Difference between revisions of "Label"

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m (Rmoved redirect from GUI to Graphical User Interface.)
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== Summary ==
 
== Summary ==
Label is GUI control, which consists of simple, plain piece of text. The function for creating Label is [[GuiCtrlCreateLabel]]. You can change text using [[GuiCtrlSetData]] and read it using [[GuiCtrlRead]] functions.
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Label is GUI control, which consists of simple, plain piece of text. The function for creating Label is {{Help File|GuiCtrlCreateLabel}}. You can change text using {{Help File|GuiCtrlSetData}} and read it using {{Help File|GuiCtrlRead}} functions.
  
  

Revision as of 13:57, 17 November 2012

A Label is simple, plain piece of text appearing in GUI.


Summary

Label is GUI control, which consists of simple, plain piece of text. The function for creating Label is GuiCtrlCreateLabel. You can change text using GuiCtrlSetData and read it using GuiCtrlRead functions.


Example

This example demonstrates the creation of a GUI label.

 #include <GUIConstantsEx.au3>

 Opt('MustDeclareVars', 1)

 Example()

 Func Example()
     GUICreate("My GUI") ; will create a dialog box that when displayed is centered

     GUISetHelp("notepad") ; will run notepad if F1 is typed

     Local Const $iOldOpt = Opt("GUICoordMode", 2)

     Local Const $widthCell = 70

     GUICtrlCreateLabel("Line 1 Cell 1", 10, 30, $widthCell) ; first cell 70 width
     GUICtrlCreateLabel("Line 2 Cell 1", -1, 0)              ; next line
     GUICtrlCreateLabel("Line 3 Cell 2", 0, 0)               ; next line and next cell
     GUICtrlCreateLabel("Line 3 Cell 3", 0, -1)              ; next cell same line
     GUICtrlCreateLabel("Line 4 Cell 1", -3 * $widthCell, 0) ; next line Cell1

     GUISetState() ; will display an empty dialog box

     ; Run the GUI until the dialog is closed
     Local $msg

     Do
         $msg = GUIGetMsg()
     Until $msg = $GUI_EVENT_CLOSE

     Opt("GUICoordMode", $iOldOpt)
 EndFunc   ;==>Example