| 1 | ResultType Line::ImageSearch(int aLeft, int aTop, int aRight, int aBottom, char *aImageFile)
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| 2 | // Author: ImageSearch was created by Aurelian Maga.
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| 3 | {
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| 4 | // Many of the following sections are similar to those in PixelSearch(), so they should be
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| 5 | // maintained together.
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| 6 | Var *output_var_x = ARGVAR1; // Ok if NULL. RAW wouldn't be safe because load-time validation actually
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| 7 | Var *output_var_y = ARGVAR2; // requires a minimum of zero parameters so that the output-vars can be optional. Also:
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| 8 | // Load-time validation has ensured that these are valid output variables (e.g. not built-in vars).
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| 9 |
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| 10 | // Set default results, both ErrorLevel and output variables, in case of early return:
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| 11 | g_ErrorLevel->Assign(ERRORLEVEL_ERROR2); // 2 means error other than "image not found".
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| 12 | if (output_var_x)
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| 13 | output_var_x->Assign(); // Init to empty string regardless of whether we succeed here.
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| 14 | if (output_var_y)
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| 15 | output_var_y->Assign(); // Same.
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| 16 |
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| 17 | RECT rect = {0}; // Set default (for CoordMode == "screen").
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| 18 | if (!(g->CoordMode & COORD_MODE_PIXEL)) // Using relative vs. screen coordinates.
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| 19 | {
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| 20 | if (!GetWindowRect(GetForegroundWindow(), &rect))
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| 21 | return OK; // Let ErrorLevel tell the story.
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| 22 | aLeft += rect.left;
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| 23 | aTop += rect.top;
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| 24 | aRight += rect.left; // Add left vs. right because we're adjusting based on the position of the window.
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| 25 | aBottom += rect.top; // Same.
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| 26 | }
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| 27 |
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| 28 | // Options are done as asterisk+option to permit future expansion.
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| 29 | // Set defaults to be possibly overridden by any specified options:
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| 30 | int aVariation = 0; // This is named aVariation vs. variation for use with the SET_COLOR_RANGE macro.
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| 31 | COLORREF trans_color = CLR_NONE; // The default must be a value that can't occur naturally in an image.
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| 32 | int icon_number = 0; // Zero means "load icon or bitmap (doesn't matter)".
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| 33 | int width = 0, height = 0;
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| 34 | // For icons, override the default to be 16x16 because that is what is sought 99% of the time.
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| 35 | // This new default can be overridden by explicitly specifying w0 h0:
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| 36 | char *cp = strrchr(aImageFile, '.');
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| 37 | if (cp)
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| 38 | {
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| 39 | ++cp;
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| 40 | if (!(stricmp(cp, "ico") && stricmp(cp, "exe") && stricmp(cp, "dll")))
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| 41 | width = GetSystemMetrics(SM_CXSMICON), height = GetSystemMetrics(SM_CYSMICON);
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| 42 | }
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| 43 |
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| 44 | char color_name[32], *dp;
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| 45 | cp = omit_leading_whitespace(aImageFile); // But don't alter aImageFile yet in case it contains literal whitespace we want to retain.
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| 46 | while (*cp == '*')
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| 47 | {
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| 48 | ++cp;
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| 49 | switch (toupper(*cp))
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| 50 | {
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| 51 | case 'W': width = ATOI(cp + 1); break;
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| 52 | case 'H': height = ATOI(cp + 1); break;
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| 53 | default:
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| 54 | if (!strnicmp(cp, "Icon", 4))
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| 55 | {
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| 56 | cp += 4; // Now it's the character after the word.
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| 57 | icon_number = ATOI(cp); // LoadPicture() correctly handles any negative value.
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| 58 | }
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| 59 | else if (!strnicmp(cp, "Trans", 5))
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| 60 | {
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| 61 | cp += 5; // Now it's the character after the word.
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| 62 | // Isolate the color name/number for ColorNameToBGR():
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| 63 | strlcpy(color_name, cp, sizeof(color_name));
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| 64 | if (dp = StrChrAny(color_name, " \t")) // Find space or tab, if any.
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| 65 | *dp = '\0';
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| 66 | // Fix for v1.0.44.10: Treat trans_color as containing an RGB value (not BGR) so that it matches
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| 67 | // the documented behavior. In older versions, a specified color like "TransYellow" was wrong in
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| 68 | // every way (inverted) and a specified numeric color like "Trans0xFFFFAA" was treated as BGR vs. RGB.
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| 69 | trans_color = ColorNameToBGR(color_name);
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| 70 | if (trans_color == CLR_NONE) // A matching color name was not found, so assume it's in hex format.
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| 71 | // It seems strtol() automatically handles the optional leading "0x" if present:
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| 72 | trans_color = strtol(color_name, NULL, 16);
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| 73 | // if color_name did not contain something hex-numeric, black (0x00) will be assumed,
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| 74 | // which seems okay given how rare such a problem would be.
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| 75 | else
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| 76 | trans_color = bgr_to_rgb(trans_color); // v1.0.44.10: See fix/comment above.
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| 77 |
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| 78 | }
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| 79 | else // Assume it's a number since that's the only other asterisk-option.
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| 80 | {
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| 81 | aVariation = ATOI(cp); // Seems okay to support hex via ATOI because the space after the number is documented as being mandatory.
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| 82 | if (aVariation < 0)
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| 83 | aVariation = 0;
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| 84 | if (aVariation > 255)
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| 85 | aVariation = 255;
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| 86 | // Note: because it's possible for filenames to start with a space (even though Explorer itself
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| 87 | // won't let you create them that way), allow exactly one space between end of option and the
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| 88 | // filename itself:
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| 89 | }
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| 90 | } // switch()
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| 91 | if ( !(cp = StrChrAny(cp, " \t")) ) // Find the first space or tab after the option.
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| 92 | return OK; // Bad option/format. Let ErrorLevel tell the story.
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| 93 | // Now it's the space or tab (if there is one) after the option letter. Advance by exactly one character
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| 94 | // because only one space or tab is considered the delimiter. Any others are considered to be part of the
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| 95 | // filename (though some or all OSes might simply ignore them or tolerate them as first-try match criteria).
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| 96 | aImageFile = ++cp; // This should now point to another asterisk or the filename itself.
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| 97 | // Above also serves to reset the filename to omit the option string whenever at least one asterisk-option is present.
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| 98 | cp = omit_leading_whitespace(cp); // This is done to make it more tolerant of having more than one space/tab between options.
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| 99 | }
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| 100 |
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| 101 | // Update: Transparency is now supported in icons by using the icon's mask. In addition, an attempt
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| 102 | // is made to support transparency in GIF, PNG, and possibly TIF files via the *Trans option, which
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| 103 | // assumes that one color in the image is transparent. In GIFs not loaded via GDIPlus, the transparent
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| 104 | // color might always been seen as pure white, but when GDIPlus is used, it's probably always black
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| 105 | // like it is in PNG -- however, this will not relied upon, at least not until confirmed.
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| 106 | // OLDER/OBSOLETE comment kept for background:
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| 107 | // For now, images that can't be loaded as bitmaps (icons and cursors) are not supported because most
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| 108 | // icons have a transparent background or color present, which the image search routine here is
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| 109 | // probably not equipped to handle (since the transparent color, when shown, typically reveals the
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| 110 | // color of whatever is behind it; thus screen pixel color won't match image's pixel color).
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| 111 | // So currently, only BMP and GIF seem to work reliably, though some of the other GDIPlus-supported
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| 112 | // formats might work too.
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| 113 | int image_type;
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| 114 | HBITMAP hbitmap_image = LoadPicture(aImageFile, width, height, image_type, icon_number, false);
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| 115 | // The comment marked OBSOLETE below is no longer true because the elimination of the high-byte via
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| 116 | // 0x00FFFFFF seems to have fixed it. But "true" is still not passed because that should increase
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| 117 | // consistency when GIF/BMP/ICO files are used by a script on both Win9x and other OSs (since the
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| 118 | // same loading method would be used via "false" for these formats across all OSes).
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| 119 | // OBSOLETE: Must not pass "true" with the above because that causes bitmaps and gifs to be not found
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| 120 | // by the search. In other words, nothing works. Obsolete comment: Pass "true" so that an attempt
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| 121 | // will be made to load icons as bitmaps if GDIPlus is available.
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| 122 | if (!hbitmap_image)
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| 123 | return OK; // Let ErrorLevel tell the story.
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| 124 |
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| 125 | HDC hdc = GetDC(NULL);
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| 126 | if (!hdc)
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| 127 | {
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| 128 | DeleteObject(hbitmap_image);
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| 129 | return OK; // Let ErrorLevel tell the story.
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| 130 | }
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| 131 |
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| 132 | // From this point on, "goto end" will assume hdc and hbitmap_image are non-NULL, but that the below
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| 133 | // might still be NULL. Therefore, all of the following must be initialized so that the "end"
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| 134 | // label can detect them:
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| 135 | HDC sdc = NULL;
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| 136 | HBITMAP hbitmap_screen = NULL;
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| 137 | LPCOLORREF image_pixel = NULL, screen_pixel = NULL, image_mask = NULL;
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| 138 | HGDIOBJ sdc_orig_select = NULL;
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| 139 | bool found = false; // Must init here for use by "goto end".
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| 140 |
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| 141 | bool image_is_16bit;
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| 142 | LONG image_width, image_height;
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| 143 |
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| 144 | if (image_type == IMAGE_ICON)
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| 145 | {
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| 146 | // Must be done prior to IconToBitmap() since it deletes (HICON)hbitmap_image:
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| 147 | ICONINFO ii;
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| 148 | if (GetIconInfo((HICON)hbitmap_image, &ii))
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| 149 | {
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| 150 | // If the icon is monochrome (black and white), ii.hbmMask will contain twice as many pixels as
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| 151 | // are actually in the icon. But since the top half of the pixels are the AND-mask, it seems
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| 152 | // okay to get all the pixels given the rarity of monochrome icons. This scenario should be
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| 153 | // handled properly because: 1) the variables image_height and image_width will be overridden
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| 154 | // further below with the correct icon dimensions; 2) Only the first half of the pixels within
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| 155 | // the image_mask array will actually be referenced by the transparency checker in the loops,
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| 156 | // and that first half is the AND-mask, which is the transparency part that is needed. The
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| 157 | // second half, the XOR part, is not needed and thus ignored. Also note that if width/height
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| 158 | // required the icon to be scaled, LoadPicture() has already done that directly to the icon,
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| 159 | // so ii.hbmMask should already be scaled to match the size of the bitmap created later below.
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| 160 | image_mask = getbits(ii.hbmMask, hdc, image_width, image_height, image_is_16bit, 1);
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| 161 | DeleteObject(ii.hbmColor); // DeleteObject() probably handles NULL okay since few MSDN/other examples ever check for NULL.
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| 162 | DeleteObject(ii.hbmMask);
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| 163 | }
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| 164 | if ( !(hbitmap_image = IconToBitmap((HICON)hbitmap_image, true)) )
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| 165 | return OK; // Let ErrorLevel tell the story.
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| 166 | }
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| 167 |
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| 168 | if ( !(image_pixel = getbits(hbitmap_image, hdc, image_width, image_height, image_is_16bit)) )
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| 169 | goto end;
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| 170 |
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| 171 | // Create an empty bitmap to hold all the pixels currently visible on the screen that lie within the search area:
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| 172 | int search_width = aRight - aLeft + 1;
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| 173 | int search_height = aBottom - aTop + 1;
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| 174 | if ( !(sdc = CreateCompatibleDC(hdc)) || !(hbitmap_screen = CreateCompatibleBitmap(hdc, search_width, search_height)) )
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| 175 | goto end;
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| 176 |
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| 177 | if ( !(sdc_orig_select = SelectObject(sdc, hbitmap_screen)) )
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| 178 | goto end;
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| 179 |
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| 180 | // Copy the pixels in the search-area of the screen into the DC to be searched:
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| 181 | if ( !(BitBlt(sdc, 0, 0, search_width, search_height, hdc, aLeft, aTop, SRCCOPY)) )
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| 182 | goto end;
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| 183 |
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| 184 | LONG screen_width, screen_height;
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| 185 | bool screen_is_16bit;
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| 186 | if ( !(screen_pixel = getbits(hbitmap_screen, sdc, screen_width, screen_height, screen_is_16bit)) )
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| 187 | goto end;
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| 188 |
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| 189 | LONG image_pixel_count = image_width * image_height;
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| 190 | LONG screen_pixel_count = screen_width * screen_height;
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| 191 | int i, j, k, x, y; // Declaring as "register" makes no performance difference with current compiler, so let the compiler choose which should be registers.
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| 192 |
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| 193 | // If either is 16-bit, convert *both* to the 16-bit-compatible 32-bit format:
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| 194 | if (image_is_16bit || screen_is_16bit)
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| 195 | {
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| 196 | if (trans_color != CLR_NONE)
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| 197 | trans_color &= 0x00F8F8F8; // Convert indicated trans-color to be compatible with the conversion below.
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| 198 | for (i = 0; i < screen_pixel_count; ++i)
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| 199 | screen_pixel[i] &= 0x00F8F8F8; // Highest order byte must be masked to zero for consistency with use of 0x00FFFFFF below.
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| 200 | for (i = 0; i < image_pixel_count; ++i)
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| 201 | image_pixel[i] &= 0x00F8F8F8; // Same.
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| 202 | }
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| 203 |
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| 204 | // v1.0.44.03: The below is now done even for variation>0 mode so its results are consistent with those of
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| 205 | // non-variation mode. This is relied upon by variation=0 mode but now also by the following line in the
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| 206 | // variation>0 section:
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| 207 | // || image_pixel[j] == trans_color
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| 208 | // Without this change, there are cases where variation=0 would find a match but a higher variation
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| 209 | // (for the same search) wouldn't.
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| 210 | for (i = 0; i < image_pixel_count; ++i)
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| 211 | image_pixel[i] &= 0x00FFFFFF;
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| 212 |
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| 213 | // Search the specified region for the first occurrence of the image:
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| 214 | if (aVariation < 1) // Caller wants an exact match.
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| 215 | {
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| 216 | // Concerning the following use of 0x00FFFFFF, the use of 0x00F8F8F8 above is related (both have high order byte 00).
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| 217 | // The following needs to be done only when shades-of-variation mode isn't in effect because
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| 218 | // shades-of-variation mode ignores the high-order byte due to its use of macros such as GetRValue().
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| 219 | // This transformation incurs about a 15% performance decrease (percentage is fairly constant since
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| 220 | // it is proportional to the search-region size, which tends to be much larger than the search-image and
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| 221 | // is therefore the primary determination of how long the loops take). But it definitely helps find images
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| 222 | // more successfully in some cases. For example, if a PNG file is displayed in a GUI window, this
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| 223 | // transformation allows certain bitmap search-images to be found via variation==0 when they otherwise
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| 224 | // would require variation==1 (possibly the variation==1 success is just a side-effect of it
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| 225 | // ignoring the high-order byte -- maybe a much higher variation would be needed if the high
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| 226 | // order byte were also subject to the same shades-of-variation analysis as the other three bytes [RGB]).
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| 227 | for (i = 0; i < screen_pixel_count; ++i)
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| 228 | screen_pixel[i] &= 0x00FFFFFF;
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| 229 |
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| 230 | for (i = 0; i < screen_pixel_count; ++i)
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| 231 | {
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| 232 | // Unlike the variation-loop, the following one uses a first-pixel optimization to boost performance
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| 233 | // by about 10% because it's only 3 extra comparisons and exact-match mode is probably used more often.
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| 234 | // Before even checking whether the other adjacent pixels in the region match the image, ensure
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| 235 | // the image does not extend past the right or bottom edges of the current part of the search region.
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| 236 | // This is done for performance but more importantly to prevent partial matches at the edges of the
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| 237 | // search region from being considered complete matches.
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| 238 | // The following check is ordered for short-circuit performance. In addition, image_mask, if
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| 239 | // non-NULL, is used to determine which pixels are transparent within the image and thus should
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| 240 | // match any color on the screen.
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| 241 | if ((screen_pixel[i] == image_pixel[0] // A screen pixel has been found that matches the image's first pixel.
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| 242 | || image_mask && image_mask[0] // Or: It's an icon's transparent pixel, which matches any color.
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| 243 | || image_pixel[0] == trans_color) // This should be okay even if trans_color==CLR_NONE, since CLR_NONE should never occur naturally in the image.
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| 244 | && image_height <= screen_height - i/screen_width // Image is short enough to fit in the remaining rows of the search region.
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| 245 | && image_width <= screen_width - i%screen_width) // Image is narrow enough not to exceed the right-side boundary of the search region.
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| 246 | {
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| 247 | // Check if this candidate region -- which is a subset of the search region whose height and width
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| 248 | // matches that of the image -- is a pixel-for-pixel match of the image.
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| 249 | for (found = true, x = 0, y = 0, j = 0, k = i; j < image_pixel_count; ++j)
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| 250 | {
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| 251 | if (!(found = (screen_pixel[k] == image_pixel[j] // At least one pixel doesn't match, so this candidate is discarded.
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| 252 | || image_mask && image_mask[j] // Or: It's an icon's transparent pixel, which matches any color.
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| 253 | || image_pixel[j] == trans_color))) // This should be okay even if trans_color==CLR_NONE, since CLR none should never occur naturally in the image.
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| 254 | break;
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| 255 | if (++x < image_width) // We're still within the same row of the image, so just move on to the next screen pixel.
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| 256 | ++k;
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| 257 | else // We're starting a new row of the image.
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| 258 | {
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| 259 | x = 0; // Return to the leftmost column of the image.
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| 260 | ++y; // Move one row downward in the image.
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| 261 | // Move to the next row within the current-candiate region (not the entire search region).
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| 262 | // This is done by moving vertically downward from "i" (which is the upper-left pixel of the
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| 263 | // current-candidate region) by "y" rows.
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| 264 | k = i + y*screen_width; // Verified correct.
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| 265 | }
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| 266 | }
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| 267 | if (found) // Complete match found.
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| 268 | break;
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| 269 | }
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| 270 | }
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| 271 | }
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| 272 | else // Allow colors to vary by aVariation shades; i.e. approximate match is okay.
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| 273 | {
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| 274 | // The following section is part of the first-pixel-check optimization that improves performance by
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| 275 | // 15% or more depending on where and whether a match is found. This section and one the follows
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| 276 | // later is commented out to reduce code size.
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| 277 | // Set high/low range for the first pixel of the image since it is the pixel most often checked
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| 278 | // (i.e. for performance).
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| 279 | //BYTE search_red1 = GetBValue(image_pixel[0]); // Because it's RGB vs. BGR, the B value is fetched, not R (though it doesn't matter as long as everything is internally consistent here).
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| 280 | //BYTE search_green1 = GetGValue(image_pixel[0]);
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| 281 | //BYTE search_blue1 = GetRValue(image_pixel[0]); // Same comment as above.
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| 282 | //BYTE red_low1 = (aVariation > search_red1) ? 0 : search_red1 - aVariation;
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| 283 | //BYTE green_low1 = (aVariation > search_green1) ? 0 : search_green1 - aVariation;
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| 284 | //BYTE blue_low1 = (aVariation > search_blue1) ? 0 : search_blue1 - aVariation;
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| 285 | //BYTE red_high1 = (aVariation > 0xFF - search_red1) ? 0xFF : search_red1 + aVariation;
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| 286 | //BYTE green_high1 = (aVariation > 0xFF - search_green1) ? 0xFF : search_green1 + aVariation;
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| 287 | //BYTE blue_high1 = (aVariation > 0xFF - search_blue1) ? 0xFF : search_blue1 + aVariation;
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| 288 | // Above relies on the fact that the 16-bit conversion higher above was already done because like
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| 289 | // in PixelSearch, it seems more appropriate to do the 16-bit conversion prior to setting the range
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| 290 | // of high and low colors (vs. than applying 0xF8 to each of the high/low values individually).
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| 291 |
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| 292 | BYTE red, green, blue;
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| 293 | BYTE search_red, search_green, search_blue;
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| 294 | BYTE red_low, green_low, blue_low, red_high, green_high, blue_high;
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| 295 |
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| 296 | // The following loop is very similar to its counterpart above that finds an exact match, so maintain
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| 297 | // them together and see above for more detailed comments about it.
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| 298 | for (i = 0; i < screen_pixel_count; ++i)
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| 299 | {
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| 300 | // The following is commented out to trade code size reduction for performance (see comment above).
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| 301 | //red = GetBValue(screen_pixel[i]); // Because it's RGB vs. BGR, the B value is fetched, not R (though it doesn't matter as long as everything is internally consistent here).
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| 302 | //green = GetGValue(screen_pixel[i]);
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| 303 | //blue = GetRValue(screen_pixel[i]);
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| 304 | //if ((red >= red_low1 && red <= red_high1
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| 305 | // && green >= green_low1 && green <= green_high1
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| 306 | // && blue >= blue_low1 && blue <= blue_high1 // All three color components are a match, so this screen pixel matches the image's first pixel.
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| 307 | // || image_mask && image_mask[0] // Or: It's an icon's transparent pixel, which matches any color.
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| 308 | // || image_pixel[0] == trans_color) // This should be okay even if trans_color==CLR_NONE, since CLR none should never occur naturally in the image.
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| 309 | // && image_height <= screen_height - i/screen_width // Image is short enough to fit in the remaining rows of the search region.
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| 310 | // && image_width <= screen_width - i%screen_width) // Image is narrow enough not to exceed the right-side boundary of the search region.
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| 311 |
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| 312 | // Instead of the above, only this abbreviated check is done:
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| 313 | if (image_height <= screen_height - i/screen_width // Image is short enough to fit in the remaining rows of the search region.
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| 314 | && image_width <= screen_width - i%screen_width) // Image is narrow enough not to exceed the right-side boundary of the search region.
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| 315 | {
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| 316 | // Since the first pixel is a match, check the other pixels.
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| 317 | for (found = true, x = 0, y = 0, j = 0, k = i; j < image_pixel_count; ++j)
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| 318 | {
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| 319 | search_red = GetBValue(image_pixel[j]);
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| 320 | search_green = GetGValue(image_pixel[j]);
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| 321 | search_blue = GetRValue(image_pixel[j]);
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| 322 | SET_COLOR_RANGE
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| 323 | red = GetBValue(screen_pixel[k]);
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| 324 | green = GetGValue(screen_pixel[k]);
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| 325 | blue = GetRValue(screen_pixel[k]);
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| 326 |
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| 327 | if (!(found = red >= red_low && red <= red_high
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| 328 | && green >= green_low && green <= green_high
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| 329 | && blue >= blue_low && blue <= blue_high
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| 330 | || image_mask && image_mask[j] // Or: It's an icon's transparent pixel, which matches any color.
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| 331 | || image_pixel[j] == trans_color)) // This should be okay even if trans_color==CLR_NONE, since CLR_NONE should never occur naturally in the image.
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| 332 | break; // At least one pixel doesn't match, so this candidate is discarded.
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| 333 | if (++x < image_width) // We're still within the same row of the image, so just move on to the next screen pixel.
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| 334 | ++k;
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| 335 | else // We're starting a new row of the image.
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| 336 | {
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| 337 | x = 0; // Return to the leftmost column of the image.
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| 338 | ++y; // Move one row downward in the image.
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| 339 | k = i + y*screen_width; // Verified correct.
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| 340 | }
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| 341 | }
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| 342 | if (found) // Complete match found.
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| 343 | break;
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| 344 | }
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| 345 | }
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| 346 | }
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| 347 |
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| 348 | if (!found) // Must override ErrorLevel to its new value prior to the label below.
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| 349 | g_ErrorLevel->Assign(ERRORLEVEL_ERROR); // "1" indicates search completed okay, but didn't find it.
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| 350 |
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| 351 | end:
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| 352 | // If found==false when execution reaches here, ErrorLevel is already set to the right value, so just
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| 353 | // clean up then return.
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| 354 | ReleaseDC(NULL, hdc);
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| 355 | DeleteObject(hbitmap_image);
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| 356 | if (sdc)
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| 357 | {
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| 358 | if (sdc_orig_select) // i.e. the original call to SelectObject() didn't fail.
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| 359 | SelectObject(sdc, sdc_orig_select); // Probably necessary to prevent memory leak.
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| 360 | DeleteDC(sdc);
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| 361 | }
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| 362 | if (hbitmap_screen)
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| 363 | DeleteObject(hbitmap_screen);
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| 364 | if (image_pixel)
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| 365 | free(image_pixel);
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| 366 | if (image_mask)
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| 367 | free(image_mask);
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| 368 | if (screen_pixel)
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| 369 | free(screen_pixel);
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| 370 |
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| 371 | if (!found) // Let ErrorLevel, which is either "1" or "2" as set earlier, tell the story.
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| 372 | return OK;
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| 373 |
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| 374 | // Otherwise, success. Calculate xpos and ypos of where the match was found and adjust
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| 375 | // coords to make them relative to the position of the target window (rect will contain
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| 376 | // zeroes if this doesn't need to be done):
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| 377 | if (output_var_x && !output_var_x->Assign((aLeft + i%screen_width) - rect.left))
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| 378 | return FAIL;
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| 379 | if (output_var_y && !output_var_y->Assign((aTop + i/screen_width) - rect.top))
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| 380 | return FAIL;
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| 381 |
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| 382 | return g_ErrorLevel->Assign(ERRORLEVEL_NONE); // Indicate success.
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| 383 | }
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