cupundut Posted November 12, 2008 Share Posted November 12, 2008 i try to modified this script, buat i can't compile it,, it is a noob problem because i'm just a junior school student,, this was a script for perfect world bot,, this script credits to MHS, he include the source code with the bot so we could modify the bot by ourself,, all i wanna do is modify it process name,, which one should i change? i tried to change the software title,version,and config, but it can't be run,, anyone can help me?? this is the code expandcollapse popup#include <NomadMemory.au3> #include <Memory.au3> #include <GUIConstants.au3> #include <Array.au3> ;******************************************************************************** ;* Options * ;******************************************************************************** Opt("GUIOnEventMode", 1) Opt("SendKeyDownDelay", 35) HotKeySet("{F9}","StartOrStop") ;******************************************************************************** ;* Global Software Control Information * ;******************************************************************************** Global $SOFTWARE_TITLE = "MHS-Bot-PW" Global $SOFTWARE_VERSION = "v2.3 Mem Custom" Global $SOFTWARE_CONFIG = "MHS-Bot-PW-Custom.ini" Global $STOP = True Global $CURRENT_MOB_LIST[10] Global $MOB_LIST_COUNT = "0" Global $TARGET_STATE Global $TARGET_ID Global $LAST_KILLEDTIME Global $LAST_KILLED Global $KILL_STATE = 0 Global $KILLS_COUNT = 0 Global $ACTIVE_SKILL = 0 Global $ACTIVE_WEAPONS = 0 Global $TIMER_CHANGE_WEAPON Global $TID = 0 Global $SKILL_DELAY_CHECK[10] Global $HP = "0" Global $MP = "0" Global $MAXHP = "0" Global $MAXMP = "0" Global $HP_PERC = "0" Global $MP_PERC = "0" Global $EXP = "0" Global $LAST_HP_READ = "0" Global $BUFFS_TIMER[9], $BUFFS_TIMER_DIFF[9] Global $CFG_SKILLS_ROOT_KEY = "Skills" Global $CFG_SKILL_UBOUND_KEY = "SkillUbound" Global $CFG_SKILL_COMBO_KEY = "SkillComboKey" Global $CFG_SKILL_DELAY_KEY = "SkillDelay" Global $SKCOUNTCFG = IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_UBOUND_KEY, "1") Global $CFG_BUFFS_ROOT_KEY = "Buffs" Global $CFG_BUFFS_FLAG_KEY = "AutoBuffsFlag" Global $CFG_BUFFS_UBOUND_KEY = "BuffsUbound" Global $CFG_BUFFS_COMBO_KEY = "BuffsComboKey" Global $CFG_BUFFS_DELAY_KEY = "BuffsDelay" Global $CFG_BUFFS_FREQUENCY_KEY = "BuffsFrequency" Global $SKCOUNTCFG_BUFFS = IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, "1") Global $CFG_WEAPONS_ROOT_KEY = "ChangeWeapons" Global $CFG_WEAPONS_FLAG_KEY = "ChangeWeaponsFlag" Global $CFG_WEAPONS_UBOUND_KEY = "ChangeWeaponsUbound" Global $CFG_WEAPONS_COMBO_KEY = "ChangeWeaponsComboKey" Global $CFG_WEAPONS_DELAY_KEY = "ChangeWeaponsDelay" Global $SKCOUNTCFG_WEAPONS = IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_UBOUND_KEY, "1") Global $CFG_MOBLIST_ROOT_KEY = "MobList" Global $CFG_MOBLIST_UBOUND_KEY = "MobListUbound" Global $CFG_MOBLIST_MONSTER_KEY = "Monster" Global $CFG_HEAL_ROOT_KEY = "Heal" Global $CFG_HEAL_AUTOREST_HP_KEY = "AutoRestHP" Global $CFG_HEAL_AUTOREST_HP_PERC_KEY = "AutoRestHPPerc" Global $CFG_HEAL_AUTOREST_MP_KEY = "AutoRestMP" Global $CFG_HEAL_AUTOREST_MP_PERC_KEY = "AutoRestMPPerc" Global $CFG_HEAL_AUTOREST_KEY = "AutoRestKey" Global $CFG_HEAL_AUTOPOT_HP_FLAG_KEY = "AutoPotFlagHP" Global $CFG_HEAL_AUTOPOT_HP_PERC_KEY = "AutoPotHPPerc" Global $CFG_HEAL_AUTOPOT_MP_FLAG_KEY = "AutoPotFlagMP" Global $CFG_HEAL_AUTOPOT_MP_PERC_KEY = "AutoPotMPPerc" Global $CFG_HEAL_AUTOPOT_HP_KEY = "AutoPotHPKey" Global $CFG_HEAL_AUTOPOT_MP_KEY = "AutoPotMPKey" Global $CFG_HEAL_STOP_ON_DIE_KEY = "StopOnDie" Global $CFG_LOOT_ROOT_KEY = "Loot" Global $CFG_LOOT_FLAG_KEY = "LootFlag" Global $CFG_LOOT_TIMES_KEY = "Times" Global $CFG_LOOT_KEY = "LootKey" Global $CFG_FLYESCAPE_ROOT_KEY = "FlyEscape" Global $CFG_FLYESCAPE_FLAG_KEY = "FlyEscapeFlag" Global $CFG_FLYESCAPE_KEY = "FlyEscapeKey" Global $CFG_FLYESCAPE_DAMAGE_KEY = "FlyEscapeDamage" Global $CFG_FLYESCAPE_SPACE_KEY = "FlyEscapeTotalSpaces" ;Off-Sets Variables Global $SOFTWARE_OFFSET_CONFIG = "Custom_OffSets.ini" Global $CFG_OFFSET_ROOT_KEY = "Custom_32_Offsets_In_Decimal" Global $CFG_OFFSET_AT = "Target_OffSet" Global $CFG_OFFSET_HP = "HP_OffSet" Global $CFG_OFFSET_MAXHP = "MaxHP_OffSet" Global $CFG_OFFSET_MP = "MP_OffSet" Global $CFG_OFFSET_MAXMP = "MaxMP_OffSet" Global $CFG_BASEADDRESS_ROOT_KEY = "Perfect_World_Base_Address_In_Decimal" Global $CFG_BASEADDRESS_APP_KEY = "Application_Title" Global $CFG_BASEADDRESS_KEY = "Base_Address" IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client")) IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, Dec(Hex(IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9400796")))) IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, Dec("A08"))) IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104")) IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144")) IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108")) IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148")) Global $APP_BASE_ADDRESS = "0x" & Hex(IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9400796")) Global $OFFSET_AT[3] $OFFSET_AT[1] = 32 $OFFSET_AT[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, Dec("A08")) Global $OFFSET_MP[3], $OFFSET_MAX_MP[3] $OFFSET_MP[1] = 32 $OFFSET_MP[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108") $OFFSET_MAX_MP[1] = 32 $OFFSET_MAX_MP[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148") Global $OFFSET_HP[3], $OFFSET_MAX_HP[3] $OFFSET_HP[1] = 32 $OFFSET_HP[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104") $OFFSET_MAX_HP[1] = 32 $OFFSET_MAX_HP[2] = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144") ;Process Variables Global $APP_TITLE = IniRead($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client") Global $PROCESS_ID = WinGetProcess($APP_TITLE) Global $PROCESS_INFORMATION = _MemoryOpen($PROCESS_ID) If @error Then MsgBox(0, "CanĀ“t Find Perfect World", "Impossible to detect your Perfect World. Review settings in " & $SOFTWARE_OFFSET_CONFIG & ". Set the correct value for " & $CFG_BASEADDRESS_APP_KEY & " and for " & $CFG_BASEADDRESS_KEY & " properties.") Exit EndIf ;******************************************************************************** ;* Main Form Design * ;******************************************************************************** $FORM_MAIN = GUICreate($SOFTWARE_TITLE & " " & $SOFTWARE_VERSION, 260, 590, 10, 10, -1, -1) GUISetOnEvent($GUI_EVENT_CLOSE, "WindowCloseClicked") ;Button and Event To Configure Skills $BUTTON_START = GUICtrlCreateButton("Start", 5, 5, 60, 45) GUICtrlSetOnEvent(-1, "StartOrStop") $BUTTON_WEAPONS = GUICtrlCreateButton("Weapons", 5, 55, 60, 20) GUICtrlSetOnEvent(-1, "SetChangeWeapons") ;Button and Event To Configure Skills $BUTTON_SKILLS = GUICtrlCreateButton("Skills", 70, 5, 90, 20) GUICtrlSetOnEvent(-1, "SetSkills") ;Button and Event To Configure Auto-Pot & Rest $BUTTON_POT_REST = GUICtrlCreateButton("Auto-Pot/Rest", 70, 30, 90, 20) GUICtrlSetOnEvent(-1, "SetAutoPotRest") ;Button and Event To Reset Entered Mob-List $BUTTON_POT_REST = GUICtrlCreateButton("Reset Mob-List", 165, 5, 90, 20) GUICtrlSetOnEvent(-1, "ResetMobList") ;Button and Event To Set New Mob-List $BUTTON_POT_REST = GUICtrlCreateButton("Set Mob-List", 165, 30, 90, 20) GUICtrlSetOnEvent(-1, "SetMobList") ;Button and Event To Reset Entered Mob-List $BUTTON_AUTO_BUFF = GUICtrlCreateButton("Auto-Buffs", 70, 55, 90, 20) GUICtrlSetOnEvent(-1, "SetAutoBuffs") ;Button and Event To Set New Mob-List $BUTTON_FLY_ESCAPE = GUICtrlCreateButton("Fly Escape", 165, 55, 90, 20) GUICtrlSetOnEvent(-1, "SetFlyEscape") $LABEL_LIST_MOB = GUICtrlCreateLabel("Current Mob-List (Max: 10)", 5, 80, 250, 20) $LIST_MOB = GUICtrlCreateListView("Priority|Mob ID", 5, 95, 250, 100) RefreshMobList() $GROUP_BOT_INFO = GUICtrlCreateGroup(" Bot Info ", 5, 200, 250, 65) $LABEL_BOT_STATUS = GUICtrlCreateLabel("Status: Stopped", 15, 220, 150, 20) $LABEL_KILLED_STATUS = GUICtrlCreateLabel("Total Killed: 0", 140, 220, 100, 20) $LABEL_GENERAL_STATUS = GUICtrlCreateLabel("Action: Nothing", 15, 240, 200, 20) $LABEL_WEAPON = GUICtrlCreateLabel("Weapon: 0", 140, 240, 80, 20) $GROUP_CHAR_INFO = GUICtrlCreateGroup(" Char Info ", 5, 265, 250, 65) $LABEL_HP_STATUS = GUICtrlCreateLabel("HP: 0/0 (0%)", 15, 285, 150, 20) $LABEL_MP_STATUS = GUICtrlCreateLabel("MP: 0/0 (0%)", 135, 285, 115, 20) $LABEL_DAMAGE = GUICtrlCreateLabel("Damage During Atack: Undefined", 15, 305, 220, 20) $GROUP_OFFSET_INFO = GUICtrlCreateGroup(" Memory OffSets (CustomOffSets.ini) ", 5, 330, 250, 255) $LABEL_OFFSET_TARGET = GUICtrlCreateLabel("Target: ", 15, 350, 50, 20) $LABEL_OFFSET_HP = GUICtrlCreateLabel("HP", 15, 370, 50, 20) $LABEL_OFFSET_MAXHP = GUICtrlCreateLabel("Max HP", 15, 390,50, 20) $LABEL_OFFSET_MP = GUICtrlCreateLabel("MP", 15, 410, 50, 20) $LABEL_OFFSET_MAXMP = GUICtrlCreateLabel("Max MP", 15, 430, 50, 20) $LABEL_OFFSETH_TARGET = GUICtrlCreateLabel("Hex: " & Hex($OFFSET_AT[2]), 80, 350, 85, 20) $LABEL_OFFSETH_HP = GUICtrlCreateLabel("Hex: " & Hex($OFFSET_HP[2]), 80, 370, 85, 20) $LABEL_OFFSETH_MAXHP = GUICtrlCreateLabel("Hex: " & Hex($OFFSET_MAX_HP[2]), 80, 390, 85, 20) $LABEL_OFFSETH_MP = GUICtrlCreateLabel("Hex: " & Hex($OFFSET_MP[2]), 80, 410, 85, 20) $LABEL_OFFSETH_MAXMP = GUICtrlCreateLabel("Hex: " & Hex($OFFSET_MAX_MP[2]), 80, 430, 85, 20) $LABEL_OFFSETV_TARGET = GUICtrlCreateLabel("Dec: " & $OFFSET_AT[2], 180, 350, 50, 20) $LABEL_OFFSETV_HP = GUICtrlCreateLabel("Dec: " & $OFFSET_HP[2], 180, 370, 50, 20) $LABEL_OFFSETV_MAXHP = GUICtrlCreateLabel("Dec: " & $OFFSET_MAX_HP[2], 180, 390, 50, 20) $LABEL_OFFSETV_MP = GUICtrlCreateLabel("Dec: " & $OFFSET_MP[2], 180, 410, 50, 20) $LABEL_OFFSETV_MAXMP = GUICtrlCreateLabel("Dec: " & $OFFSET_MAX_MP[2], 180, 430, 50, 20) $LABEL_APP_TITLE = GUICtrlCreateLabel("App Title: " & $APP_TITLE, 15, 450, 200, 20) $LABEL_BASE_ADDRESS = GUICtrlCreateLabel("Hex Base Address: " & $APP_BASE_ADDRESS, 15, 470, 200, 20) $LABEL_OFFSET_TIP = GUICtrlCreateLabel("You have to search for memory base address and these offsets addresses using memory searchers like CE (Cheat Engine) and update the INI file with your own values. Default is BR.", 15, 495, 230, 50) $BUTTON_SET_OFFSET_DEFAULT = GUICtrlCreateButton("[BR]", 15, 555, 50, 20) GUICtrlSetOnEvent(-1, "SetOffSetDefaultBrazil") $BUTTON_SET_OFFSET_DEFAULT = GUICtrlCreateButton("[MYEN]", 70, 555, 50, 20) GUICtrlSetOnEvent(-1, "SetOffSetDefaultMYEN") $BUTTON_SET_OFFSET_DEFAULT = GUICtrlCreateButton("[RU]", 125, 555, 50, 20) GUICtrlSetOnEvent(-1, "SetOffSetDefaultRU") $BUTTON_SET_OFFSET_DEFAULT = GUICtrlCreateButton("[INDO]", 180, 555, 50, 20) GUICtrlSetOnEvent(-1, "SetOffSetDefaultIndo") ;******************************************************************************** ;* Main Loop * ;******************************************************************************** ;Show The Main Form GUISetState(@SW_SHOW, $FORM_MAIN) Do Sleep(1000) GUICtrlSetData($LABEL_BOT_STATUS, "Status: Stopped") GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Nothing") UpdateCharInfo() TimerBuffsStart() $ACTIVE_WEAPONS = 0 $TIMER_CHANGE_WEAPON = TimerInit() Until $STOP = False While (1) UpdateCharInfo() Main() WEnd ;******************************************************************************** ;* Generic Methods & Events * ;******************************************************************************** Func SetOffSetDefaultBrazil() IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9400796") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, "2568") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148") MsgBox(0, "Restart", "Settings adjusted to BR (Brazil). The application will be closed. After that, restart this application again!") Exit EndFunc Func SetOffSetDefaultMYEN() IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9451524") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, "2584") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148") MsgBox(0, "Restart", "Settings adjusted to MY-EN. The application will be closed. After that, restart this application again!") Exit EndFunc Func SetOffSetDefaultRU() IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9589892") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, "2584") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148") MsgBox(0, "Restart", "Settings adjusted to RU (Russia). The application will be closed. After that, restart this application again!") Exit EndFunc Func SetOffSetDefaultIndo() IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_APP_KEY, "Element Client") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_BASEADDRESS_ROOT_KEY, $CFG_BASEADDRESS_KEY, "9585732") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_AT, "2584") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_HP, "1104") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXHP, "1144") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MP, "1108") IniWrite($SOFTWARE_OFFSET_CONFIG, $CFG_OFFSET_ROOT_KEY, $CFG_OFFSET_MAXMP, "1148") MsgBox(0, "Restart", "Settings adjusted to Indonesia. The application will be closed. After that, restart this application again!") Exit EndFunc Func Main() If $STOP = False Then GUICtrlSetData($LABEL_BOT_STATUS, "BOT Status: Started") $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT) If Not @error Then TargetMob() If $TARGET_STATE[1] <> 0 Then KillTarget() EndIf UpdateCharInfo() StopCheck() HPMPRestoreCheck() EndIf Else Sleep(1000) GUICtrlSetData($LABEL_BOT_STATUS, "BOT Status: Stopped") GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Nothing") TimerBuffsStart() ResetSkillDelays() $ACTIVE_WEAPONS = 0 $TIMER_CHANGE_WEAPON = TimerInit() EndIf EndFunc ;==>Main Func WindowCloseClicked() Exit EndFunc ;==>WindowCloseClicked Func WindowSkillCloseClicked() GUIDelete($FORM_SKILL) EndFunc ;==>WindowSkillCloseClicked Func WindowAutoPotRestCloseClicked() GUIDelete($FORM_AUTOPOTREST) EndFunc ;==>WindowAutoPotRestCloseClicked Func WindowFlyEscapeCloseClicked() GUIDelete($FORM_FLYESCAPE) EndFunc Func WindowAutoBuffCloseClicked() GUIDelete($FORM_BUFFS) EndFunc Func WindowChangeWeaponsCloseClicked() GUIDelete($FORM_WEAPONS) EndFunc Func ResetSkillDelays() $SKILL_DELAY_CHECK[1] = TimerInit() $SKILL_DELAY_CHECK[2] = TimerInit() $SKILL_DELAY_CHECK[3] = TimerInit() $SKILL_DELAY_CHECK[4] = TimerInit() $SKILL_DELAY_CHECK[5] = TimerInit() $SKILL_DELAY_CHECK[6] = TimerInit() $SKILL_DELAY_CHECK[7] = TimerInit() $SKILL_DELAY_CHECK[8] = TimerInit() $SKILL_DELAY_CHECK[9] = TimerInit() EndFunc Func UpdateCharInfo() $HP = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_HP) $MAXHP = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_MAX_HP) If Not @error Then $HP_PERC = $HP[1] / $MAXHP[1] * 100 GUICtrlSetData($LABEL_HP_STATUS, "HP: " & $HP[1] & "/" & $MAXHP[1] & " (" & Int($HP_PERC) & "%)") EndIf $MP = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_MP) $MAXMP = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_MAX_MP) If Not @error Then $MP_PERC = $MP[1] / $MAXMP[1] * 100 GUICtrlSetData($LABEL_MP_STATUS, "MP: " & $MP[1] & "/" & $MAXMP[1] & " (" & Int($MP_PERC) & "%)") EndIf EndFunc ;==>UpdateCharInfo Func TargetMob() HPMPAutoPotCheck() AutoBuffsCheck() ResetSkillDelays() ChangeWeaponsCheck() $TARGET_MOB = PreferredMob(1) GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Finding Target") Do GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Trying Mob" & $TARGET_MOB) $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT) If $TARGET_STATE[1] = 0 Then $TID = IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $TARGET_MOB, "") _MemoryPointerWrite($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT, "0x" & $TID) If Not @error Then Sleep(200) $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT) If $TARGET_STATE[1] = 0 Then $TARGET_MOB = PreferredMob($TARGET_MOB + 1) EndIf EndIf EndIf $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT) Until $TARGET_STATE[1] <> 0 Or $TARGET_MOB > IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, 1) EndFunc ;==>TargetMob Func PreferredMob($MOBID) Local $MOBRET = $MOBID GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Trying Mob " & $MOBRET) If $KILL_STATE <> 0 Then $TID = IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $MOBRET, "") If $TID = Hex($KILL_STATE) And TimerDiff($LAST_KILLEDTIME) < 10 * 1000 Then $MOBRET = $MOBRET + 1 EndIf EndIf Return $MOBRET EndFunc ;==>PreferredMob Func KillTarget() ;Read Last HP Info UpdateCharInfo() $LAST_HP_READ = $HP[1] $ACTIVE_SKILL = 0 $TS = TimerInit() $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT) If Not @error And $TARGET_STATE[1] <> 0 Then $KILL_STATE = $TARGET_STATE[1] Do ;Set the Active Skill $ACTIVE_SKILL = $ACTIVE_SKILL + 1 If $ACTIVE_SKILL > $SKCOUNTCFG Then $ACTIVE_SKILL = 1 EndIf ;Check The Last Time Used The Active Skill (Delay Configured to Each Skill) $w8 = IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_DELAY_KEY & $ACTIVE_SKILL, "1") If TimerDiff($SKILL_DELAY_CHECK[$ACTIVE_SKILL]) > ($w8 * 1000) Then ;Update the Timer to Active Skill $SKILL_DELAY_CHECK[$ACTIVE_SKILL] = TimerInit() ;Send the Skill Command to Game $key = IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_COMBO_KEY & $ACTIVE_SKILL, "{F1}") ControlSend($APP_TITLE, "", "", $key) EndIf ;Check if Auto-Pot is Needed HPMPAutoPotCheck() ;Check if Fly-Escape is Needed CheckFlyEscape() ;Identify The Monster In The List $k = 0 Do $k = $k + 1 If Hex($KILL_STATE) = IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $k, "") Then GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Killing Monster " & $k) ExitLoop EndIf Until $k > IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, 1) ;Update the Target State $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT) $TIMER = TimerDiff($TS) Until $KILL_STATE <> $TARGET_STATE[1] Or $TIMER > 2 * 60000 Or $TARGET_STATE[1] = 0;or DieChk() = 1 $LAST_KILLED = $k $LAST_KILLEDTIME = TimerInit() $KILLS_COUNT = $KILLS_COUNT + 1 GUICtrlSetData($LABEL_KILLED_STATUS, "Total Killed: " & $KILLS_COUNT) PickLoot(IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_TIMES_KEY, "1")) EndIf EndFunc Func StopCheck() If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_STOP_ON_DIE_KEY, 0) = 1 Then If $HP[1] = 0 Then StartOrStop() EndIf EndIf EndFunc Func PickLoot($MAX) If IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_FLAG_KEY, "0") = 1 Then For $P = $MAX To 1 Step -1 $PKEY = IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_KEY, "0") ControlSend($APP_TITLE, "", "", $PKEY) Sleep(300) Next EndIf EndFunc Func HPMPAutoPotCheck() If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_FLAG_KEY, 0) = 1 Then If Int ($HP_PERC) < Int(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_PERC_KEY, 1)) Then ControlSend($APP_TITLE, "", "", IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_KEY, "")) Endif EndIf If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_FLAG_KEY, 0) = 1 Then If Int ($MP_PERC) < Int(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_PERC_KEY, 1)) Then ControlSend($APP_TITLE, "", "", IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_KEY, "")) Endif EndIf EndFunc Func AutoBuffsCheck() If IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FLAG_KEY, "0") = 1 Then For $Q = 1 To IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, "1") Step +1 $BUFFS_TIMER_DIFF[$Q] = TimerDiff($BUFFS_TIMER[$Q]) Next For $Q = 1 To IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, "1") Step +1 If $BUFFS_TIMER_DIFF[$Q] / 60000 > IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FREQUENCY_KEY & $Q, "1") Then SendBuff($Q) ;$BUFFSCOUNT = $BUFFSCOUNT + 1 $BUFFS_TIMER[$Q] = TimerInit() EndIf Next EndIf EndFunc Func ChangeWeaponsCheck() If IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_FLAG_KEY, "0") = 1 Then If TimerDiff($TIMER_CHANGE_WEAPON) / 60000 > IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_DELAY_KEY, "180") Then $ACTIVE_WEAPONS = $ACTIVE_WEAPONS + 1 IF $ACTIVE_WEAPONS <= IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_UBOUND_KEY, "1") Then $KEY_WEAPON = IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_COMBO_KEY & $ACTIVE_WEAPONS, "") ControlSend($APP_TITLE, "", "", $KEY_WEAPON) $TIMER_CHANGE_WEAPON = TimerInit() GUICtrlSetData($LABEL_WEAPON, "Weapon: " & $ACTIVE_WEAPONS) Else $TIMER_CHANGE_WEAPON = TimerInit() GUICtrlSetData($LABEL_WEAPON, "Weapon: Last") EndIf EndIf EndIf EndFunc Func SendBuff($BUFF_SEQ) $KEY = IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_COMBO_KEY & $BUFF_SEQ, "0") ControlSend($APP_TITLE, "", "", $KEY) Sleep(Int(IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_DELAY_KEY & $BUFF_SEQ, "0")) * 1000) EndFunc Func TimerBuffsStart() If IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FLAG_KEY, "0") = 1 Then For $Q = 1 to IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, "1") Step +1 $BUFFS_TIMER[$Q] = TimerInit() Next EndIf EndFunc Func CheckFlyEscape() UpdateCharInfo() Local $POTENTIAL_DAMAGE = Int(Int($LAST_HP_READ) - Int($HP[1])) If ($POTENTIAL_DAMAGE <= 0) Then GUICtrlSetData($LABEL_DAMAGE, "Damage During Attack: " & ($POTENTIAL_DAMAGE * -1) & " (LIFE UP)") Else GUICtrlSetData($LABEL_DAMAGE, "Damage During Attack: " & ($POTENTIAL_DAMAGE * -1) & " (LIFE DOWN)") EndIf If IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_FLAG_KEY, 0) = 1 Then If $POTENTIAL_DAMAGE > Int(IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_DAMAGE_KEY, $MAXHP)) Then GUICtrlSetData($LABEL_BOT_STATUS, "Status: Flying To Escape") ControlSend($APP_TITLE, "", "", IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_KEY, "")) Local $I = 0 For $I = 0 To IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_SPACE_KEY, 10) ControlFocus($APP_TITLE, "", "") Sleep(300) Send("{SPACE DOWN}") Sleep(1000) Send("{SPACE UP}") Next Sleep(30000) GUICtrlSetData($LABEL_BOT_STATUS, "Status: Going Back") ControlSend($APP_TITLE, "", "", IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_KEY, "")) EndIf EndIf EndFunc Func HPMPRestoreCheck() If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_KEY, 0) = 1 Then If Int ($HP_PERC) < Int(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_PERC_KEY, 1)) Then RestoreCharState(1) Endif EndIf If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_KEY, 0) = 1 Then If Int ($MP_PERC) < Int(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_PERC_KEY, 1)) Then RestoreCharState(2) Endif EndIf EndFunc Func RestoreCharState($MODE) GUICtrlSetData($LABEL_GENERAL_STATUS, "Action: Restoring") $KEY = IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_KEY, "") ControlSend($APP_TITLE, "", "", $KEY) Sleep(300) $RestTimer = TimerInit() If $MODE = 1 Then Do Sleep(500) UpdateCharInfo() $RestTimerDiff = TimerDiff($RestTimer) $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT) Until $RestTimerDiff / 60000 > 3 Or $HP_PERC > 98 Or $TARGET_STATE[1] <> 0 Elseif $MODE = 2 Then Do Sleep(500) UpdateCharInfo() $RestTimerDiff = TimerDiff($RestTimer) $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT) Until $RestTimerDiff / 60000 > 3 Or $MP_PERC > 98 Or $TARGET_STATE[1] <> 0 EndIf ControlSend($APP_TITLE, "", "", $KEY) Sleep(300) EndFunc ;******************************************************************************** ;* Main Form Methods & Events * ;******************************************************************************** Func SetSkills() Global $FORM_SKILL = GUICreate("Skills", 255, 400, -1, -1, -1, -1, $FORM_MAIN) GUISetOnEvent($GUI_EVENT_CLOSE, "WindowSkillCloseClicked") GUISwitch($FORM_SKILL) Global $SCOMBOKEY[9], $SKCOUNT, $LABELSK1[9], $LABELSK2[9], $LABELSK3[9], $SDELAY[9], $FORM_SKILL $SKCOUNTCFG = IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_UBOUND_KEY, 1) $GROUP_SKILLS = GUICtrlCreateGroup("Skills", 10, 10, 235, 380) $BUTTON_ADD_SKILL = GUICtrlCreateButton("Add", 75, 28, 50, 18) GUICtrlSetOnEvent(-1, "AddSkill") $BUTTON_REMOVE_SKILL = GUICtrlCreateButton("Remove", 130, 28, 50, 18) GUICtrlSetOnEvent(-1, "RemoveSkill") $BUTTON_SAVE_SKILLS = GUICtrlCreateButton("Save", 185, 28, 50, 18) GUICtrlSetOnEvent(-1, "SaveSkills") For $SKCOUNT = 1 To IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_UBOUND_KEY, 1) Step +1 $LABELSK1[$SKCOUNT] = GUICtrlCreateLabel("Key", 20, 57 + ($SKCOUNT - 1) * 42, 30, 20) $SCOMBOKEY[$SKCOUNT] = GUICtrlCreateCombo("", 50, 55 + ($SKCOUNT - 1) * 42, 60, 150) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_COMBO_KEY & $SKCOUNT, "{F1}")) $LABELSK2[$SKCOUNT] = GUICtrlCreateLabel("Delay", 120, 57 + ($SKCOUNT - 1) * 42, 50, 20) $SDELAY[$SKCOUNT] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_DELAY_KEY & $SKCOUNT, "1"), 155, 55 + ($SKCOUNT - 1) * 42, 40, 20) $LABELSK3[$SKCOUNT] = GUICtrlCreateLabel("secs", 200, 57 + ($SKCOUNT - 1) * 42, 35, 20) Next $SKCOUNT = $SKCOUNT - 1 GUISetState(@SW_SHOW, $FORM_SKILL) EndFunc ;==>SetSkills Func SetAutoPotRest() Global $FORM_AUTOPOTREST = GUICreate("Auto-Pot/Rest", 476, 250, -1, -1, -1, -1, $FORM_MAIN) GUISetOnEvent($GUI_EVENT_CLOSE, "WindowAutoPotRestCloseClicked") GUISwitch($FORM_AUTOPOTREST) $BUTTON_SAVE_AUTOPOTREST = GUICtrlCreateButton("Save", 389, 225, 80, 18) GUICtrlSetOnEvent(-1, "SaveAutoPotRest") ;Auto Rest Section ;-------------------------------------------------------------------------------- Global $CHECK_AUTO_REST_HP, $CHECK_AUTO_REST_MP, $SLIDE_AUTO_REST_HP, $SLIDE_AUTO_REST_MP, $REST_KEY $GROUP_AUTO_REST = GUICtrlCreateGroup("Automatic Pot/Rest", 5, 5, 160, 215) ;Auto-Rest HP $CHECK_AUTO_REST_HP = GUICtrlCreateCheckbox("Restore HP", 20, 25, 90, 20) If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_KEY, "0") = 1 Then $STATE = $GUI_CHECKED Else $STATE = $GUI_UNCHECKED EndIf GUICtrlSetState(-1, $STATE) $SLIDE_AUTO_REST_HP = GUICtrlCreateSlider(25, 50, 100, 20) GUICtrlSetData(-1, IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_PERC_KEY, "0")) GUICtrlSetLimit(-1, 100, 0) GUICtrlCreateLabel("0 50 100% HP", 30, 80, 120, 20) ;End Auto-Rest HP ;Auto-Rest MP $CHECK_AUTO_REST_MP = GUICtrlCreateCheckbox("Restore MP", 20, 100, 90, 20) If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_KEY, "0") = 1 Then GUICtrlSetState(-1, $GUI_CHECKED) Else GUICtrlSetState(-1, $GUI_UNCHECKED) EndIf $SLIDE_AUTO_REST_MP = GUICtrlCreateSlider(25, 130, 100, 20) GUICtrlSetData(-1, IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_PERC_KEY, "0")) GUICtrlSetLimit(-1, 100, 0) GUICtrlCreateLabel("0 50 100% MP", 30, 160, 120, 20) ;End Auto-Rest MP ;Auto-Rest Key GUICtrlCreateLabel("Key:", 20, 180, 50, 20) $REST_KEY = GUICtrlCreateCombo(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_KEY, "--"), 60, 180, 50, 20) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6", "") ;End Auto-Rest Key ;-------------------------------------------------------------------------------- ;End Auto Rest Section ;Auto Loot Section ;-------------------------------------------------------------------------------- Global $CHECK_AUTO_PICK, $AUTO_PICK_TIMES, $AUTO_PICK_KEY $GROUP_AUTO_PICK = GUICtrlCreateGroup("Automatic Get Loot", 170, 5, 300, 50) $CHECK_AUTO_PICK = GUICtrlCreateCheckbox("Auto Looting", 185, 25, 80, 20) If IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_FLAG_KEY, "0") = 1 Then GUICtrlSetState(-1, $GUI_CHECKED) Else GUICtrlSetState(-1, $GUI_UNCHECKED) EndIf GUICtrlCreateLabel("Key:", 275, 28, 40, 20) $AUTO_PICK_KEY = GUICtrlCreateCombo("", 305, 25, 50, 50) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6", IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_KEY, "--")) GUICtrlCreateLabel("Times:", 360, 28, 40, 20) $AUTO_PICK_TIMES = GUICtrlCreateInput("", 400, 25, 50, 18) GUICtrlSetData(-1, IniRead($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_TIMES_KEY, "1")) ;-------------------------------------------------------------------------------- ;End Auto Loot Section ;Auto Pot Section ;-------------------------------------------------------------------------------- Global $CHECK_AUTOPOT_FLAG_HP, $CHECK_AUTOPOT_FLAG_MP, $SLIDE_AUTOPOT_HP, $SLIDE_AUTOPOT_MP, $AUTOPOT_HP_PERC, $AUTOPOT_MP_PERC Global $AUTOPOT_HP_KEY, $AUTOPOT_MP_KEY Global $CHECK_STOP_ON_DIE $GROUP_AUTOPOT = GUICtrlCreateGroup("Automatic Pot", 170, 60, 300, 160) ;Auto-Pot HP $CHECK_AUTOPOT_FLAG_HP = GUICtrlCreateCheckbox("Auto-Pot HP", 185, 85, 90, 20) If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_FLAG_KEY, "0") = 1 Then $STATE = $GUI_CHECKED Else $STATE = $GUI_UNCHECKED EndIf GUICtrlSetState(-1, $STATE) $SLIDE_AUTOPOT_HP = GUICtrlCreateSlider(190, 110, 100, 20) GUICtrlSetData(-1, IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_PERC_KEY, "0")) GUICtrlSetLimit(-1, 100, 0) GUICtrlCreateLabel("0 50 100% HP", 195, 130, 120, 20) GUICtrlCreateLabel("Key:", 185, 157, 50, 20) $AUTOPOT_HP_KEY = GUICtrlCreateCombo(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_KEY, "--"), 215, 155, 50, 20) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6", "") ;End Auto-Pot HP ;Auto-Pot MP $CHECK_AUTOPOT_FLAG_MP = GUICtrlCreateCheckbox("Auto-Pot MP", 330, 85, 90, 20) If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_FLAG_KEY, "0") = 1 Then GUICtrlSetState(-1, $GUI_CHECKED) Else GUICtrlSetState(-1, $GUI_UNCHECKED) EndIf $SLIDE_AUTOPOT_MP = GUICtrlCreateSlider(335, 110, 100, 20) GUICtrlSetData(-1, IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_PERC_KEY, "0")) GUICtrlSetLimit(-1, 100, 0) GUICtrlCreateLabel("0 50 100% MP", 340, 130, 120, 20) GUICtrlCreateLabel("Key:", 330, 157, 50, 20) $AUTOPOT_MP_KEY = GUICtrlCreateCombo(IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_KEY, "--"), 360, 155, 50, 20) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6", "") ;End Auto-Pot MP ;Stop On Die $CHECK_STOP_ON_DIE = GUICtrlCreateCheckbox("Stop On Die", 185, 190, 90, 20) If IniRead($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_STOP_ON_DIE_KEY, "0") = 1 Then GUICtrlSetState(-1, $GUI_CHECKED) Else GUICtrlSetState(-1, $GUI_UNCHECKED) EndIf ;End Stop On Die ;-------------------------------------------------------------------------------- ;End Auto Pot Section GUISetState(@SW_SHOW, $FORM_AUTOPOTREST) EndFunc Func SetAutoBuffs() Global $FORM_BUFFS = GUICreate("Auto-Buff", 370, 230, -1, -1, -1, -1, $FORM_MAIN) GUISetOnEvent($GUI_EVENT_CLOSE, "WindowAutoBuffCloseClicked") GUISwitch($FORM_BUFFS) Global $BUFFSCOMBOKEY[9], $BUFFSCOUNT, $LABELBUFFS1[9], $LABELBUFFS2[9], $LABELBUFFS3[9], $LABELBUFFS4[9], $LABELBUFFS5[9], $BUFFSDELAY[9], $BUFFSFREQUENCY[9] Global $BUFFS_FLAG $SKCOUNTCFG_BUFFS = IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, 1) $GROUP_BUFFS = GUICtrlCreateGroup("Buffs", 10, 10, 355, 210) $BUTTON_ADD_BUFFS = GUICtrlCreateButton("Add", 75, 28, 50, 18) GUICtrlSetOnEvent(-1, "AddBuffs") $BUTTON_REMOVE_BUFFS = GUICtrlCreateButton("Remove", 130, 28, 50, 18) GUICtrlSetOnEvent(-1, "RemoveBuffs") $BUTTON_SAVE_BUFFS = GUICtrlCreateButton("Save", 185, 28, 50, 18) GUICtrlSetOnEvent(-1, "SaveBuffs") $BUFFS_FLAG = GUICtrlCreateCheckbox("Use Auto-Buffs", 250, 28, 100, 18) If IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FLAG_KEY, "0") = 1 Then GUICtrlSetState(-1, $GUI_CHECKED) Else GUICtrlSetState(-1, $GUI_UNCHECKED) EndIf For $BUFFSCOUNT = 1 To IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, 1) Step +1 $LABELBUFFS1[$BUFFSCOUNT] = GUICtrlCreateLabel("Key", 20, 57 + ($BUFFSCOUNT - 1) * 42, 30, 20) $BUFFSCOMBOKEY[$BUFFSCOUNT] = GUICtrlCreateCombo("", 50, 55 + ($BUFFSCOUNT - 1) * 42, 60, 150) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_COMBO_KEY & $BUFFSCOUNT, "{F1}")) $LABELBUFFS2[$BUFFSCOUNT] = GUICtrlCreateLabel("Delay", 120, 57 + ($BUFFSCOUNT - 1) * 42, 50, 20) $BUFFSDELAY[$BUFFSCOUNT] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_DELAY_KEY & $BUFFSCOUNT, "1"), 155, 55 + ($BUFFSCOUNT - 1) * 42, 40, 20) $LABELBUFFS3[$BUFFSCOUNT] = GUICtrlCreateLabel("secs", 200, 57 + ($BUFFSCOUNT - 1) * 42, 35, 20) $LABELBUFFS4[$BUFFSCOUNT] = GUICtrlCreateLabel("Interval", 235, 57 + ($BUFFSCOUNT - 1) * 42, 50, 20) $BUFFSFREQUENCY[$BUFFSCOUNT] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FREQUENCY_KEY & $BUFFSCOUNT, "1"), 280, 55 + ($BUFFSCOUNT - 1) * 42, 40, 20) $LABELBUFFS5[$BUFFSCOUNT] = GUICtrlCreateLabel("mins", 325, 57 + ($BUFFSCOUNT - 1) * 42, 35, 20) Next $BUFFSCOUNT = $BUFFSCOUNT - 1 GUISetState(@SW_SHOW, $FORM_BUFFS) EndFunc Func SetChangeWeapons() Global $FORM_WEAPONS = GUICreate("Auto Change Weapons", 340, 230, -1, -1, -1, -1, $FORM_MAIN) GUISetOnEvent($GUI_EVENT_CLOSE, "WindowChangeWeaponsCloseClicked") GUISwitch($FORM_WEAPONS) Global $WEAPONSCOMBOKEY[9], $WEAPONSCOUNT, $LABELWEAPONS1[9], $WEAPONS_DELAY Global $WEAPONS_FLAG $SKCOUNTCFG_WEAPONS = IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_UBOUND_KEY, 1) $GROUP_WEAPONS = GUICtrlCreateGroup("Change Weapons", 10, 10, 185, 210) $BUTTON_ADD_WEAPONS = GUICtrlCreateButton("Add", 25, 28, 50, 18) GUICtrlSetOnEvent(-1, "AddWeapon") $BUTTON_REMOVE_WEAPONS = GUICtrlCreateButton("Remove", 80, 28, 50, 18) GUICtrlSetOnEvent(-1, "RemoveWeapon") $BUTTON_SAVE_WEAPONS = GUICtrlCreateButton("Save", 135, 28, 50, 18) GUICtrlSetOnEvent(-1, "SaveWeapons") $WEAPONS_FLAG = GUICtrlCreateCheckbox("Use Change-Weapons", 200, 28, 130, 18) If IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_FLAG_KEY, "0") = 1 Then GUICtrlSetState(-1, $GUI_CHECKED) Else GUICtrlSetState(-1, $GUI_UNCHECKED) EndIf $LABEL_WEAPONS_DELAY = GUICtrlCreateLabel("Interval (In Minutes)", 200, 55, 130, 18) $WEAPONS_DELAY = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_DELAY_KEY, "180"), 200, 75, 50, 20) For $WEAPONSCOUNT = 1 To IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_UBOUND_KEY, 1) Step +1 $LABELWEAPONS1[$WEAPONSCOUNT] = GUICtrlCreateLabel("Weapon " & $WEAPONSCOUNT, 20, 57 + ($WEAPONSCOUNT - 1) * 42, 50, 20) $WEAPONSCOMBOKEY[$WEAPONSCOUNT] = GUICtrlCreateCombo("", 90, 55 + ($WEAPONSCOUNT - 1) * 42, 60, 150) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_COMBO_KEY & $WEAPONSCOUNT, "{F1}")) Next $WEAPONSCOUNT = $WEAPONSCOUNT - 1 GUISetState(@SW_SHOW, $FORM_WEAPONS) EndFunc Func SetFlyEscape() Global $FORM_FLYESCAPE = GUICreate("Fly Escape", 255, 170, -1, -1, -1, -1, $FORM_MAIN) GUISetOnEvent($GUI_EVENT_CLOSE, "WindowFlyEscapeCloseClicked") GUISwitch($FORM_FLYESCAPE) Global $CHECK_FLYESCAPE, $FLYESCAPE_KEY, $FLYESCAPE_DAMAGE_KEY, $FLY_ESCAPE_SPACE_KEY, $BUTTON_FLY_ESCAPE_SAVE $GROUP_FLYESCAPE = GUICtrlCreateGroup(" Fly Escape Options ", 5, 5, 250, 130) $CHECK_FLYESCAPE = GUICtrlCreateCheckbox("Try to fly to escape death", 15, 25, 200, 20) If IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_FLAG_KEY, "0") = 1 Then GUICtrlSetState(-1, $GUI_CHECKED) Else GUICtrlSetState(-1, $GUI_UNCHECKED) EndIf GUICtrlCreateLabel("Key to Fly:", 15, 55, 50, 20) $FLYESCAPE_KEY = GUICtrlCreateCombo(IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_KEY, "--"), 125, 50, 50, 20) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6", "") GUICtrlCreateLabel("Check Damage >= ", 15, 85, 100, 20) $FLYESCAPE_DAMAGE_KEY = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_DAMAGE_KEY, "0"), 125, 80, 50, 20) GUICtrlCreateLabel("Total Spaces Hits", 15, 110, 110, 20) $FLY_ESCAPE_SPACE_KEY = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_SPACE_KEY, "0"), 125,105, 50, 20) $BUTTON_FLY_ESCAPE_SAVE = GUICtrlCreateButton("Save", 170, 140, 80, 20) GUICtrlSetOnEvent(-1, "SaveFlyToEscape") GUISetState(@SW_SHOW, $FORM_FLYESCAPE) EndFunc Func StartOrStop() If $STOP = True Then AdlibDisable() GUICtrlSetData($BUTTON_START, "Stop") GUICtrlSetOnEvent($BUTTON_START, "StartOrStop") $STOP = False Else AdlibEnable("Main") GUICtrlSetData($BUTTON_START, "Start") GUICtrlSetOnEvent($BUTTON_START, "StartOrStop") $STOP = True EndIf EndFunc Func ResetMobList() $COUNT = 0 Do $COUNT = $COUNT + 1 IniWrite($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $COUNT, "") Until $COUNT > IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, 1) IniWrite($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, "0") RefreshMobList() MsgBox(0, "MobList Reseted", "The MobList Was Reseted!") EndFunc ;==>ResetMobList Func RefreshMobList() GUICtrlDelete($LIST_MOB) GUICtrlCreateListView("Priority|Mob ID ", 5, 95, 250, 100) $COUNT = 0 Do $COUNT = $COUNT + 1 GUICtrlCreateListViewItem($COUNT & ")|" & IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $COUNT, ""), $LIST_MOB) Until $COUNT >= IniRead($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, 1) EndFunc ;==>RefreshMobList Func SetMobList() $MOB_LIST_COUNT = 0 ToolTip("Now go back to the game!", 0, 0) WinWaitActive($APP_TITLE) ToolTip("Select the monster that you want to fight then press F11. You can do that 10 times.", 0, 0) HotKeySet("{F11}", "SaveMobInMobList") EndFunc ;==>SetMobList Func SaveMobInMobList() HotKeySet("{F10}", "EndSelectMobList") $MOB_LIST_COUNT = $MOB_LIST_COUNT + 1 If $MOB_LIST_COUNT <= 10 Then $TARGET_STATE = _MemoryPointerRead($APP_BASE_ADDRESS, $PROCESS_INFORMATION, $OFFSET_AT) If Not @error Then $TARGET_ID = Hex($TARGET_STATE[1]) IniWrite($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_MONSTER_KEY & $MOB_LIST_COUNT, $TARGET_ID) If $MOB_LIST_COUNT <= 9 Then ToolTip("Monster " & $MOB_LIST_COUNT & " Saved" & @CRLF & "Select another monsters and press F11 to set or F10 To end", 0, 0) IniWrite($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, $MOB_LIST_COUNT) Else ToolTip("Monster " & $MOB_LIST_COUNT & " Saved" & @CRLF & "Now Press Start/F9 to start Bot", 0, 0) IniWrite($SOFTWARE_CONFIG, $CFG_MOBLIST_ROOT_KEY, $CFG_MOBLIST_UBOUND_KEY, $MOB_LIST_COUNT) EndIf Sleep(1000) ToolTip("") Else ToolTip("Error!" & @error) EndIf Else ToolTip("Max Monsters Reached. Now Press Start/F9 to start Bot", 0, 0) EndIf RefreshMobList() EndFunc ;==>SaveMobInMobList Func EndSelectMobList() HotKeySet("{F11}") ToolTip("Set MobList Finished, Now Press F9 to Start", 0, 0) Sleep(1000) ToolTip("") HotKeySet("{F10}") EndFunc ;==>EndSelectMobList ;******************************************************************************** ;* Skills Form Methods & Events * ;******************************************************************************** Func AddSkill() GUISwitch($FORM_SKILL) $SKCOUNTCFG = $SKCOUNTCFG + 1 If $SKCOUNTCFG >= 8 Then $SKCOUNTCFG = 8 MsgBox(0, "Error", "Max Skills Reached") Else $LABELSK1[$SKCOUNTCFG] = GUICtrlCreateLabel("Key", 20, 57 + ($SKCOUNTCFG - 1) * 42, 30, 20) $SCOMBOKEY[$SKCOUNTCFG] = GUICtrlCreateCombo("", 50, 55 + ($SKCOUNTCFG - 1) * 42, 60, 150) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_COMBO_KEY & $SKCOUNTCFG, "{F1}")) $LABELSK2[$SKCOUNTCFG] = GUICtrlCreateLabel("Delay", 120, 57 + ($SKCOUNTCFG - 1) * 42, 50, 20) $SDELAY[$SKCOUNTCFG] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_DELAY_KEY & $SKCOUNTCFG, "1"), 155, 55 + ($SKCOUNTCFG - 1) * 42, 40, 20) $LABELSK3[$SKCOUNTCFG] = GUICtrlCreateLabel("secs", 200, 57 + ($SKCOUNTCFG - 1) * 42, 35, 20) EndIf EndFunc ;==>AddSkill Func RemoveSkill() GUISwitch($FORM_SKILL) If $SKCOUNTCFG < 2 Then $SKCOUNTCFG = 1 MsgBox(0, "Error", "Minimum Skills Reached") Else GUICtrlDelete($SCOMBOKEY[$SKCOUNTCFG]) GUICtrlDelete($LABELSK1[$SKCOUNTCFG]) GUICtrlDelete($LABELSK2[$SKCOUNTCFG]) GUICtrlDelete($LABELSK3[$SKCOUNTCFG]) GUICtrlDelete($SDELAY[$SKCOUNTCFG]) $SKCOUNTCFG = $SKCOUNTCFG - 1 EndIf EndFunc ;==>RemoveSkill Func SaveSkills() $COUNT = 1 $MAX = $SKCOUNTCFG $ACTIVE_SKILL = 1 IniWrite($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_UBOUND_KEY, $MAX) IniWrite($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_COMBO_KEY & $COUNT, GUICtrlRead($SCOMBOKEY[$COUNT])) IniWrite($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_DELAY_KEY & $COUNT, GUICtrlRead($SDELAY[$COUNT])) Do $COUNT = $COUNT + 1 IniWrite($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_COMBO_KEY & $COUNT, GUICtrlRead($SCOMBOKEY[$COUNT])) IniWrite($SOFTWARE_CONFIG, $CFG_SKILLS_ROOT_KEY, $CFG_SKILL_DELAY_KEY & $COUNT, GUICtrlRead($SDELAY[$COUNT])) Until $COUNT >= $MAX MsgBox(0, "Skills Saved", "The settings for skills are saved!") GUIDelete($FORM_SKILL) EndFunc ;==>SaveSkills ;******************************************************************************** ;* Auto-Pot Rest Form Methods & Events * ;******************************************************************************** Func SaveAutoPotRest() IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_KEY, GUICtrlRead($CHECK_AUTO_REST_HP)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_HP_PERC_KEY, GUICtrlRead($SLIDE_AUTO_REST_HP)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_KEY, GUICtrlRead($CHECK_AUTO_REST_MP)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_MP_PERC_KEY, GUICtrlRead($SLIDE_AUTO_REST_MP)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOREST_KEY, GUICtrlRead($REST_KEY)) IniWrite($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_FLAG_KEY, GUICtrlRead($CHECK_AUTO_PICK)) IniWrite($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_KEY, GUICtrlRead($AUTO_PICK_KEY)) IniWrite($SOFTWARE_CONFIG, $CFG_LOOT_ROOT_KEY, $CFG_LOOT_TIMES_KEY, GUICtrlRead($AUTO_PICK_TIMES)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_FLAG_KEY, GUICtrlRead($CHECK_AUTOPOT_FLAG_HP)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_PERC_KEY, GUICtrlRead($SLIDE_AUTOPOT_HP)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_FLAG_KEY, GUICtrlRead($CHECK_AUTOPOT_FLAG_MP)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_PERC_KEY, GUICtrlRead($SLIDE_AUTOPOT_MP)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_HP_KEY, GUICtrlRead($AUTOPOT_HP_KEY)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_AUTOPOT_MP_KEY, GUICtrlRead($AUTOPOT_MP_KEY)) IniWrite($SOFTWARE_CONFIG, $CFG_HEAL_ROOT_KEY, $CFG_HEAL_STOP_ON_DIE_KEY, GUICtrlRead($CHECK_STOP_ON_DIE)) MsgBox(0, "Auto-Pot/Rest Saved", "The settings for auto-pot/rest are saved!") GUIDelete($FORM_AUTOPOTREST) EndFunc ;==>SaveAutoPotRest ;******************************************************************************** ;* Auto-Pot Rest Form Methods & Events * ;******************************************************************************** Func SaveFlyToEscape() IniWrite($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_FLAG_KEY, GUICtrlRead($CHECK_FLYESCAPE)) IniWrite($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_KEY, GUICtrlRead($FLYESCAPE_KEY)) IniWrite($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_DAMAGE_KEY, GUICtrlRead($FLYESCAPE_DAMAGE_KEY)) IniWrite($SOFTWARE_CONFIG, $CFG_FLYESCAPE_ROOT_KEY, $CFG_FLYESCAPE_SPACE_KEY, GUICtrlRead($FLY_ESCAPE_SPACE_KEY)) MsgBox(0, "FlyToEscape Settings Saved", "The settings for fly to escape are saved!") GUIDelete($FORM_FLYESCAPE) EndFunc ;******************************************************************************** ;* Auto-Pot Rest Form Methods & Events * ;******************************************************************************** Func AddBuffs() GUISwitch($FORM_BUFFS) $SKCOUNTCFG_BUFFS = $SKCOUNTCFG_BUFFS + 1 If $SKCOUNTCFG_BUFFS >= 5 Then $SKCOUNTCFG_BUFFS = 4 MsgBox(0, "Error", "Max Auto-Buffs Reached") Else $LABELBUFFS1[$SKCOUNTCFG_BUFFS] = GUICtrlCreateLabel("Key", 20, 57 + ($SKCOUNTCFG_BUFFS - 1) * 42, 30, 20) $BUFFSCOMBOKEY[$SKCOUNTCFG_BUFFS] = GUICtrlCreateCombo("", 50, 55 + ($SKCOUNTCFG_BUFFS - 1) * 42, 60, 150) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_COMBO_KEY & $SKCOUNTCFG_BUFFS, "{F1}")) $LABELBUFFS2[$SKCOUNTCFG_BUFFS] = GUICtrlCreateLabel("Delay", 120, 57 + ($SKCOUNTCFG_BUFFS - 1) * 42, 50, 20) $BUFFSDELAY[$SKCOUNTCFG_BUFFS] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_DELAY_KEY & $SKCOUNTCFG_BUFFS, "1"), 155, 55 + ($SKCOUNTCFG_BUFFS - 1) * 42, 40, 20) $LABELBUFFS3[$SKCOUNTCFG_BUFFS] = GUICtrlCreateLabel("secs", 200, 57 + ($SKCOUNTCFG_BUFFS - 1) * 42, 35, 20) $LABELBUFFS4[$SKCOUNTCFG_BUFFS] = GUICtrlCreateLabel("Interval", 235, 57 + ($SKCOUNTCFG_BUFFS - 1) * 42, 50, 20) $BUFFSFREQUENCY[$SKCOUNTCFG_BUFFS] = GUICtrlCreateInput(IniRead($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FREQUENCY_KEY & $BUFFSCOUNT, "1"), 280, 55 + ($SKCOUNTCFG_BUFFS - 1) * 42, 40, 20) $LABELBUFFS5[$SKCOUNTCFG_BUFFS] = GUICtrlCreateLabel("mins", 325, 57 + ($SKCOUNTCFG_BUFFS - 1) * 42, 35, 20) EndIf EndFunc Func RemoveBuffs() GUISwitch($FORM_BUFFS) If $SKCOUNTCFG_BUFFS < 2 Then $SKCOUNTCFG_BUFFS = 1 MsgBox(0, "Error", "Minimum Auto-Buffs Reached") Else GUICtrlDelete($BUFFSCOMBOKEY[$SKCOUNTCFG_BUFFS]) GUICtrlDelete($LABELBUFFS1[$SKCOUNTCFG_BUFFS]) GUICtrlDelete($LABELBUFFS2[$SKCOUNTCFG_BUFFS]) GUICtrlDelete($LABELBUFFS3[$SKCOUNTCFG_BUFFS]) GUICtrlDelete($LABELBUFFS4[$SKCOUNTCFG_BUFFS]) GUICtrlDelete($LABELBUFFS5[$SKCOUNTCFG_BUFFS]) GUICtrlDelete($BUFFSDELAY[$SKCOUNTCFG_BUFFS]) GUICtrlDelete($BUFFSFREQUENCY[$SKCOUNTCFG_BUFFS]) $SKCOUNTCFG_BUFFS = $SKCOUNTCFG_BUFFS - 1 EndIf EndFunc Func SaveBuffs() $COUNT = 1 $MAX = $SKCOUNTCFG_BUFFS $ACTIVE_BUFFS = 1 IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_UBOUND_KEY, $MAX) IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FLAG_KEY, GUICtrlRead($BUFFS_FLAG)) IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_COMBO_KEY & $COUNT, GUICtrlRead($BUFFSCOMBOKEY[$COUNT])) IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_DELAY_KEY & $COUNT, GUICtrlRead($BUFFSDELAY[$COUNT])) IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FREQUENCY_KEY & $COUNT, GUICtrlRead($BUFFSFREQUENCY[$COUNT])) Do $COUNT = $COUNT + 1 IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_COMBO_KEY & $COUNT, GUICtrlRead($BUFFSCOMBOKEY[$COUNT])) IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_DELAY_KEY & $COUNT, GUICtrlRead($BUFFSDELAY[$COUNT])) IniWrite($SOFTWARE_CONFIG, $CFG_BUFFS_ROOT_KEY, $CFG_BUFFS_FREQUENCY_KEY & $COUNT, GUICtrlRead($BUFFSFREQUENCY[$COUNT])) Until $COUNT >= $MAX MsgBox(0, "Auto-Buffs Saved", "The settings for auto-buffs are saved!") GUIDelete($FORM_BUFFS) EndFunc ;******************************************************************************** ;* Change Weapons Form Methods & Events * ;******************************************************************************** Func AddWeapon() GUISwitch($FORM_WEAPONS) $SKCOUNTCFG_WEAPONS = $SKCOUNTCFG_WEAPONS + 1 If $SKCOUNTCFG_WEAPONS >= 5 Then $SKCOUNTCFG_WEAPONS = 4 MsgBox(0, "Error", "Max Change Weapons Reached") Else $LABELWEAPONS1[$SKCOUNTCFG_WEAPONS] = GUICtrlCreateLabel("Weapon " & $SKCOUNTCFG_WEAPONS, 20, 57 + ($SKCOUNTCFG_WEAPONS - 1) * 42, 50, 20) $WEAPONSCOMBOKEY[$SKCOUNTCFG_WEAPONS] = GUICtrlCreateCombo("", 90, 55 + ($SKCOUNTCFG_WEAPONS - 1) * 42, 60, 150) GUICtrlSetData(-1, "--|{F1}|{F2}|{F3}|{F4}|{F5}|{F6}|{F7}|{F8}|1|2|3|4|5|6|!1|!2", IniRead($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_COMBO_KEY & $SKCOUNTCFG_WEAPONS, "{F1}")) EndIf EndFunc Func RemoveWeapon() GUISwitch($FORM_WEAPONS) If $SKCOUNTCFG_WEAPONS < 2 Then $SKCOUNTCFG_WEAPONS = 1 MsgBox(0, "Error", "Minimum Change Weapons Reached") Else GUICtrlDelete($WEAPONSCOMBOKEY[$SKCOUNTCFG_WEAPONS]) GUICtrlDelete($LABELWEAPONS1[$SKCOUNTCFG_WEAPONS]) $SKCOUNTCFG_WEAPONS = $SKCOUNTCFG_WEAPONS - 1 EndIf EndFunc Func SaveWeapons() $COUNT = 1 $MAX = $SKCOUNTCFG_WEAPONS $ACTIVE_WEAPONS = 0 IniWrite($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_UBOUND_KEY, $MAX) IniWrite($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_FLAG_KEY, GUICtrlRead($WEAPONS_FLAG)) IniWrite($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_DELAY_KEY, GUICtrlRead($WEAPONS_DELAY)) IniWrite($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_COMBO_KEY & $COUNT, GUICtrlRead($WEAPONSCOMBOKEY[$COUNT])) Do $COUNT = $COUNT + 1 IniWrite($SOFTWARE_CONFIG, $CFG_WEAPONS_ROOT_KEY, $CFG_WEAPONS_COMBO_KEY & $COUNT, GUICtrlRead($WEAPONSCOMBOKEY[$COUNT])) Until $COUNT >= $MAX MsgBox(0, "Change Weapons Saved", "The settings for change weapons are saved!") GUIDelete($FORM_WEAPONS) EndFunc Link to comment Share on other sites More sharing options...
goldenix Posted November 12, 2008 Share Posted November 12, 2008 if you dont have NomadMemory.au3 file in your scriptdir, give up, you cant compile it without the file.WARNING: $FORM_SKILL: possibly used before declaration.As long as its a warning it should let you compile, if instead Warning you see Error you can do this:Try to globalize all those variables under:;******************************************************************************** ;* Global Software Control Information * ;******************************************************************************** global $FORM_SKILL global $FORM_AUTOPOTREST; start addinf like this global $FORM_FLYESCAPE etc... Global $SOFTWARE_TITLE = "MHS-Bot-PW" Global $SOFTWARE_VERSION = "v2.3 Mem Custom" etc...If you get any other errors give up. My Projects:[list][*]Guide - ytube step by step tut for reading memory with autoitscript + samples[*]WinHide - tool to show hide windows, Skinned With GDI+[*]Virtualdub batch job list maker - Batch Process all files with same settings[*]Exp calc - Exp calculator for online games[*]Automated Microsoft SQL Server 2000 installer[*]Image sorter helper for IrfanView - 1 click opens img & move ur mouse to close opened img[/list] Link to comment Share on other sites More sharing options...
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