Rorka Posted April 13, 2009 Share Posted April 13, 2009 Right, I want to make a Tile based game in Autoit... I have been messing around with it. and here's]what ive got! The glitches are obvious. (wont walk for a start) I have uploaded a Rar file as the images are needed. THIS IS NOT COMPLETE!!!poke.rar Link to comment Share on other sites More sharing options...
exodius Posted April 13, 2009 Share Posted April 13, 2009 So first problem: $floor = GUICtrlCreatePic("C:\Users\Ashley\Desktop\poke\grass.bmp", 0, 0, 263, 173) $person = GUICtrlCreatePic("C:\Users\Ashley\Desktop\poke\Char\Charbk.gif", $Charleft, $Chartop, 32, 35)oÝ÷ Ø×vËhm殶sbb33c¶fÆö÷"ÒuT7G&Ä7&VFU2gV÷C¶w&72æ&×gV÷C²ÂÂÂ#c2Âs2¢b33c·W'6öâÒuT7G&Ä7&VFU2gV÷C´6"b3#´6&&²ævbgV÷C²Âb33c´6&ÆVgBÂb33c´6'F÷Â3"Â3R Link to comment Share on other sites More sharing options...
exodius Posted April 13, 2009 Share Posted April 13, 2009 (edited) Here's a bit of a touch-up on your work. Seems that the _IsPressed was catching both the down and up of the keypresses, so you'll want to use HotKeySet so it only catches one at a time. That and I made some improvements to your moving/sizing. expandcollapse popup#include <GUIConstants.au3> ;settings Global $GUI, $person, $person, $menuback, $Pokemonbut, $Usernamebut, $itemsbut Global $menu = 0 Global $varWindowWidth = 280 Global $varWindowHeight = 262 Global $Charleft = 0 Global $Chartop = 0 ;hotkeys HotKeySet("{enter}", "_Menu") HotKeySet("{left}", "_left") HotKeySet("{right}", "_right") HotKeySet("{up}", "_up") HotKeySet("{down}", "_down") #Region ### START Koda GUI section ### Form= $GUI = GUICreate("Pokemon game", $varWindowWidth, $varWindowHeight) $floor = GUICtrlCreatePic("grass.bmp", 0, 0, $varWindowWidth, $varWindowHeight) $person = GUICtrlCreatePic("Char\Charbk.gif", $Charleft, $Chartop, 35, 47) GUISetState(@SW_SHOW) #EndRegion ### START Koda GUI section ### Form= While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch ToolTip($Chartop & @CRLF & $Charleft & @CRLF & @CRLF & $varWindowHeight & @CRLF & $varWindowWidth, 0, 0) WEnd Func _menu() If $menu = 0 Then $menu = +1 $Pokemonbut = GUICtrlCreateButton("Pokemon", 170, 16, 75, 25, 0) $itemsbut = GUICtrlCreateButton("Items", 170, 48, 75, 25, 0) $Usernamebut = GUICtrlCreateButton(@UserName, 170, 80, 75, 25, 0) GUICtrlSetState($floor,$GUI_HIDE) GUICtrlSetState($person, $GUI_HIDE) Else $menu = 0 GUICtrlDelete($Pokemonbut) GUICtrlDelete($itemsbut) GUICtrlDelete($Usernamebut) GUICtrlSetState($floor, $GUI_SHOW) GUICtrlSetState($person, $GUI_SHOW) EndIf EndFunc ;==>_menu Func _left(); move left If $Charleft - 35 >= 0 Then $Charleft -= 35 GUICtrlSetPos($person, $Charleft, $Chartop) EndIf EndFunc ;==>_left Func _right(); move right If $Charleft + 70 <= $varWindowWidth Then $Charleft += 35 GUICtrlSetPos($person, $Charleft, $Chartop) EndIf EndFunc ;==>_right Func _up(); move up If $Chartop - 47 >= 0 Then $Chartop -= 47 GUICtrlSetPos($person, $Charleft, $Chartop) EndIf EndFunc ;==>_up Func _down(); move down If $Chartop + 94 <= $varWindowHeight Then $Chartop += 47 GUICtrlSetPos($person, $Charleft, $Chartop) EndIf EndFunc ;==>_down Edited April 13, 2009 by exodius Link to comment Share on other sites More sharing options...
Rorka Posted April 14, 2009 Author Share Posted April 14, 2009 Thank you so much... Have you ever played pokemon? I want the menu, to have that kinda style? Also, im going to make the floor be tiles. So i need to to check for the map data file! and read the map from there. Cheers... Also it was to big.... so im made it smaller. here expandcollapse popup#include <GUIConstants.au3> ;settings Global $GUI, $person, $person, $menuback, $Pokemonbut, $Usernamebut, $itemsbut Global $menu = 0 Global $varWindowWidth = 263 Global $varWindowHeight = 173 Global $Charleft = 0 Global $Chartop = 0 ;hotkeys HotKeySet("{enter}", "_Menu") HotKeySet("{left}", "_left") HotKeySet("{right}", "_right") HotKeySet("{up}", "_up") HotKeySet("{down}", "_down") #Region ### START Koda GUI section ### Form= $GUI = GUICreate("Pokemon game", $varWindowWidth, $varWindowHeight) $floor = GUICtrlCreatePic("grass.bmp", 0, 0, $varWindowWidth, $varWindowHeight) $person = GUICtrlCreatePic("Char\Charbk.gif", $Charleft, $Chartop, 30, 37) GUISetState(@SW_SHOW) #EndRegion ### START Koda GUI section ### Form= While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit EndSwitch ToolTip($Chartop & @CRLF & $Charleft & @CRLF & @CRLF & $varWindowHeight & @CRLF & $varWindowWidth, 0, 0) WEnd Func _menu() If $menu = 0 Then $menu = +1 $Pokemonbut = GUICtrlCreateButton("Pokemon", 170, 16, 75, 25, 0) $itemsbut = GUICtrlCreateButton("Items", 170, 48, 75, 25, 0) $Usernamebut = GUICtrlCreateButton(@UserName, 170, 80, 75, 25, 0) Else $menu = 0 GUICtrlDelete($Pokemonbut) GUICtrlDelete($itemsbut) GUICtrlDelete($Usernamebut) EndIf EndFunc ;==>_menu Func _left(); move left If $Charleft - 35 >= 0 Then $Charleft -= 35 GUICtrlSetPos($person, $Charleft, $Chartop) EndIf EndFunc ;==>_left Func _right(); move right If $Charleft + 70 <= $varWindowWidth Then $Charleft += 35 GUICtrlSetPos($person, $Charleft, $Chartop) EndIf EndFunc ;==>_right Func _up(); move up If $Chartop - 47 >= 0 Then $Chartop -= 47 GUICtrlSetPos($person, $Charleft, $Chartop) EndIf EndFunc ;==>_up Func _down(); move down If $Chartop + 94 <= $varWindowHeight Then $Chartop += 47 GUICtrlSetPos($person, $Charleft, $Chartop) EndIf EndFunc ;==>_down Thank you Link to comment Share on other sites More sharing options...
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