• ### Similar Content

• By Chimp
After watching this movie (https://www.youtube.com/watch?v=cPiDHXtM0VA) I wanted to try the test to see how much i could compete with that chimpanzee so i created this script.
well, actually passing that test is a lot harder than it sounds. With the difficulty set to seven numbers and a display time of one second, I can only remember 2 or 3 numbers ... (what a disappointment)
I can only do better if I reduce the slider to 5 numbers and increase the storage time to 2 seconds (the easyest level), a very poor performance. That chimpanzee is great.
The script offers you a sequence of 10 random quizzes. At the end it gives you the percentage of your "level". The chimpanzee resolves on average 8 out of 10 (80%), so you can compare your performance to that of the chimpanzee.
How to play:
Run the script. At the beginning there are 2 sliders at the bottom of the screen where you can set the difficulty level by varying the memorization time and the amount of numbers to memorize as you like. After setting the difficulty, click the circle on the bottom left to get started. after the first move the sliders are no longer displayed until the next game, (the game lasts 10 attempts, there is a progress bar at the bottom of the screen to see where you are) between one test and the other of the ten, click on the circle to move on to the next test have fun.
(here a related interesting video: https://www.youtube.com/watch?v=ktkjUjcZid0 )
• By Barney
From MiniMax to Machine Learning ... Tic Tac Toe is a good game for studying AI algorithm because it's simple!
I use Tabular Q Learning to implement this game, Every time a game finished, it will use the Q function to update
the score of each steps it played.
Q(S,A) = Q(S,A) + α ∗ (γ ∗ maxaQ(S′,a) − Q(S,A))
S being the current state, A the current action, S′ the state after doing A, α being the learning rate, γ being the
discount factor,  and maxaQ(S′,a) the highest Q value of any move in the next state S′, i.e. the Q value of the best
move in the following state.
It's funny to see that it plays better and better. That's why people were charmed by Machine Learning!
Thank you!

• By Dan_555
Hi, this is a Nonogram Game.
It is compiled for windows in 32bit (64bit does not work as intended!), sourcecode in v3.3.14.5, icon and the required ini file with more than 100 puzzles.
The Game has an built-in Editor, and can generate random playfields.
• By Barney
Hi guys, I just finished a Connect 4 game by using MiniMax with Alpha Beta Pruning. I haven't written a program for a long time, but writing an
AI program is always funny! I have to learn how the algorithm works and try to optimize the code to run faster. Let's play and have fun!

Oops, I lost the game ...
Thanks guys!
• By UEZ
This project has been discontinued!

Here a small tool I wrote to update my Sysinternal tools collection without the need to download always the whole package or visiting the site to check for updates. I know that there are several tools available (also some tools written in AutoIt) but here another one for the collection. It was good exercise for me to code it.

Some files from the live web site cannot be downloaded although they are visible!

-=> Requires AutoIt version 3.3.13.20 or higher / tested on Win8.1 real machine and some VMs: Win7 / Vista / Win10

Compiled exe only: @MediaFire

Just select the Sysinternal Tools folder or create one and press the synchronize button to download the selected items. Click on AutoIt label (near to left upper corner) to open menu.

Special thanks to LarsJ, Melba23 and mesale0077 for their help.

I've still some ideas to implement which are more gimmick related, so it is not finished yet...

Please report any bug or if you have any suggestions.

The language of the tool tip from each of the executable in the left list view were automatically created using Google translator and weren't checked for correctness.

Br,
UEZ
×

• Wiki

• Back

• #### Beta

• Git
• FAQ
• Our Picks
×
• Create New...