Modify

Opened 13 years ago

Closed 11 years ago

#1846 closed Feature Request (Rejected)

change _GdiPlus_GraphicsDraw/Fill* functions to corresponding floating point version

Reported by: Eukalyptus Owned by: Gary
Milestone: Component: Standard UDFs
Version: Severity: None
Keywords: Cc:

Description

all _GdiPlus_GraphicsDraw/Fill functions use the integer version.
to get smoother results it´s better to use the float versions of:
GdipDrawArcI
GdipDrawBezierI
GdipDrawClosedCurveI
GdipDrawCurveI
GdipDrawEllipseI
GdipDrawLineI
GdipDrawPieI
GdipDrawPolygonI
GdipDrawRectangleI

GdipFillClosedCurveI
GdipFillEllipseI
GdipFillPieI
GdipFillPolygonI
GdipFillRectangleI

example:
red line = int / green line = float

#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Opt("GUIOnEventMode", 1)

Global Const $Pi = ATan(1) * 4
Global Const $DegToRad = $Pi / 180

_GDIPlus_Startup()

Global $hGui = GUICreate("Test", 800, 600)
GUISetOnEvent($GUI_EVENT_CLOSE, "_EXIT")
Global $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGui)
Global $hBmpBuffer = _GDIPlus_BitmapCreateFromGraphics(800, 600, $hGraphics)
Global $hGfxBuffer = _GDIPlus_ImageGetGraphicsContext($hBmpBuffer)
_GDIPlus_GraphicsSetSmoothingMode($hGfxBuffer, 2)

GUIRegisterMsg($WM_PAINT, "WM_PAINT")
GUISetState()

Global $hPenR = _GDIPlus_PenCreate(0xFFFF0000, 3)
Global $hPenG = _GDIPlus_PenCreate(0xFF00FF00, 3)

Global $nX, $nY

For $i = 0 To 800 Step 0.1
	_GDIPlus_GraphicsClear($hGfxBuffer, 0xFF000000)
	_GDIPlus_GraphicsDrawLine($hGfxBuffer, $i, 0, $i, 100, $hPenR)
	_GDIPlus_GraphicsDrawLine_Float($hGfxBuffer, $i, 100, $i, 200, $hPenG)

	$nX = Cos($i * $DegToRad) * 200
	$nY = Sin($i * $DegToRad) * 200
	_GDIPlus_GraphicsDrawLine($hGfxBuffer, 200, 400, 200 + $nX, 400 + $nY, $hPenR)
	_GDIPlus_GraphicsDrawLine_Float($hGfxBuffer, 600, 400, 600 + $nX, 400 + $nY, $hPenG)

	_GDIPlus_GraphicsDrawImage($hGraphics, $hBmpBuffer, 0, 0)
Next

_Exit()


Func _GDIPlus_GraphicsDrawLine_Float($hGraphics, $nX1, $nY1, $nX2, $nY2, $hPen = 0)
	__GDIPlus_PenDefCreate($hPen)
	Local $aResult = DllCall($ghGDIPDll, "int", "GdipDrawLine", "handle", $hGraphics, "handle", $hPen, "float", $nX1, "float", $nY1, _
			"float", $nX2, "float", $nY2)
	Local $tmpError = @error, $tmpExtended = @extended
	__GDIPlus_PenDefDispose()
	If $tmpError Then Return SetError($tmpError, $tmpExtended, False)
	Return $aResult[0] = 0
EndFunc   ;==>_GDIPlus_GraphicsDrawLine_Float


Func WM_PAINT($hWnd, $uMsgm, $wParam, $lParam)
	_GDIPlus_GraphicsDrawImage($hGraphics, $hBmpBuffer, 0, 0)
	Return $GUI_RUNDEFMSG
EndFunc   ;==>WM_PAINT


Func _Exit()
	_GDIPlus_PenDispose($hPenR)
	_GDIPlus_PenDispose($hPenG)
	_GDIPlus_GraphicsDispose($hGfxBuffer)
	_GDIPlus_BitmapDispose($hBmpBuffer)
	_GDIPlus_GraphicsDispose($hGraphics)
	_GDIPlus_Shutdown()
	Exit
EndFunc   ;==>_Exit

I suggest to change the "int" functions to "float" and add the "int" in addition, named like this: _GDIPlus_GraphicsDrawLineI
(...GDIp.au3 ;))

E

Attachments (0)

Change History (7)

comment:1 Changed 13 years ago by TicketCleanup

  • Version 3.3.6.1 deleted

Automatic ticket cleanup.

comment:2 follow-up: Changed 13 years ago by mvg

If! its taken in consideration. A additional (trailing) "$fFloat = False" or $fInt = True" function parameter seems more logical. (instead of racking up a whole bunch of almost duplicate function's)

comment:3 Changed 13 years ago by mvg

In case no code change change is going to be made, a note about this in the help might be a idea.

Modded example after playing around with it a bit. (partial/changed code part)

Global $hPenR = _GDIPlus_PenCreate(0xFFFFFF00, 3) ;; yello
Global $hPenG = _GDIPlus_PenCreate(0xFF00FFFF, 3) ;; cyaan

Global $nX, $nY
;~ Global $iTime = TimerInit(), $sTimeLog = '', $NL =  @CRLF
;~ $sTimeLog &= '[Loop] = "For $i = 100 To 700 Step 5.1"' & $NL
For $j = 0 To 10 Step 0.1
	_GDIPlus_GraphicsClear($hGfxBuffer, 0xFF000000)
	Switch 1
		Case 1
;~ 	$iTime = TimerInit()
			For $i = 100 To 700 Step 5.1
				_GDIPlus_GraphicsDrawLine($hGfxBuffer, $i + $j, 300 - 250, $i + $j, 300 - 1, $hPenR) ;; walking line, left/yello
			Next
;~ 	$sTimeLog &= '['&$j&'][I] =' & TimerDiff($iTime) & $NL
;~ 	$iTime = TimerInit()
			For $i = 100 To 700 Step 5.1
				_GDIPlus_GraphicsDrawLine_Float($hGfxBuffer, $i + $j, 300 + 1, $i + $j, 300 + 250, $hPenG) ;; walking line, right/cyaan
			Next
;~ 	$sTimeLog &= '['&$j&'][F] =' & TimerDiff($iTime) & $NL
		Case 2

			For $i = 1 To 360 Step 360/123
				$nX = Cos(($i+$j) * $DegToRad)
				$nY = Sin(($i+$j) * $DegToRad)
				_GDIPlus_GraphicsDrawLine($hGfxBuffer, 200+($nX*50), 300+($nY*50), 200 + ($nX*200), 300 + ($nY*200), $hPenR) ;; rotating line. left/yello
				_GDIPlus_GraphicsDrawLine_Float($hGfxBuffer, 600+($nX*50), 300+($nY*50), 600 + ($nX*200), 300 + ($nY*200), $hPenG) ;; rotating line. right/cyaan
			Next

	EndSwitch
	_GDIPlus_GraphicsDrawImage($hGraphics, $hBmpBuffer, 0, 0)
Next
;~ ConsoleWrite('$sTimeLog:' & $NL & $sTimeLog)
Sleep(1000 * 2)
_Exit()

comment:4 in reply to: ↑ 2 Changed 13 years ago by mvg

Replying to mvg:

If! its taken in consideration. A additional (trailing) "$fFloat = False" or $fInt = True" function parameter seems more logical. (instead of racking up a whole bunch of almost duplicate function's)

That was before I noted the "GdipDrawLineI" and "GdipDrawLine" difference of course. :P

comment:5 Changed 13 years ago by Eukalyptus

Thx for the great example - it clearly shows the difference.
If smoothingmode is set to 0 (default) then the float version produces exact pixel lines too, but the values are rounded instead of truncated
3.7 = 3 int
3.7 = 4 float

I don´t think it´s a good idea to add a "$fFloat = False" or $fInt = True" flag, because the GDI+ functions should be as fast as possible.
(
and I don´t want to have ONE function (somewhere in the future) for all these gdiplus-functions:
GdipDrawCurve
GdipDrawCurveI
GdipDrawCurve2
GdipDrawCurve2I
GdipDrawCurve3
GdipDrawCurve3I
;)
)

E

comment:6 Changed 13 years ago by mvg

For additional GDI+ functions there is the GDIP.au3 UDF.

Think that is makes sense to have the GDI+ functions in AutoIt follow the GDI+ class names.

Issue in that case.

  • Only rename the current("int") one's. (float versions could go into the GDIP.au3 UDF) (real code breaker I imagine)
  • Rename the "int", but also add the "float" version. (less of a code breaker?)

Alternatively: No change to AutoIt, But relative float versions go into GDIP.au3 with a trailing 'F' to the function names. (least desirable solution I think.)

That about it from me.

comment:7 Changed 11 years ago by Jon

  • Resolution set to Rejected
  • Status changed from new to closed

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