John117 Posted March 13, 2009 Share Posted March 13, 2009 (edited) Is there working method to make: #include <IE.au3> ;Line1 #include <Timers.au3> :Line2oÝ÷ غ(X¤zØb±«¢+Ø¥¹±Õ±Ðí%¹ÔÌÐì襹±Õ±ÐíQ¥µÉ̹ÔÌÐìí1¥¹ Something like VBA would do to simulate a return? Thanks Edited March 13, 2009 by Hatcheda Link to comment Share on other sites More sharing options...
AdmiralAlkex Posted March 13, 2009 Share Posted March 13, 2009 I don't know what "simulate a return" means, but having two includes on the same line seems pointless. When the script is compiled the text from the includes will basicly be copied in to your script where the #include statement is. .Some of my scripts: ShiftER, Codec-Control, Resolution switcher for HTC ShiftSome of my UDFs: SDL UDF, SetDefaultDllDirectories, Converting GDI+ Bitmap/Image to SDL Surface Link to comment Share on other sites More sharing options...
John117 Posted March 13, 2009 Author Share Posted March 13, 2009 I don't know what "simulate a return" means, but having two includes on the same line seems pointless. When the script is compiled the text from the includes will basicly be copied in to your script where the #include statement is.In VBA : behaves as a blank line or return. -like anything after it is really on its own line, but displayed differently. (grouped)It is useful for making scripts shorter were info is of the same time but does not effect the script.It helps to reduce the total lines and makes keeping up with work easier while writing it. I wasnt concerned with the includes -this is for all lines -that was just the first of my script.Thanks Link to comment Share on other sites More sharing options...
avery Posted March 13, 2009 Share Posted March 13, 2009 In VBA : behaves as a blank line or return. -like anything after it is really on its own line, but displayed differently. (grouped)It is useful for making scripts shorter were info is of the same time but does not effect the script.It helps to reduce the total lines and makes keeping up with work easier while writing it. I wasnt concerned with the includes -this is for all lines -that was just the first of my script.ThanksI know what you mean but am not sure if a method to do it.In PERL I would often put several lines on one of they were short. IE.$i++; $x+=1; if $d print "text";but in au3 we don't use end of line termination things like perl ";"If I find out a way I'll PM ya but I've wondered myself. www.abox.orgAvery HowellVisit My AutoIt Websitehttp://www.abox.org Link to comment Share on other sites More sharing options...
John117 Posted March 13, 2009 Author Share Posted March 13, 2009 ok! Thank ya! Link to comment Share on other sites More sharing options...
AdmiralAlkex Posted March 14, 2009 Share Posted March 14, 2009 In VBA : behaves as a blank line or return. -like anything after it is really on its own line, but displayed differently. (grouped)It is useful for making scripts shorter were info is of the same time but does not effect the script.It helps to reduce the total lines and makes keeping up with work easier while writing it. I wasnt concerned with the includes -this is for all lines -that was just the first of my script.ThanksYou can "group" parts of the script with #Region and #EndRegion to make it more readable in SciTE, but I am afraid that's all. .Some of my scripts: ShiftER, Codec-Control, Resolution switcher for HTC ShiftSome of my UDFs: SDL UDF, SetDefaultDllDirectories, Converting GDI+ Bitmap/Image to SDL Surface Link to comment Share on other sites More sharing options...
John117 Posted March 14, 2009 Author Share Posted March 14, 2009 Well, While I can't say that was what I was looking for, it just might be even better! :-) Thanks a ton! Link to comment Share on other sites More sharing options...
AdmiralAlkex Posted March 14, 2009 Share Posted March 14, 2009 Well, While I can't say that was what I was looking for, it just might be even better! :-) Thanks a ton!No problems mate .Some of my scripts: ShiftER, Codec-Control, Resolution switcher for HTC ShiftSome of my UDFs: SDL UDF, SetDefaultDllDirectories, Converting GDI+ Bitmap/Image to SDL Surface Link to comment Share on other sites More sharing options...
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