET_MP[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108")
$OFFSET_MAX_MP[1] = 32
$OFFSET_MAX_MP[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148")
Global $OFFSET_HP[3], $OFFSET_MAX_HP[3]
$OFFSET_HP[1] = 32
$OFFSET_HP[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104")
$OFFSET_MAX_HP[1] = 32
$OFFSET_MAX_HP[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144")

;Process Variables
Global $APP_TITLE = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client")
Global $PROCESS_ID = WinGetProcess($APP_TITLE)
Global $PROCESS_INFORMATION = _MemoryOpen($PROCESS_ID)

If @error Then
    MsgBox(0, "CanĀ“t Find Perfect World", "Impossible to detect your Perfect World. Review settings in " & $SOFTWARE_OFFSET_CONFIG & ". Set the correct value for " & $CFG_BASEADDRESS_APP_KEY & " and for " & $CFG_BASEADDRESS_KEY & " properties.")
    Exit
EndIf

;********************************************************************************
;* Main Form Design                                                          *
;********************************************************************************
$FORM_MAIN = GUICreate($SOFTWARE_TITLE & " " & $SOFTWARE_VERSION, 260, 590, 10, 10, -1, -1)
GUISetOnEvent($GUI_EVENT_CLOSE, "WindowCloseClicked")

;Button and Event To Configure Skills
$BUTTON_START = GUICtrlCreateButton("Start", 5, 5, 60, 45)
GUICtrlSetOnEvent(-1, "StartOrStop")

$BUTTON_WEAPONS = GUICtrlCreateButton("Weapons", 5, 55, 60, 20)
GUICtrlSetOnEvent(-1, "SetChangeWeapons")

;Button and Event To Configure Skills
$BUTTON_SKILLS = GUICtrlCreateButton("Skills", 70, 5, 90, 20)
GUICtrlSetOnEvent(-1, "SetSkills")

;Button and Event To Configure Auto-Pot & Rest
$BUTTON_POT_REST = GUICtrlCreateButton("Auto-Pot/Rest", 70, 30, 90, 20)
GUICtrlSetOnEvent(-1, "SetAutoPotRest")

;Button and Event To Reset Entered Mob-List
$BUTTON_POT_REST = GUICtrlCreateButton("Reset Mob-List", 165, 5, 90, 20)
GUICtrlSetOnEvent(-1, "ResetMobList")

;Button and Event To Set New Mob-List
$BUTTON_POT_REST = GUICtrlCreateButton("Set Mob-List", 165, 30, 90, 20)
GUICtrlSetOnEvent(-1, "SetMobList")

;Button and Event To Reset Entered Mob-List
$BUTTON_AUTO_BUFF = GUICtrlCreateButton("Auto-Buffs", 70, 55, 90, 20)
GUICtrlSetOnEvent(-1, "SetAutoBuffs")

;Button and Event To Set New Mob-List
$BUTTON_FLY_ESCAPE = GUICtrlCreateButton("Fly Escape", 165, 55, 90, 20)
GUICtrlSetOnEvent(-1, "SetFlyEscape")

$LABEL_LIST_MOB = GUICtrlCreateLabel("Current Mob-List (Max: 10)", 5, 80, 250, 20)
$LIST_MOB = GUICtrlCreateListView("Priority|Mob ID", 5, 95, 250, 100)
RefreshMobList()

$GROUP_BOT_INFO = GUICtrlCreateGroup(" Bot Info ", 5, 200, 250, 65)

$LABEL_BOT_STATUS = GUICtrlCreateLabel("Status: Stopped", 15, 220, 150, 20)
$LABEL_KILLED_STATUS = GUICtrlCreateLabel("Total Killed: 0", 140, 220, 100, 20)
$LABEL_GENERAL_STATUS = GUICtrlCreateLabel("Action: Nothing", 15, 240, 200, 20)
$LABEL_WEAPON = GUICtrlCreateLabel("Weapon: 0", 140, 240, 80, 20)

$GROUP_CHAR_INFO = GUICtrlCreateGroup(" Char Info ", 5, 265, 250, 65)

$LABEL_HP_STATUS = GUICtrlCreateLabel("HP: 0/0 (0%)", 15, 285, 150, 20)
$LABEL_MP_STATUS = GUICtrlCreateLabel("MP: 0/0 (0%)", 135, 285, 115, 20)

$LABEL_DAMAGE = GUICtrlCreateLabel("Damage During Atack: Undefined", 15, 305, 220, 20)

$GROUP_OFFSET_INFO = GUICtrlCreateGroup(" Memory OffSets (CustomOffSets.ini) ", 5, 330, 250, 255)

$LABEL_OFFSET_TARGET = GUICtrlCreateLabel("Target: ", 15, 350, 50, 20) 
$LABEL_OFFSET_HP = GUICtrlCreateLabel("HP", 15, 370, 50, 20) 
$LABEL_OFFSET_MAXHP = GUICtrlCreateLabel("Max HP", 15, 390,50, 20) 
$LABEL_OFFSET_MP = GUICtrlCreateLabel("MP", 15, 410, 50, 20) 
$LABEL_OFFSET_MAXMP = GUICtrlCreateLabel("Max MP", 15, 430, 50, 20) 

$LABEL_OFFSETH_TARGET = GUICtrlCreateLabel("Hex: " & Hex($OFFSET_AT[2]), 80, 350, 85, 20) 
$LABEL_OFFSETH_HP = GUICtrlCreateLabel("Hex: " & Hex($OFFSET_HP[2]), 80, 370, 85, 20) 
$LABEL_OFFSETH_MAXHP = GUICtrlCreateLabel("Hex: " & Hex($OFFSET_MAX_HP[2]), 80, 390, 85, 20) 
$LABEL_OFFSETH_MP = GUICtrlCreateLabel("Hex: " & Hex($OFFSET_MP[2]), 80, 410, 85, 20) 
$LABEL_OFFSETH_MAXMP = GUICtrlCreateLabel("Hex: " & Hex($OFFSET_MAX_MP[2]), 80, 430, 85, 20) 

$LABEL_OFFSETV_TARGET = GUICtrlCreateLabel("Dec: " & $OFFSET_AT[2], 180, 350, 50, 20) 
$LABEL_OFFSETV_HP = GUICtrlCreateLabel("Dec: " & $OFFSET_HP[2], 180, 370, 50, 20) 
$LABEL_OFFSETV_MAXHP = GUICtrlCreateLabel("Dec: " & $OFFSET_MAX_HP[2], 180, 390, 50, 20) 
$LABEL_OFFSETV_MP = GUICtrlCreateLabel("Dec: " & $OFFSET_MP[2], 180, 410, 50, 20) 
$LABEL_OFFSETV_MAXMP = GUICtrlCreateLabel("Dec: " & $OFFSET_MAX_MP[2], 180, 430, 50, 20) 

$LABEL_APP_TITLE = GUICtrlCreateLabel("App Title: " & $APP_TITLE, 15, 450, 200, 20) 
$LABEL_BASE_ADDRESS = GUICtrlCreateLabel("Hex Base Address: " & $APP_BASE_ADDRESS, 15, 470, 200, 20) 

$LABEL_OFFSET_TIP = GUICtrlCreateLabel("You have to search for memory base address and these offsets addresses using memory searchers like CE (Cheat Engine) and update the INI file with your own values. Default is BR.", 15, 495, 230, 50) 

$BUTTON_SET_OFFSET_DEFAULT = GUICtrlCreateButton("[BR]", 15, 555, 50, 20) 
GUICtrlSetOnEvent(-1, "SetOffSetDefaultBrazil")

$BUTTON_SET_OFFSET_DEFAULT = GUICtrlCreateButton("[MYEN]", 70, 555, 50, 20) 
GUICtrlSetOnEvent(-1, "SetOffSetDefaultMYEN")

$BUTTON_SET_OFFSET_DEFAULT = GUICtrlCreateButton("[RU]", 125, 555, 50, 20) 
GUICtrlSetOnEvent(-1, "SetOffSetDefaultRU")

$BUTTON_SET_OFFSET_DEFAULT = GUICtrlCreateButton("[INDO]", 180, 555, 50, 20) 
GUICtrlSetOnEvent(-1, "SetOffSetDefaultIndo")

;********************************************************************************
;* Main Loop                                                                    *
;********************************************************************************
;Show The Main Form
GUISetState(@SW_SHOW, $FORM_MAIN)

Do
    Sleep(1000)
    GUICtrlSetData($LABEL_BOT_STATUS, "Status: Stopped")
    GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Nothing")
    UpdateCharInfo()
    TimerBuffsStart()
    
    $ACTIVE_WEAPONS = 0
    $TIMER_CHANGE_WEAPON = TimerInit()
    
Until $STOP = False
While (1)

    UpdateCharInfo()
    Main()

WEnd

;********************************************************************************
;* Generic Methods & Events                                                  *
;********************************************************************************

Func SetOffSetDefaultBrazil()

    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9400796")

    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, "2568")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148")

    MsgBox(0, "Restart", "Settings adjusted to BR (Brazil). The application will be closed. After that, restart this application again!")
    Exit

EndFunc

Func SetOffSetDefaultMYEN()

    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9451524")

    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, "2584")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148")

    MsgBox(0, "Restart", "Settings adjusted to MY-EN. The application will be closed. After that, restart this application again!")
    Exit

EndFunc

Func SetOffSetDefaultRU()

    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9589892")

    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, "2584")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148")

    MsgBox(0, "Restart", "Settings adjusted to RU (Russia). The application will be closed. After that, restart this application again!")
    Exit

EndFunc

Func SetOffSetDefaultIndo()

    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9585732")

    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, "2584")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108")
    IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148")

    MsgBox(0, "Restart", "Settings adjusted to Indonesia. The application will be closed. After that, restart this application again!")
    Exit

EndFunc


Func Main()


    If $STOP = False Then
        
        GUICtrlSetData($LABEL_BOT_STATUS, "BOT Status: Started")

        $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT)

        If Not @error Then

            TargetMob()
            
            If $TARGET_STATE[1] <> 0 Then
                KillTarget()
            EndIf
            
            UpdateCharInfo()
            StopCheck()
            HPMPRestoreCheck()
            
        EndIf

    Else
        Sleep(1000)
        GUICtrlSetData($LABEL_BOT_STATUS, "BOT Status: Stopped")
        GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Nothing")
        TimerBuffsStart()
        ResetSkillDelays()
        
        $ACTIVE_WEAPONS = 0
        $TIMER_CHANGE_WEAPON = TimerInit()      
        
    EndIf
    
EndFunc  ;==>Main

Func WindowCloseClicked()
    Exit
EndFunc  ;==>WindowCloseClicked

Func WindowSkillCloseClicked()
    GUIDelete($FORM_SKILL)
EndFunc  ;==>WindowSkillCloseClicked

Func WindowAutoPotRestCloseClicked()
    GUIDelete($FORM_AUTOPOTREST)
EndFunc  ;==>WindowAutoPotRestCloseClicked

Func WindowFlyEscapeCloseClicked()
    GUIDelete($FORM_FLYESCAPE)
EndFunc

Func WindowAutoBuffCloseClicked()
    GUIDelete($FORM_BUFFS)
EndFunc

Func WindowChangeWeaponsCloseClicked()
    GUIDelete($FORM_WEAPONS)
EndFunc

Func ResetSkillDelays()
    
    $SKILL_DELAY_CHECK[1] = TimerInit()
    $SKILL_DELAY_CHECK[2] = TimerInit()
    $SKILL_DELAY_CHECK[3] = TimerInit()
    $SKILL_DELAY_CHECK[4] = TimerInit()
    $SKILL_DELAY_CHECK[5] = TimerInit()
    $SKILL_DELAY_CHECK[6] = TimerInit()
    $SKILL_DELAY_CHECK[7] = TimerInit()
    $SKILL_DELAY_CHECK[8] = TimerInit()
    $SKILL_DELAY_CHECK[9] = TimerInit()
    
EndFunc

Func UpdateCharInfo()

    $HP = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_HP)
    $MAXHP = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_MAX_HP)

    If Not @error Then
        $HP_PERC = $HP[1] / $MAXHP[1] * 100
        GUICtrlSetData($LABEL_HP_STATUS, "HP: " & $HP[1] & "/" & $MAXHP[1] & " (" & Int($HP_PERC) & "%)")
    EndIf

    $MP = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_MP)
    $MAXMP = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_MAX_MP)

    If Not @error Then
        $MP_PERC = $MP[1] / $MAXMP[1] * 100
        GUICtrlSetData($LABEL_MP_STATUS, "MP: " & $MP[1] & "/" & $MAXMP[1] & " (" & Int($MP_PERC) & "%)")
    EndIf
    
EndFunc  ;==>UpdateCharInfo

Func TargetMob()

    HPMPAutoPotCheck()
    AutoBuffsCheck()
    ResetSkillDelays()
    ChangeWeaponsCheck()

    $TARGET_MOB = PreferredMob(1)
    GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Finding Target")

    Do
        GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Trying Mob" & $TARGET_MOB)
        
        $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT)
        
        If $TARGET_STATE[1] = 0 Then
            
            $TID = IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $TARGET_MOB, "")
            
            _MemoryPointerWrite($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT, "0x" & $TID)

            If Not @error Then
                
                Sleep(200)
                $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT)
                
                If $TARGET_STATE[1] = 0 Then
                    $TARGET_MOB = PreferredMob($TARGET_MOB + 1)
                EndIf
                
            EndIf
            
        EndIf
        
        $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT)
        
    Until $TARGET_STATE[1] <> 0 Or $TARGET_MOB > IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, 1)
    
EndFunc  ;==>TargetMob

Func PreferredMob($MOBID)

    Local $MOBRET = $MOBID
    
    GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Trying Mob " & $MOBRET)
    
    If $KILL_STATE <> 0 Then
        
        $TID = IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $MOBRET, "")
        
        If $TID = Hex($KILL_STATE) And TimerDiff($LAST_KILLEDTIME) < 10 * 1000 Then
            $MOBRET = $MOBRET + 1
        EndIf
    EndIf

    Return $MOBRET

EndFunc  ;==>PreferredMob

Func KillTarget()

;Read Last HP Info
    UpdateCharInfo()
    $LAST_HP_READ = $HP[1]

    $ACTIVE_SKILL = 0
    $TS = TimerInit()
    
    $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT)
    
    If Not @error And $TARGET_STATE[1] <> 0 Then
        
        $KILL_STATE = $TARGET_STATE[1]
        
        Do
        ;Set the Active Skill
            $ACTIVE_SKILL = $ACTIVE_SKILL + 1
            
            If $ACTIVE_SKILL > $SKCOUNTCFG Then
                $ACTIVE_SKILL = 1
            EndIf

        ;Check The Last Time Used The Active Skill (Delay Configured to Each Skill)
            $w8 = IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_DELAY_KEY & $ACTIVE_SKILL, "1")
            
            If TimerDiff($SKILL_DELAY_CHECK[$ACTIVE_SKILL]) > ($w8 * 1000) Then

            ;Update the Timer to Active Skill
                $SKILL_DELAY_CHECK[$ACTIVE_SKILL] = TimerInit()

            ;Send the Skill Command to Game
                $key = IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_COMBO_KEY & $ACTIVE_SKILL, "{F1}")
                ControlSend($APP_TITLE, "", "", $key)
                
            EndIf

        ;Check if Auto-Pot is Needed
            HPMPAutoPotCheck()

        ;Check if Fly-Escape is Needed
            CheckFlyEscape()
            
        ;Identify The Monster In The List
            $k = 0

            Do
                $k = $k + 1
                If Hex($KILL_STATE) = IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $k, "") Then
                    GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Killing Monster " & $k)
                    ExitLoop
                EndIf
            Until $k > IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, 1)
            
        ;Update the Target State
            $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT)
            $TIMER = TimerDiff($TS)

        Until $KILL_STATE <> $TARGET_STATE[1] Or $TIMER > 2 * 60000 Or $TARGET_STATE[1] = 0;or DieChk() = 1

        $LAST_KILLED = $k
        $LAST_KILLEDTIME = TimerInit()
        $KILLS_COUNT = $KILLS_COUNT + 1
        
        GUICtrlSetData($LABEL_KILLED_STATUS, "Total Killed: " & $KILLS_COUNT)
        PickLoot(IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_TIMES_KEY, "1"))
        
    EndIf
    
EndFunc   

Func StopCheck()
    
    If  IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_STOP_ON_DIE_KEY, 0) = 1 Then
        If $HP[1] = 0 Then
            StartOrStop()
        EndIf
    EndIf   
            
EndFunc

Func PickLoot($MAX)

    If IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_FLAG_KEY, "0") = 1 Then
        For $P = $MAX To 1 Step -1
            $PKEY = IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_KEY, "0")
            ControlSend($APP_TITLE, "", "", $PKEY)
            Sleep(300)
        Next
    EndIf
    
EndFunc

Func HPMPAutoPotCheck()

    If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_FLAG_KEY, 0) = 1 Then
        If Int ($HP_PERC) < Int(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_PERC_KEY, 1)) Then
            ControlSend($APP_TITLE, "", "", IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_KEY, ""))
        Endif
    EndIf
    
    If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_FLAG_KEY, 0) = 1 Then
        If Int ($MP_PERC) < Int(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_PERC_KEY, 1)) Then
            ControlSend($APP_TITLE, "", "", IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_KEY, ""))
        Endif
    EndIf
    
EndFunc

Func AutoBuffsCheck()
    
    If IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FLAG_KEY, "0") = 1 Then    
    
        For $Q = 1 To IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, "1") Step +1
            $BUFFS_TIMER_DIFF[$Q] = TimerDiff($BUFFS_TIMER[$Q])
        Next
        
        For $Q = 1 To IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, "1") Step +1
            If $BUFFS_TIMER_DIFF[$Q] / 60000 > IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FREQUENCY_KEY & $Q, "1") Then
                SendBuff($Q)
            ;$BUFFSCOUNT = $BUFFSCOUNT + 1
                $BUFFS_TIMER[$Q] = TimerInit()
            EndIf   
        Next
    EndIf   
    
EndFunc

Func ChangeWeaponsCheck()

    If IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_FLAG_KEY, "0") = 1 Then    
        If TimerDiff($TIMER_CHANGE_WEAPON) / 60000 > IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_DELAY_KEY, "180") Then
            $ACTIVE_WEAPONS = $ACTIVE_WEAPONS + 1
            
            IF $ACTIVE_WEAPONS <= IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_UBOUND_KEY, "1") Then
                $KEY_WEAPON = IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_COMBO_KEY & $ACTIVE_WEAPONS, "")
                ControlSend($APP_TITLE, "", "", $KEY_WEAPON)
                $TIMER_CHANGE_WEAPON = TimerInit()
                GUICtrlSetData($LABEL_WEAPON, "Weapon: " & $ACTIVE_WEAPONS)
            Else
                $TIMER_CHANGE_WEAPON = TimerInit()
                GUICtrlSetData($LABEL_WEAPON, "Weapon: Last")
            EndIf
        EndIf
    EndIf
    
EndFunc

Func SendBuff($BUFF_SEQ)

    $KEY = IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_COMBO_KEY & $BUFF_SEQ, "0")
    ControlSend($APP_TITLE, "", "", $KEY)
    Sleep(Int(IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_DELAY_KEY & $BUFF_SEQ, "0")) * 1000)
    
EndFunc

Func TimerBuffsStart()

    If IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FLAG_KEY, "0") = 1 Then
        For $Q = 1 to IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, "1") Step +1
            $BUFFS_TIMER[$Q] = TimerInit()
        Next
    EndIf   
    
EndFunc

Func CheckFlyEscape()
    
    UpdateCharInfo()
    Local $POTENTIAL_DAMAGE = Int(Int($LAST_HP_READ) - Int($HP[1]))
    
    If ($POTENTIAL_DAMAGE <= 0) Then
        GUICtrlSetData($LABEL_DAMAGE, "Damage During Attack: " & ($POTENTIAL_DAMAGE * -1) & " (LIFE UP)")
    Else
        GUICtrlSetData($LABEL_DAMAGE, "Damage During Attack: " & ($POTENTIAL_DAMAGE * -1) & " (LIFE DOWN)")
    EndIf
    
    If IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_FLAG_KEY, 0) = 1 Then
        
        If $POTENTIAL_DAMAGE > Int(IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_DAMAGE_KEY, $MAXHP)) Then

            GUICtrlSetData($LABEL_BOT_STATUS, "Status: Flying To Escape")

            ControlSend($APP_TITLE, "", "", IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_KEY, ""))
            
            Local $I = 0
            For $I = 0 To IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_SPACE_KEY, 10)
                ControlFocus($APP_TITLE, "", "")
                Sleep(300)
                Send("{SPACE DOWN}")
                Sleep(1000)
                Send("{SPACE UP}")
            Next
            
            Sleep(30000)
            GUICtrlSetData($LABEL_BOT_STATUS, "Status: Going Back")
            ControlSend($APP_TITLE, "", "", IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_KEY, ""))
        EndIf
        
    EndIf
    
EndFunc

Func HPMPRestoreCheck()

    If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_KEY, 0) = 1 Then 
        If Int ($HP_PERC) < Int(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_PERC_KEY, 1)) Then
            RestoreCharState(1)
        Endif
    EndIf   

    If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_KEY, 0) = 1 Then 
        If Int ($MP_PERC) < Int(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_PERC_KEY, 1)) Then
            RestoreCharState(2)
        Endif
    EndIf   

EndFunc

Func RestoreCharState($MODE)

    GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Restoring")
    
    $KEY = IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_KEY, "")
    ControlSend($APP_TITLE, "", "", $KEY)
    Sleep(300)

    $RestTimer = TimerInit()

    If $MODE = 1 Then
        Do 
            Sleep(500)
            UpdateCharInfo()
            $RestTimerDiff = TimerDiff($RestTimer)
            $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT)
        Until $RestTimerDiff / 60000 > 3 Or $HP_PERC > 98 Or $TARGET_STATE[1] <> 0
    Elseif $MODE = 2 Then
        Do 
            Sleep(500)
            UpdateCharInfo()
            $RestTimerDiff = TimerDiff($RestTimer)
            $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT)
        Until $RestTimerDiff / 60000 > 3 Or $MP_PERC > 98 Or $TARGET_STATE[1] <> 0
    EndIf
        
    ControlSend($APP_TITLE, "", "", $KEY)
    Sleep(300)

EndFunc


;********************************************************************************
;* Main Form Methods & Events                                                  *
;********************************************************************************
Func SetSkills()
    
    Global $FORM_SKILL = GUICreate("Skills", 255, 400, -1, -1, -1, -1, $FORM_MAIN)
    GUISetOnEvent($GUI_EVENT_CLOSE, "WindowSkillCloseClicked")
    GUISwitch($FORM_SKILL)

    Global $SCOMBOKEY[9], $SKCOUNT, $LABELSK1[9], $LABELSK2[9], $LABELSK3[9], $SDELAY[9], $FORM_SKILL
    $SKCOUNTCFG = IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_UBOUND_KEY, 1)
    
    
    $GROUP_SKILLS = GUICtrlCreateGroup("Skills", 10, 10, 235, 380)
    
    $BUTTON_ADD_SKILL = GUICtrlCreateButton("Add", 75, 28, 50, 18)
    GUICtrlSetOnEvent(-1, "AddSkill")

    $BUTTON_REMOVE_SKILL = GUICtrlCreateButton("Remove", 130, 28, 50, 18)
    GUICtrlSetOnEvent(-1, "RemoveSkill")

    $BUTTON_SAVE_SKILLS = GUICtrlCreateButton("Save", 185, 28, 50, 18)
    GUICtrlSetOnEvent(-1, "SaveSkills")


    For $SKCOUNT = 1 To IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_UBOUND_KEY, 1) Step +1

        $LABELSK1[$SKCOUNT] = GUICtrlCreateLabel("Key", 20, 57 + ($SKCOUNT - 1) * 42, 30, 20)

        $SCOMBOKEY[$SKCOUNT] = GUICtrlCreateCombo("", 50, 55 + ($SKCOUNT - 1) * 42, 60, 150)
        GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_COMBO_KEY & $SKCOUNT, "{F1}"))

        $LABELSK2[$SKCOUNT] = GUICtrlCreateLabel("Delay", 120, 57 + ($SKCOUNT - 1) * 42, 50, 20)

        $SDELAY[$SKCOUNT] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_DELAY_KEY & $SKCOUNT, "1"), 155, 55 + ($SKCOUNT - 1) * 42, 40, 20)
        
        $LABELSK3[$SKCOUNT] = GUICtrlCreateLabel("secs", 200, 57 + ($SKCOUNT - 1) * 42, 35, 20)
        
    Next
    
    $SKCOUNT = $SKCOUNT - 1

    GUISetState(@SW_SHOW, $FORM_SKILL)
    
EndFunc  ;==>SetSkills

Func SetAutoPotRest()

    Global $FORM_AUTOPOTREST = GUICreate("Auto-Pot/Rest", 476, 250, -1, -1, -1, -1, $FORM_MAIN)
    GUISetOnEvent($GUI_EVENT_CLOSE, "WindowAutoPotRestCloseClicked")
    GUISwitch($FORM_AUTOPOTREST)

    $BUTTON_SAVE_AUTOPOTREST = GUICtrlCreateButton("Save", 389, 225, 80, 18)
    GUICtrlSetOnEvent(-1, "SaveAutoPotRest")

;Auto Rest Section
;--------------------------------------------------------------------------------
    
    Global $CHECK_AUTO_REST_HP, $CHECK_AUTO_REST_MP, $SLIDE_AUTO_REST_HP, $SLIDE_AUTO_REST_MP, $REST_KEY
    
    $GROUP_AUTO_REST = GUICtrlCreateGroup("Automatic Pot/Rest", 5, 5, 160, 215)

;Auto-Rest HP
    $CHECK_AUTO_REST_HP = GUICtrlCreateCheckbox("Restore HP", 20, 25, 90, 20)

    If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_KEY, "0") = 1 Then
        $STATE = $GUI_CHECKED
    Else
        $STATE = $GUI_UNCHECKED
    EndIf
    
    GUICtrlSetState(-1, $STATE)

    $SLIDE_AUTO_REST_HP = GUICtrlCreateSlider(25, 50, 100, 20)
    GUICtrlSetData(-1, IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_PERC_KEY, "0"))
    GUICtrlSetLimit(-1, 100, 0)
    GUICtrlCreateLabel("0          50       100% HP", 30, 80, 120, 20)
;End Auto-Rest HP

;Auto-Rest MP
    $CHECK_AUTO_REST_MP = GUICtrlCreateCheckbox("Restore MP", 20, 100, 90, 20)

    If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_KEY, "0") = 1 Then
        GUICtrlSetState(-1, $GUI_CHECKED)
    Else
        GUICtrlSetState(-1, $GUI_UNCHECKED)
    EndIf

    $SLIDE_AUTO_REST_MP = GUICtrlCreateSlider(25, 130, 100, 20)
    GUICtrlSetData(-1, IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_PERC_KEY, "0"))
    GUICtrlSetLimit(-1, 100, 0)
    GUICtrlCreateLabel("0          50       100% MP", 30, 160, 120, 20)
;End Auto-Rest MP

;Auto-Rest Key
    GUICtrlCreateLabel("Key:", 20, 180, 50, 20)
    $REST_KEY = GUICtrlCreateCombo(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_KEY, "--"), 60, 180, 50, 20)
    GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6", "")
;End Auto-Rest Key
    
;--------------------------------------------------------------------------------
;End Auto Rest Section


;Auto Loot Section
;--------------------------------------------------------------------------------
    Global $CHECK_AUTO_PICK, $AUTO_PICK_TIMES, $AUTO_PICK_KEY

    $GROUP_AUTO_PICK = GUICtrlCreateGroup("Automatic Get Loot", 170, 5, 300, 50)

    $CHECK_AUTO_PICK = GUICtrlCreateCheckbox("Auto Looting", 185, 25, 80, 20)

    If IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_FLAG_KEY, "0") = 1 Then
        GUICtrlSetState(-1, $GUI_CHECKED)
    Else
        GUICtrlSetState(-1, $GUI_UNCHECKED)
    EndIf

    GUICtrlCreateLabel("Key:", 275, 28, 40, 20)

    $AUTO_PICK_KEY = GUICtrlCreateCombo("", 305, 25, 50, 50)
    GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6", IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_KEY, "--"))

    GUICtrlCreateLabel("Times:", 360, 28, 40, 20)

    $AUTO_PICK_TIMES = GUICtrlCreateInput("", 400, 25, 50, 18)
    GUICtrlSetData(-1, IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_TIMES_KEY, "1"))
;--------------------------------------------------------------------------------
;End Auto Loot Section
    
;Auto Pot Section
;--------------------------------------------------------------------------------
    
    Global $CHECK_AUTOPOT_FLAG_HP, $CHECK_AUTOPOT_FLAG_MP, $SLIDE_AUTOPOT_HP, $SLIDE_AUTOPOT_MP, $AUTOPOT_HP_PERC, $AUTOPOT_MP_PERC
    Global $AUTOPOT_HP_KEY, $AUTOPOT_MP_KEY
    Global $CHECK_STOP_ON_DIE
    
    $GROUP_AUTOPOT = GUICtrlCreateGroup("Automatic Pot", 170, 60, 300, 160)
    
;Auto-Pot HP
    $CHECK_AUTOPOT_FLAG_HP = GUICtrlCreateCheckbox("Auto-Pot HP", 185, 85, 90, 20)

    If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_FLAG_KEY, "0") = 1 Then
        $STATE = $GUI_CHECKED
    Else
        $STATE = $GUI_UNCHECKED
    EndIf
    
    GUICtrlSetState(-1, $STATE)

    $SLIDE_AUTOPOT_HP = GUICtrlCreateSlider(190, 110, 100, 20)
    GUICtrlSetData(-1, IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_PERC_KEY, "0"))
    GUICtrlSetLimit(-1, 100, 0)
    GUICtrlCreateLabel("0          50       100% HP", 195, 130, 120, 20)
    
    GUICtrlCreateLabel("Key:", 185, 157, 50, 20)
    $AUTOPOT_HP_KEY = GUICtrlCreateCombo(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_KEY, "--"), 215, 155, 50, 20)
    GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6", "")
;End Auto-Pot HP

;Auto-Pot MP
    $CHECK_AUTOPOT_FLAG_MP = GUICtrlCreateCheckbox("Auto-Pot MP", 330, 85, 90, 20)

    If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_FLAG_KEY, "0") = 1 Then
        GUICtrlSetState(-1, $GUI_CHECKED)
    Else
        GUICtrlSetState(-1, $GUI_UNCHECKED)
    EndIf

    $SLIDE_AUTOPOT_MP = GUICtrlCreateSlider(335, 110, 100, 20)
    GUICtrlSetData(-1, IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_PERC_KEY, "0"))
    GUICtrlSetLimit(-1, 100, 0)
    GUICtrlCreateLabel("0          50       100% MP", 340, 130, 120, 20)

    GUICtrlCreateLabel("Key:", 330, 157, 50, 20)
    $AUTOPOT_MP_KEY = GUICtrlCreateCombo(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_KEY, "--"), 360, 155, 50, 20)
    GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6", "")
;End Auto-Pot MP

;Stop On Die
    $CHECK_STOP_ON_DIE = GUICtrlCreateCheckbox("Stop On Die", 185, 190, 90, 20)

    If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_STOP_ON_DIE_KEY, "0") = 1 Then
        GUICtrlSetState(-1, $GUI_CHECKED)
    Else
        GUICtrlSetState(-1, $GUI_UNCHECKED)
    EndIf

;End Stop On Die


;--------------------------------------------------------------------------------
;End Auto Pot Section

    
    GUISetState(@SW_SHOW, $FORM_AUTOPOTREST)

EndFunc

Func SetAutoBuffs()

    
    Global $FORM_BUFFS = GUICreate("Auto-Buff", 370, 230, -1, -1, -1, -1, $FORM_MAIN)
    GUISetOnEvent($GUI_EVENT_CLOSE, "WindowAutoBuffCloseClicked")
    GUISwitch($FORM_BUFFS)

    Global $BUFFSCOMBOKEY[9], $BUFFSCOUNT, $LABELBUFFS1[9], $LABELBUFFS2[9], $LABELBUFFS3[9], $LABELBUFFS4[9], $LABELBUFFS5[9], $BUFFSDELAY[9], $BUFFSFREQUENCY[9]
    Global $BUFFS_FLAG
    $SKCOUNTCFG_BUFFS = IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, 1)
    
    $GROUP_BUFFS = GUICtrlCreateGroup("Buffs", 10, 10, 355, 210)
    
    $BUTTON_ADD_BUFFS = GUICtrlCreateButton("Add", 75, 28, 50, 18)
    GUICtrlSetOnEvent(-1, "AddBuffs")

    $BUTTON_REMOVE_BUFFS = GUICtrlCreateButton("Remove", 130, 28, 50, 18)
    GUICtrlSetOnEvent(-1, "RemoveBuffs")

    $BUTTON_SAVE_BUFFS = GUICtrlCreateButton("Save", 185, 28, 50, 18)
    GUICtrlSetOnEvent(-1, "SaveBuffs")
    
    $BUFFS_FLAG = GUICtrlCreateCheckbox("Use Auto-Buffs", 250, 28, 100, 18)
    
    If IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FLAG_KEY, "0") = 1 Then
        GUICtrlSetState(-1, $GUI_CHECKED)
    Else
        GUICtrlSetState(-1, $GUI_UNCHECKED) 
    EndIf   

    For $BUFFSCOUNT = 1 To IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, 1) Step +1

        $LABELBUFFS1[$BUFFSCOUNT] = GUICtrlCreateLabel("Key", 20, 57 + ($BUFFSCOUNT - 1) * 42, 30, 20)

        $BUFFSCOMBOKEY[$BUFFSCOUNT] = GUICtrlCreateCombo("", 50, 55 + ($BUFFSCOUNT - 1) * 42, 60, 150)
        GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_COMBO_KEY & $BUFFSCOUNT, "{F1}"))

        $LABELBUFFS2[$BUFFSCOUNT] = GUICtrlCreateLabel("Delay", 120, 57 + ($BUFFSCOUNT - 1) * 42, 50, 20)

        $BUFFSDELAY[$BUFFSCOUNT] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_DELAY_KEY & $BUFFSCOUNT, "1"), 155, 55 + ($BUFFSCOUNT - 1) * 42, 40, 20)
        
        $LABELBUFFS3[$BUFFSCOUNT] = GUICtrlCreateLabel("secs", 200, 57 + ($BUFFSCOUNT - 1) * 42, 35, 20)

        $LABELBUFFS4[$BUFFSCOUNT] = GUICtrlCreateLabel("Interval", 235, 57 + ($BUFFSCOUNT - 1) * 42, 50, 20)

        $BUFFSFREQUENCY[$BUFFSCOUNT] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FREQUENCY_KEY & $BUFFSCOUNT, "1"), 280, 55 + ($BUFFSCOUNT - 1) * 42, 40, 20)
        
        $LABELBUFFS5[$BUFFSCOUNT] = GUICtrlCreateLabel("mins", 325, 57 + ($BUFFSCOUNT - 1) * 42, 35, 20)

    Next
    
    $BUFFSCOUNT = $BUFFSCOUNT - 1

    GUISetState(@SW_SHOW, $FORM_BUFFS)

EndFunc

Func SetChangeWeapons()

    
    Global $FORM_WEAPONS = GUICreate("Auto Change Weapons", 340, 230, -1, -1, -1, -1, $FORM_MAIN)
    GUISetOnEvent($GUI_EVENT_CLOSE, "WindowChangeWeaponsCloseClicked")
    GUISwitch($FORM_WEAPONS)

    Global $WEAPONSCOMBOKEY[9], $WEAPONSCOUNT, $LABELWEAPONS1[9], $WEAPONS_DELAY
    Global $WEAPONS_FLAG
    $SKCOUNTCFG_WEAPONS = IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_UBOUND_KEY, 1)
    
    $GROUP_WEAPONS = GUICtrlCreateGroup("Change Weapons", 10, 10, 185, 210)
    
    $BUTTON_ADD_WEAPONS = GUICtrlCreateButton("Add", 25, 28, 50, 18)
    GUICtrlSetOnEvent(-1, "AddWeapon")

    $BUTTON_REMOVE_WEAPONS = GUICtrlCreateButton("Remove", 80, 28, 50, 18)
    GUICtrlSetOnEvent(-1, "RemoveWeapon")

    $BUTTON_SAVE_WEAPONS = GUICtrlCreateButton("Save", 135, 28, 50, 18)
    GUICtrlSetOnEvent(-1, "SaveWeapons")
    
    $WEAPONS_FLAG = GUICtrlCreateCheckbox("Use Change-Weapons", 200, 28, 130, 18)

    If IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_FLAG_KEY, "0") = 1 Then
        GUICtrlSetState(-1, $GUI_CHECKED)
    Else
        GUICtrlSetState(-1, $GUI_UNCHECKED) 
    EndIf   
    
    $LABEL_WEAPONS_DELAY = GUICtrlCreateLabel("Interval (In Minutes)", 200, 55, 130, 18)
    $WEAPONS_DELAY = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_DELAY_KEY, "180"), 200, 75, 50, 20)

    For $WEAPONSCOUNT = 1 To IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_UBOUND_KEY, 1) Step +1

        $LABELWEAPONS1[$WEAPONSCOUNT] = GUICtrlCreateLabel("Weapon " & $WEAPONSCOUNT, 20, 57 + ($WEAPONSCOUNT - 1) * 42, 50, 20)

        $WEAPONSCOMBOKEY[$WEAPONSCOUNT] = GUICtrlCreateCombo("", 90, 55 + ($WEAPONSCOUNT - 1) * 42, 60, 150)
        GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_COMBO_KEY & $WEAPONSCOUNT, "{F1}"))

    Next
    
    $WEAPONSCOUNT = $WEAPONSCOUNT - 1

    GUISetState(@SW_SHOW, $FORM_WEAPONS)

EndFunc

Func SetFlyEscape()

    Global $FORM_FLYESCAPE = GUICreate("Fly Escape", 255, 170, -1, -1, -1, -1, $FORM_MAIN)
    GUISetOnEvent($GUI_EVENT_CLOSE, "WindowFlyEscapeCloseClicked")
    GUISwitch($FORM_FLYESCAPE)
    
    Global $CHECK_FLYESCAPE, $FLYESCAPE_KEY, $FLYESCAPE_DAMAGE_KEY, $FLY_ESCAPE_SPACE_KEY, $BUTTON_FLY_ESCAPE_SAVE
    
    $GROUP_FLYESCAPE = GUICtrlCreateGroup(" Fly Escape Options ", 5, 5, 250, 130)
    
    $CHECK_FLYESCAPE = GUICtrlCreateCheckbox("Try to fly to escape death", 15, 25, 200, 20)

    If IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_FLAG_KEY, "0") = 1 Then
        GUICtrlSetState(-1, $GUI_CHECKED)
    Else
        GUICtrlSetState(-1, $GUI_UNCHECKED)
    EndIf
    
    GUICtrlCreateLabel("Key to Fly:", 15, 55, 50, 20)
    $FLYESCAPE_KEY = GUICtrlCreateCombo(IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_KEY, "--"), 125, 50, 50, 20)
    GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6", "")
    
    GUICtrlCreateLabel("Check Damage >= ", 15, 85, 100, 20)
    $FLYESCAPE_DAMAGE_KEY = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_DAMAGE_KEY, "0"), 125, 80, 50, 20)


    GUICtrlCreateLabel("Total Spaces Hits", 15, 110, 110, 20)
    $FLY_ESCAPE_SPACE_KEY = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_SPACE_KEY, "0"), 125,105, 50, 20)


    $BUTTON_FLY_ESCAPE_SAVE = GUICtrlCreateButton("Save", 170, 140, 80, 20)
    GUICtrlSetOnEvent(-1, "SaveFlyToEscape")

    GUISetState(@SW_SHOW, $FORM_FLYESCAPE)
    
EndFunc


Func StartOrStop()
    
    If $STOP = True Then
        AdlibDisable()
        GUICtrlSetData($BUTTON_START, "Stop")
        GUICtrlSetOnEvent($BUTTON_START, "StartOrStop")
        $STOP = False
    Else
        AdlibEnable("Main")
        GUICtrlSetData($BUTTON_START, "Start")
        GUICtrlSetOnEvent($BUTTON_START, "StartOrStop")
        $STOP = True
    EndIf
    
EndFunc

Func ResetMobList()
    
    $COUNT = 0
    
    Do
        $COUNT = $COUNT + 1
        IniWrite($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $COUNT, "")
    Until $COUNT > IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, 1)
    
    IniWrite($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, "0")

    RefreshMobList()

    MsgBox(0, "MobList Reseted", "The MobList Was Reseted!")
    
EndFunc  ;==>ResetMobList

Func RefreshMobList()

    GUICtrlDelete($LIST_MOB)
    GUICtrlCreateListView("Priority|Mob ID                          ", 5, 95, 250, 100)
    $COUNT = 0
    
    Do
        $COUNT = $COUNT + 1
        GUICtrlCreateListViewItem($COUNT & ")|" & IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $COUNT, ""), $LIST_MOB)
    Until $COUNT >= IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, 1)
    
EndFunc  ;==>RefreshMobList

Func SetMobList()
    
    $MOB_LIST_COUNT = 0
    ToolTip("Now go back to the game!", 0, 0)
    WinWaitActive($APP_TITLE)
    ToolTip("Select the monster that you want to fight then press F11. You can do that 10 times.", 0, 0)
    HotKeySet("{F11}", "SaveMobInMobList")
    
EndFunc  ;==>SetMobList

Func SaveMobInMobList()
    
    HotKeySet("{F10}", "EndSelectMobList")
    
    $MOB_LIST_COUNT = $MOB_LIST_COUNT + 1

    If $MOB_LIST_COUNT <= 10 Then
        
        $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT)

        If Not @error Then
            
            $TARGET_ID = Hex($TARGET_STATE[1])

            IniWrite($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $MOB_LIST_COUNT, $TARGET_ID)
            
            If $MOB_LIST_COUNT <= 9 Then
                ToolTip("Monster " & $MOB_LIST_COUNT & " Saved" & @CRLF & "Select another monsters and press F11 to set or F10 To end", 0, 0)
                IniWrite($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, $MOB_LIST_COUNT)
            Else
                ToolTip("Monster " & $MOB_LIST_COUNT & " Saved" & @CRLF & "Now Press Start/F9 to start Bot", 0, 0)
                IniWrite($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, $MOB_LIST_COUNT)
            EndIf

            Sleep(1000)
            ToolTip("")
        Else
            ToolTip("Error!" & @error)
        EndIf
        
    Else
        ToolTip("Max Monsters Reached. Now Press Start/F9 to start Bot", 0, 0)
    EndIf
    
    RefreshMobList()
    
EndFunc  ;==>SaveMobInMobList

Func EndSelectMobList()
    
    HotKeySet("{F11}")
    ToolTip("Set MobList Finished, Now Press F9 to Start", 0, 0)
    Sleep(1000)
    ToolTip("")
    HotKeySet("{F10}")
    
EndFunc  ;==>EndSelectMobList

;********************************************************************************
;* Skills Form Methods & Events                                              *
;********************************************************************************

Func AddSkill()
    
    GUISwitch($FORM_SKILL)
    
    $SKCOUNTCFG = $SKCOUNTCFG + 1

    If $SKCOUNTCFG >= 8 Then
        
        $SKCOUNTCFG = 8
        MsgBox(0, "Error", "Max Skills Reached")

    Else

        $LABELSK1[$SKCOUNTCFG] = GUICtrlCreateLabel("Key", 20, 57 + ($SKCOUNTCFG - 1) * 42, 30, 20)

        $SCOMBOKEY[$SKCOUNTCFG] = GUICtrlCreateCombo("", 50, 55 + ($SKCOUNTCFG - 1) * 42, 60, 150)
        GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_COMBO_KEY & $SKCOUNTCFG, "{F1}"))

        $LABELSK2[$SKCOUNTCFG] = GUICtrlCreateLabel("Delay", 120, 57 + ($SKCOUNTCFG - 1) * 42, 50, 20)

        $SDELAY[$SKCOUNTCFG] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_DELAY_KEY & $SKCOUNTCFG, "1"), 155, 55 + ($SKCOUNTCFG - 1) * 42, 40, 20)
        
        $LABELSK3[$SKCOUNTCFG] = GUICtrlCreateLabel("secs", 200, 57 + ($SKCOUNTCFG - 1) * 42, 35, 20)
        
    EndIf
    
EndFunc  ;==>AddSkill


Func RemoveSkill()
    
    GUISwitch($FORM_SKILL)
    
    If $SKCOUNTCFG < 2 Then
        $SKCOUNTCFG = 1
        MsgBox(0, "Error", "Minimum Skills Reached")
    Else
        GUICtrlDelete($SCOMBOKEY[$SKCOUNTCFG])
        GUICtrlDelete($LABELSK1[$SKCOUNTCFG])
        GUICtrlDelete($LABELSK2[$SKCOUNTCFG])
        GUICtrlDelete($LABELSK3[$SKCOUNTCFG])
        GUICtrlDelete($SDELAY[$SKCOUNTCFG])
        $SKCOUNTCFG = $SKCOUNTCFG - 1
    EndIf
    
EndFunc  ;==>RemoveSkill

Func SaveSkills()
    
    $COUNT = 1
    $MAX = $SKCOUNTCFG
    $ACTIVE_SKILL = 1
    
    IniWrite($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_UBOUND_KEY, $MAX)
    IniWrite($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_COMBO_KEY & $COUNT, GUICtrlRead($SCOMBOKEY[$COUNT]))
    IniWrite($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_DELAY_KEY & $COUNT, GUICtrlRead($SDELAY[$COUNT]))

    Do
        $COUNT = $COUNT + 1
        IniWrite($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_COMBO_KEY & $COUNT, GUICtrlRead($SCOMBOKEY[$COUNT]))
        IniWrite($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_DELAY_KEY & $COUNT, GUICtrlRead($SDELAY[$COUNT]))
    Until $COUNT >= $MAX
    
    MsgBox(0, "Skills Saved", "The settings for skills are saved!")
    GUIDelete($FORM_SKILL)
    
EndFunc  ;==>SaveSkills

;********************************************************************************
;* Auto-Pot Rest Form Methods & Events                                               *
;********************************************************************************

Func SaveAutoPotRest()

    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_KEY, GUICtrlRead($CHECK_AUTO_REST_HP))
    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_PERC_KEY, GUICtrlRead($SLIDE_AUTO_REST_HP))
    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_KEY, GUICtrlRead($CHECK_AUTO_REST_MP))
    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_PERC_KEY, GUICtrlRead($SLIDE_AUTO_REST_MP))
    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_KEY, GUICtrlRead($REST_KEY))

    IniWrite($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_FLAG_KEY, GUICtrlRead($CHECK_AUTO_PICK))
    IniWrite($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_KEY, GUICtrlRead($AUTO_PICK_KEY))
    IniWrite($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_TIMES_KEY, GUICtrlRead($AUTO_PICK_TIMES))

    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_FLAG_KEY, GUICtrlRead($CHECK_AUTOPOT_FLAG_HP))
    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_PERC_KEY, GUICtrlRead($SLIDE_AUTOPOT_HP))
    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_FLAG_KEY, GUICtrlRead($CHECK_AUTOPOT_FLAG_MP))
    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_PERC_KEY, GUICtrlRead($SLIDE_AUTOPOT_MP))
    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_KEY, GUICtrlRead($AUTOPOT_HP_KEY))
    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_KEY, GUICtrlRead($AUTOPOT_MP_KEY))

    IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_STOP_ON_DIE_KEY, GUICtrlRead($CHECK_STOP_ON_DIE))
    
    MsgBox(0, "Auto-Pot/Rest Saved", "The settings for auto-pot/rest are saved!")
    GUIDelete($FORM_AUTOPOTREST)

EndFunc  ;==>SaveAutoPotRest

;********************************************************************************
;* Auto-Pot Rest Form Methods & Events                                               *
;********************************************************************************

Func SaveFlyToEscape()

    IniWrite($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_FLAG_KEY, GUICtrlRead($CHECK_FLYESCAPE))
    IniWrite($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_KEY, GUICtrlRead($FLYESCAPE_KEY))
    IniWrite($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_DAMAGE_KEY, GUICtrlRead($FLYESCAPE_DAMAGE_KEY))
    IniWrite($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_SPACE_KEY, GUICtrlRead($FLY_ESCAPE_SPACE_KEY))

    MsgBox(0, "FlyToEscape Settings Saved", "The settings for fly to escape are saved!")
    GUIDelete($FORM_FLYESCAPE)

EndFunc  

;********************************************************************************
;* Auto-Pot Rest Form Methods & Events                                               *
;********************************************************************************

Func AddBuffs()

    GUISwitch($FORM_BUFFS)
    
    $SKCOUNTCFG_BUFFS = $SKCOUNTCFG_BUFFS + 1

    If $SKCOUNTCFG_BUFFS >= 5 Then
        
        $SKCOUNTCFG_BUFFS = 4
        MsgBox(0, "Error", "Max Auto-Buffs Reached")

    Else

        $LABELBUFFS1[$SKCOUNTCFG_BUFFS] = GUICtrlCreateLabel("Key", 20, 57 + ($SKCOUNTCFG_BUFFS - 1) * 42, 30, 20)

        $BUFFSCOMBOKEY[$SKCOUNTCFG_BUFFS] = GUICtrlCreateCombo("", 50, 55 + ($SKCOUNTCFG_BUFFS - 1) * 42, 60, 150)
        GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_COMBO_KEY & $SKCOUNTCFG_BUFFS, "{F1}"))

        $LABELBUFFS2[$SKCOUNTCFG_BUFFS] = GUICtrlCreateLabel("Delay", 120, 57 + ($SKCOUNTCFG_BUFFS - 1) * 42, 50, 20)

        $BUFFSDELAY[$SKCOUNTCFG_BUFFS] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_DELAY_KEY & $SKCOUNTCFG_BUFFS, "1"), 155, 55 + ($SKCOUNTCFG_BUFFS - 1) * 42, 40, 20)
        
        $LABELBUFFS3[$SKCOUNTCFG_BUFFS] = GUICtrlCreateLabel("secs", 200, 57 + ($SKCOUNTCFG_BUFFS - 1) * 42, 35, 20)

        $LABELBUFFS4[$SKCOUNTCFG_BUFFS] = GUICtrlCreateLabel("Interval", 235, 57 + ($SKCOUNTCFG_BUFFS - 1) * 42, 50, 20)

        $BUFFSFREQUENCY[$SKCOUNTCFG_BUFFS] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FREQUENCY_KEY & $BUFFSCOUNT, "1"), 280, 55 + ($SKCOUNTCFG_BUFFS - 1) * 42, 40, 20)
        
        $LABELBUFFS5[$SKCOUNTCFG_BUFFS] = GUICtrlCreateLabel("mins", 325, 57 + ($SKCOUNTCFG_BUFFS - 1) * 42, 35, 20)


    EndIf

EndFunc

Func RemoveBuffs()
    
    GUISwitch($FORM_BUFFS)
    
    If $SKCOUNTCFG_BUFFS < 2 Then
        $SKCOUNTCFG_BUFFS = 1
        MsgBox(0, "Error", "Minimum Auto-Buffs Reached")
    Else
        GUICtrlDelete($BUFFSCOMBOKEY[$SKCOUNTCFG_BUFFS])
        GUICtrlDelete($LABELBUFFS1[$SKCOUNTCFG_BUFFS])
        GUICtrlDelete($LABELBUFFS2[$SKCOUNTCFG_BUFFS])
        GUICtrlDelete($LABELBUFFS3[$SKCOUNTCFG_BUFFS])
        GUICtrlDelete($LABELBUFFS4[$SKCOUNTCFG_BUFFS])
        GUICtrlDelete($LABELBUFFS5[$SKCOUNTCFG_BUFFS])
        GUICtrlDelete($BUFFSDELAY[$SKCOUNTCFG_BUFFS])
        GUICtrlDelete($BUFFSFREQUENCY[$SKCOUNTCFG_BUFFS])
        $SKCOUNTCFG_BUFFS = $SKCOUNTCFG_BUFFS - 1
    EndIf
    
EndFunc

Func SaveBuffs()
    
    $COUNT = 1
    $MAX = $SKCOUNTCFG_BUFFS
    $ACTIVE_BUFFS = 1
    
    IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, $MAX)
    IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FLAG_KEY, GUICtrlRead($BUFFS_FLAG))
    IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_COMBO_KEY & $COUNT, GUICtrlRead($BUFFSCOMBOKEY[$COUNT]))
    IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_DELAY_KEY & $COUNT, GUICtrlRead($BUFFSDELAY[$COUNT]))
    IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FREQUENCY_KEY & $COUNT, GUICtrlRead($BUFFSFREQUENCY[$COUNT]))

    Do
        $COUNT = $COUNT + 1
        IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_COMBO_KEY & $COUNT, GUICtrlRead($BUFFSCOMBOKEY[$COUNT]))
        IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_DELAY_KEY & $COUNT, GUICtrlRead($BUFFSDELAY[$COUNT]))
        IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FREQUENCY_KEY & $COUNT, GUICtrlRead($BUFFSFREQUENCY[$COUNT]))
    Until $COUNT >= $MAX
    
    MsgBox(0, "Auto-Buffs Saved", "The settings for auto-buffs are saved!")
    GUIDelete($FORM_BUFFS)  
    
EndFunc

;********************************************************************************
;* Change Weapons Form Methods & Events                                      *
;********************************************************************************

Func AddWeapon()

    GUISwitch($FORM_WEAPONS)
    
    $SKCOUNTCFG_WEAPONS = $SKCOUNTCFG_WEAPONS + 1

    If $SKCOUNTCFG_WEAPONS >= 5 Then
        
        $SKCOUNTCFG_WEAPONS = 4
        MsgBox(0, "Error", "Max Change Weapons Reached")

    Else

        $LABELWEAPONS1[$SKCOUNTCFG_WEAPONS] = GUICtrlCreateLabel("Weapon " & $SKCOUNTCFG_WEAPONS, 20, 57 + ($SKCOUNTCFG_WEAPONS - 1) * 42, 50, 20)

        $WEAPONSCOMBOKEY[$SKCOUNTCFG_WEAPONS] = GUICtrlCreateCombo("", 90, 55 + ($SKCOUNTCFG_WEAPONS - 1) * 42, 60, 150)
        GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_COMBO_KEY & $SKCOUNTCFG_WEAPONS, "{F1}"))

    EndIf

EndFunc

Func RemoveWeapon()
    
    GUISwitch($FORM_WEAPONS)
    
    If $SKCOUNTCFG_WEAPONS < 2 Then
        $SKCOUNTCFG_WEAPONS = 1
        MsgBox(0, "Error", "Minimum Change Weapons Reached")
    Else
        GUICtrlDelete($WEAPONSCOMBOKEY[$SKCOUNTCFG_WEAPONS])
        GUICtrlDelete($LABELWEAPONS1[$SKCOUNTCFG_WEAPONS])
        $SKCOUNTCFG_WEAPONS = $SKCOUNTCFG_WEAPONS - 1
    EndIf
    
EndFunc

Func SaveWeapons()
    
    $COUNT = 1
    $MAX = $SKCOUNTCFG_WEAPONS
    $ACTIVE_WEAPONS = 0
    
    IniWrite($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_UBOUND_KEY, $MAX)
    IniWrite($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_FLAG_KEY, GUICtrlRead($WEAPONS_FLAG))
    IniWrite($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_DELAY_KEY, GUICtrlRead($WEAPONS_DELAY))
    IniWrite($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_COMBO_KEY & $COUNT, GUICtrlRead($WEAPONSCOMBOKEY[$COUNT]))

    Do
        $COUNT = $COUNT + 1
        IniWrite($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_COMBO_KEY & $COUNT, GUICtrlRead($WEAPONSCOMBOKEY[$COUNT]))
    Until $COUNT >= $MAX
    
    MsgBox(0, "Change Weapons Saved", "The settings for change weapons are saved!")
    GUIDelete($FORM_WEAPONS)    
    
EndFunc
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if you dont have NomadMemory.au3 file in your scriptdir, give up, you cant compile it without the file.

WARNING: $FORM_SKILL: possibly used before declaration.

As long as its a warning it should let you compile, if instead Warning you see Error you can do this:

Try to globalize all those variables under:

;********************************************************************************
;* Global Software Control Information                                        *
;********************************************************************************

global $FORM_SKILL
global $FORM_AUTOPOTREST; start addinf like this
global $FORM_FLYESCAPE
etc...


Global $SOFTWARE_TITLE = "MHS-Bot-PW"
Global $SOFTWARE_VERSION = "v2.3 Mem Custom"
etc...

If you get any other errors give up.

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