Skrip Posted May 29, 2009 Share Posted May 29, 2009 Using _Protect, I am no longer able to see the original 'Numbah:' that the arg inputs with a memory editor. As I never know the actual number that is in memory. So, If I change line 20 from the Random() to 1, Numbah will always show 1 to the user, but if I search 1 in a program like cheat engine - it will not come up. As I would have to know the number in memory - not just what is being displayed. If line 20 is 1 then an example of the console: Actual Numbah: 24 (Seed:23) Displaying: 1 Actual Numbah: 13 (Seed:12) Displaying: 1 Actual Numbah: 2 (Seed:1) Displaying: 1 Actual Numbah: 28 (Seed:27) Displaying: 1 Actual Numbah: 7 (Seed:6) Displaying: 1 Actual Numbah: 7 (Seed:6) Displaying: 1 Actual Numbah: 2 (Seed:1) Displaying: 1You would need to find the Actual Numbah each time. Give it a shot! Let me know if you need further explaination. #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> $Var = 0 #Region ### START Koda GUI section ### Form= $Form1 = GUICreate("", 211, 108, 193, 125) $Button1 = GUICtrlCreateButton("Change!", 24, 56, 161, 33, 0) $Label1 = GUICtrlCreateLabel("Numbah: " & $Var, 24, 8, 150, 17) ;~ $Label2 = GUICtrlCreateLabel("Actual Numbah: " & $Var, 24, 32, 150, 17) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $Button1 GUICtrlSetData($Label1, _Protect(Random(1, 15, 1))) EndSwitch WEnd Func _Protect($AVar) Local $ASeed, $Adebug = 1 $ASeed = Random(1, Random(2, 99, 1), 1); Generates random seed. $AVar = $AVar + $ASeed; Hides the original value by adding the seed to it If $Adebug = 1 Then ConsoleWrite("Actual Numbah: " & $AVar & " (Seed:" & $ASeed & ")" & @CRLF); Shows actual var and seed (when debug is on) Return "Numbah: " & $AVar - $ASeed; returns original value - from new source EndFunc [left][sub]We're trapped in the belly of this horrible machine.[/sub][sup]And the machine is bleeding to death...[/sup][sup][/sup][/left] Link to comment Share on other sites More sharing options...
Pain Posted May 29, 2009 Share Posted May 29, 2009 I've seen this method in AS3 before. A good way to block for example CheatEngine or other memory scanners. Nice to see it in AutoIt but AutoIt has same problem as flash files, they can easily be decompiled. Link to comment Share on other sites More sharing options...
Skrip Posted May 29, 2009 Author Share Posted May 29, 2009 I've seen this method in AS3 before. A good way to block for example CheatEngine or other memory scanners. Nice to see it in AutoIt but AutoIt has same problem as flash files, they can easily be decompiled. Yeah...that's one issue I can't fix. [left][sub]We're trapped in the belly of this horrible machine.[/sub][sup]And the machine is bleeding to death...[/sup][sup][/sup][/left] Link to comment Share on other sites More sharing options...
legend Posted May 19, 2013 Share Posted May 19, 2013 I know this is a old thread, but if anyone knows, whats really the purpose of this, it generates a random number, how would that protect anything. Link to comment Share on other sites More sharing options...
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