Elku Posted June 21, 2009 Share Posted June 21, 2009 Ok, so I've been making a timing software for a game called Lord of the Rings online. The initial big issue was the UI did not show timer on debuffs/buffs that you applied, and the only way to see them is to hover your mouse over every single one of them (quite bothersome if you ask me). So I made this thing that will basically show a tooltip in the top left corner showing me what buffs/debuffs and how long before they run out. Problems I have got: It's a 3D game in fullscreen, I've used several autoit programs from other people in the past that still managed to show a tooltip even if it was such a game. So is there any settings? Link to comment Share on other sites More sharing options...
Inverted Posted June 21, 2009 Share Posted June 21, 2009 Hmm, I did a quick test with : While 1 ToolTip("TESTTESTTEST",200,200) WEnd I ran a game and the Tooltip is flickering. This is your problem, right ? Link to comment Share on other sites More sharing options...
Elku Posted June 21, 2009 Author Share Posted June 21, 2009 (edited) Hmm, I did a quick test with : While 1 ToolTip("TESTTESTTEST",200,200) WEnd I ran a game and the Tooltip is flickering. This is your problem, right ? Exactly, it flickers if I either move my mouse over it or every time it refreshes Sample of my Flurry time function: $Timer = 30 While $Timer > 0 $FlurryAnnounce = "Flurry ends in: "&$Timer ToolTip($FlurryAnnounce,0,0) $Timer = $Timer-1 sleep(1000) WEnd ToolTip("Flurry has ended.") Sleep(15000) Tooltip("") Edited June 21, 2009 by Elku Link to comment Share on other sites More sharing options...
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