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playlet
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playlet,

A bit of searching and a lot of playing about have produced this. Credit to MikeOsdx and GaryFrost for the original code that I have massaged a bit.

#include <GuiConstantsEx.au3>
#include <WindowsConstants.au3>

$hGUI1 = GUICreate ("Test1", 150, 100, -1, -1)
GUISetState()

; Get position of GUI1 and set GUI2 coords
$aPos1  = WinGetPos($hGUI1)
$iX1 = $aPos1[0]
$iY1 = $aPos1[1]
$iX2 = $iX1 + 156
$iY2 = $iY1

$hGUI2 = GUICreate ("Test2", 150, 100, $iX2, $iY2)
GUISetState()

;Register move event
GUIRegisterMsg($WM_MOVE, "MY_WM_MOVE")

; Set dock flag
$Dock = 2

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch

WEnd

Func MY_WM_MOVE($hWnd, $iMsg, $wParam, $lParam)
    #forceref $hWnd, $iMsg, $wParam, $lParam
    If ($hWnd = $hGUI1) Or ($hWnd = $hGUI2) Then
        _SynchroGUIs($hGUI1, $hGUI2, $Dock, $iX1, $iX2, $iY1, $iY2)
    EndIf
    Return $GUI_RUNDEFMSG
EndFunc  ;==>MY_WM_MOVE

Func _SynchroGUIs(ByRef $GUI1, ByRef $GUI2, ByRef $Dock, ByRef $iX1, ByRef $iX2, ByRef $iY1, ByRef $iY2)

    Local $aPos1 = WinGetPos($GUI1)
    Local $aPos2 = WinGetPos($GUI2)

    If (($aPos1[0] <> $iX1 Or $aPos1[1] <> $iY1) And BitAND(WinGetState($GUI1), 2) Or $Dock = 2) Then
        $iX1 = $aPos1[0]
        $iY1 = $aPos1[1]
        $iX2 = $aPos1[2] + $iX1
        $iY2 = $iY1
        WinMove($GUI2, "", $iX2, $iY2);, $aPos2[2], $aPos1[3])
        $Dock = 1
    ElseIf (($aPos2[0] <> $iX2 Or $aPos2[1] <> $iY2) And BitAND(WinGetState($GUI2), 2)) Then
        $iX2 = $aPos2[0]
        $iY2 = $aPos2[1]
        $iX1 = $aPos2[0] - $aPos1[2]
        $iY1 = $iY2
        WinMove($GUI1, "", $iX1, $iY1);, $aPos1[2], $aPos2[3])
    ElseIf ($aPos1[0] <> $iX1 Or $aPos1[1] <> $iY1) And BitAND(WinGetState($GUI1), 16) Then
        WinSetState($GUI2, "", @SW_MINIMIZE)
    ElseIf ($aPos2[0] <> $iX2 Or $aPos2[1] <> $iY2) And BitAND(WinGetState($GUI2), 16) Then
        WinSetState($GUI1, "", @SW_MINIMIZE)
    ElseIf ($aPos1[0] <> $iX1 Or $aPos1[1] <> $iY1) And BitAND(WinGetState($GUI1), 2) Then
        WinSetState($GUI2, "", @SW_RESTORE)
    ElseIf ($aPos2[0] <> $iX2 Or $aPos2[1] <> $iY2) And BitAND(WinGetState($GUI2), 2) Then
        WinSetState($GUI1, "", @SW_RESTORE)

    EndIf
EndFunc  ;==>_SynchroGUIs

I hope this is what you wanted.

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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