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GUICtrlSetPos, _IsPressed and trans image


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Right, I want to make a Tile based game in Autoit... I have been messing around with it. and here's]what ive got!

The glitches are obvious. (wont walk for a start)

I have uploaded a Rar file as the images are needed.

THIS IS NOT COMPLETE!!!

poke.rar

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So first problem:

$floor = GUICtrlCreatePic("C:\Users\Ashley\Desktop\poke\grass.bmp", 0, 0, 263, 173)
$person = GUICtrlCreatePic("C:\Users\Ashley\Desktop\poke\Char\Charbk.gif", $Charleft, $Chartop, 32, 35)oÝ÷ Ø×vËhm殶­sbb33c¶fÆö÷"ÒuT7G&Ä7&VFU2gV÷C¶w&72æ&×gV÷C²ÂÂÂ#c2Âs2¢b33c·W'6öâÒuT7G&Ä7&VFU2gV÷C´6"b3#´6&&²ævbgV÷C²Âb33c´6&ÆVgBÂb33c´6'F÷Â3"Â3R
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Here's a bit of a touch-up on your work. Seems that the _IsPressed was catching both the down and up of the keypresses, so you'll want to use HotKeySet so it only catches one at a time.

That and I made some improvements to your moving/sizing.

#include <GUIConstants.au3>

;settings
Global $GUI, $person, $person, $menuback, $Pokemonbut, $Usernamebut, $itemsbut
Global $menu = 0
Global $varWindowWidth = 280
Global $varWindowHeight = 262

Global $Charleft = 0
Global $Chartop = 0

;hotkeys
HotKeySet("{enter}", "_Menu")
HotKeySet("{left}", "_left")
HotKeySet("{right}", "_right")
HotKeySet("{up}", "_up")
HotKeySet("{down}", "_down")

#Region ### START Koda GUI section ### Form=
$GUI = GUICreate("Pokemon game", $varWindowWidth, $varWindowHeight)
$floor = GUICtrlCreatePic("grass.bmp", 0, 0, $varWindowWidth, $varWindowHeight)
$person = GUICtrlCreatePic("Char\Charbk.gif", $Charleft, $Chartop, 35, 47)


GUISetState(@SW_SHOW)
#EndRegion ### START Koda GUI section ### Form=

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch
    
    ToolTip($Chartop & @CRLF & $Charleft & @CRLF & @CRLF & $varWindowHeight & @CRLF & $varWindowWidth, 0, 0)
WEnd


Func _menu()
    If $menu = 0 Then
        $menu = +1
        $Pokemonbut = GUICtrlCreateButton("Pokemon", 170, 16, 75, 25, 0)
        $itemsbut = GUICtrlCreateButton("Items", 170, 48, 75, 25, 0)
        $Usernamebut = GUICtrlCreateButton(@UserName, 170, 80, 75, 25, 0)
        GUICtrlSetState($floor,$GUI_HIDE)
        GUICtrlSetState($person, $GUI_HIDE)
    Else
        $menu = 0
        GUICtrlDelete($Pokemonbut)
        GUICtrlDelete($itemsbut)
        GUICtrlDelete($Usernamebut)
        GUICtrlSetState($floor, $GUI_SHOW)
        GUICtrlSetState($person, $GUI_SHOW)
    EndIf
EndFunc   ;==>_menu


Func _left(); move left
    If $Charleft - 35 >= 0 Then
        $Charleft -= 35
        GUICtrlSetPos($person, $Charleft, $Chartop)
    EndIf
EndFunc   ;==>_left

Func _right(); move right
    If $Charleft + 70 <= $varWindowWidth Then
        $Charleft += 35
        GUICtrlSetPos($person, $Charleft, $Chartop)
    EndIf
EndFunc   ;==>_right

Func _up(); move up
    If $Chartop - 47 >= 0 Then
        $Chartop -= 47
        GUICtrlSetPos($person, $Charleft, $Chartop)
    EndIf
EndFunc   ;==>_up

Func _down(); move down
    If $Chartop + 94 <= $varWindowHeight Then
        $Chartop += 47
        GUICtrlSetPos($person, $Charleft, $Chartop)
    EndIf
EndFunc   ;==>_down
Edited by exodius
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Thank you so much...

Have you ever played pokemon? I want the menu, to have that kinda style?

Also, im going to make the floor be tiles. So i need to to check for the map data file! and read the map from there.

Cheers...

Also it was to big.... so im made it smaller.

here

#include <GUIConstants.au3>

;settings
Global $GUI, $person, $person, $menuback, $Pokemonbut, $Usernamebut, $itemsbut
Global $menu = 0
Global $varWindowWidth = 263
Global $varWindowHeight = 173

Global $Charleft = 0
Global $Chartop = 0

;hotkeys
HotKeySet("{enter}", "_Menu")
HotKeySet("{left}", "_left")
HotKeySet("{right}", "_right")
HotKeySet("{up}", "_up")
HotKeySet("{down}", "_down")

#Region ### START Koda GUI section ### Form=
$GUI = GUICreate("Pokemon game", $varWindowWidth, $varWindowHeight)
$floor = GUICtrlCreatePic("grass.bmp", 0, 0, $varWindowWidth, $varWindowHeight)
$person = GUICtrlCreatePic("Char\Charbk.gif", $Charleft, $Chartop, 30, 37)


GUISetState(@SW_SHOW)
#EndRegion ### START Koda GUI section ### Form=

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch
    
    ToolTip($Chartop & @CRLF & $Charleft & @CRLF & @CRLF & $varWindowHeight & @CRLF & $varWindowWidth, 0, 0)
WEnd


Func _menu()
    If $menu = 0 Then
        $menu = +1
        $Pokemonbut = GUICtrlCreateButton("Pokemon", 170, 16, 75, 25, 0)
        $itemsbut = GUICtrlCreateButton("Items", 170, 48, 75, 25, 0)
        $Usernamebut = GUICtrlCreateButton(@UserName, 170, 80, 75, 25, 0)
    Else
        $menu = 0
        GUICtrlDelete($Pokemonbut)
        GUICtrlDelete($itemsbut)
        GUICtrlDelete($Usernamebut)
    EndIf
EndFunc   ;==>_menu


Func _left(); move left
    If $Charleft - 35 >= 0 Then
        $Charleft -= 35
        GUICtrlSetPos($person, $Charleft, $Chartop)
    EndIf
EndFunc   ;==>_left

Func _right(); move right
    If $Charleft + 70 <= $varWindowWidth Then
        $Charleft += 35
        GUICtrlSetPos($person, $Charleft, $Chartop)
    EndIf
EndFunc   ;==>_right

Func _up(); move up
    If $Chartop - 47 >= 0 Then
        $Chartop -= 47
        GUICtrlSetPos($person, $Charleft, $Chartop)
    EndIf
EndFunc   ;==>_up

Func _down(); move down
    If $Chartop + 94 <= $varWindowHeight Then
        $Chartop += 47
        GUICtrlSetPos($person, $Charleft, $Chartop)
    EndIf
EndFunc   ;==>_down

Thank you

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