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MYSTxt telnet game in AutoIt


james3mg
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I'm developing a game that's basically Myst in a text-based game form. Well, actually, that's exactly what it is. Just for fun. ;)

It's written all in AutoIt, and I decided the best way to do it was to use telnet technology. So I developed a script that served as a telnet server and game engine all in one. I've gotten far enough to realize it needs some serious retooling (probably about 70% of the way through the main Myst island puzzles). But it's playable, so what I'm interested in at this point while I redo the engine/syntax stuff is some testers to give it a go. I've built in some error catching, so when someone tries something that's not supported, it will log what they tried on the server...that way I can look for things I'm missing and end up with as complete a game as possible.

So, if that sounds interesting or you just want to help me out ^_^ please point your telnet clients at mystxt.no-ip.org and kick the tires!

I'll upload the source if someone wants to take a look...but it's bad. Really, really bad. So I'm not going to do it unless someone asks :( Even then, maybe I'll just pm it to them

Edit: I've already got a number of requests for the source, so here it is:

http://www.mediafire.com/?25mkztz4ii2

Please understand though...I'm not proud of what this has become. It's got inconsistent (and stupid-dense) syntax for the game-specific data (the actual definition of rooms and actions), and just has functions and loops scattered about and glued in wherever I found a condition that wasn't met in my original engine capabilities...it's not pretty. I'm working out how I want my new one to work, so it's powerful and flexible enough to contain most of what such a game might need, so that it could theroetically run any game built for it. So be nice to me, and don't tell me how messy and scattered everything is :D

Thanks for the feedback!

Edited by james3mg
"There are 10 types of people in this world - those who can read binary, and those who can't.""We've heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true." ~Robert Wilensky0101101 1001010 1100001 1101101 1100101 1110011 0110011 1001101 10001110000101 0000111 0001000 0001110 0001101 0010010 1010110 0100001 1101110
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Although I have never really got into playing MUD's i must say this is really good so far I would love to test further but i have to get off to work... Just wanted to say GOOD WORK!

[quote name='PsaltyDS' post='635433' date='Jan 27 2009, 07:04 AM']Larry is a mass murderer?! It's always the quiet, clean cut, bald guys... [/quote]

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Although I have never really got into playing MUD's i must say this is really good so far I would love to test further but i have to get off to work... Just wanted to say GOOD WORK!

hey, thanks! :)
"There are 10 types of people in this world - those who can read binary, and those who can't.""We've heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true." ~Robert Wilensky0101101 1001010 1100001 1101101 1100101 1110011 0110011 1001101 10001110000101 0000111 0001000 0001110 0001101 0010010 1010110 0100001 1101110
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Very nice James. I've also been secretly working on a MUD-type server in AutoIt, off and on for awhile. One was posted here not too long ago.

I was wondering how you did some of your stuff. I'd love to compare strategies for how you did the Telnet protocol.

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I would actually be a little interested in seeing the code for it if your willing to release it.

[quote name='PsaltyDS' post='635433' date='Jan 27 2009, 07:04 AM']Larry is a mass murderer?! It's always the quiet, clean cut, bald guys... [/quote]

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See the OP :)

"There are 10 types of people in this world - those who can read binary, and those who can't.""We've heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true." ~Robert Wilensky0101101 1001010 1100001 1101101 1100101 1110011 0110011 1001101 10001110000101 0000111 0001000 0001110 0001101 0010010 1010110 0100001 1101110
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  • 4 months later...

wow, i was perusing the forums for telnet servers, to compare the methods i used with my telnet BBS im working on with others' servers and this came up, and i must say, although the 500+ lines of game data is a little intimidating to look at lol, this is very cool, and takes me back to a simpler time in computer games, combining both MUD and Myst...this definately earned +100 awesome points :)

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