Function Reference


Sets the data of an element in the struct.

DllStructSetData ( Struct, Element, value [, index] )


Struct The struct returned by DllStructCreate().
Element Which element of the struct you want to access, starting at 1, or the element name as defined in DllStructCreate().
value The new value to place in the struct element.
index [optional] For elements that are an array this specifies the 1-based index to set. If omitted or the Default keyword then as much of the value as possible will be set in element starting at index 1 (Useful for quickly setting strings). Not used for non-array elements.

Return Value

Success: value, which is read back from the struct.
Failure: 0.
@error: 1 = Struct not a valid struct returned by DllStructCreate().
2 = Element out of range or unknown.
3 = Index out of range.
4 = Element data type is unknown
5 = Index <=0.


When the element is char[n], wchar[n] or byte[n] the data can be a string. byte[n] also accepts binary data. Otherwise the data has to be either an AutoIt type compatible with the element type, or a number which will be converted to the required type.
Native AutoIt strings are implicitely converted to ANSI prior to copy into a char[n] or byte[n] element. You need to convert native Unicode strings to UTF8 when the element is expecting this encoding (e.g. in DllCall).


DllStructCreate, DllStructGetData, DllStructGetSize


#include <MsgBoxConstants.au3>


Func Example()
        #cs Comments:
        Create the following structure (C language):
        struct {
                int var1;
                unsigned char var2;
                unsigned int var3;
                char var4[128];

        \ int    \ byte   \ uint   \ char   \
         \   var1 \   var2 \   var3 \   var4 \

        ; Assign a Local constant variable the definition of a structure (read carefully the DllStructCreate remarks).
        Local Const $tagSTRUCT1 = "struct;int var1;byte var2;uint var3;char var4[128];endstruct"

        ; Note: The tag variable is declared as Constant because its value will never change for any script execution.

        ; Assign a Local variable the structure.
        Local $tSTRUCT1 = DllStructCreate($tagSTRUCT1)

        ; If an error occurred display the error code and return False.
        If @error Then
                MsgBox($MB_SYSTEMMODAL, "", "Error in DllStructCreate, Code: " & @error)
                Return False

        ; Set the data of the element var1 (int) in the $tSTRUCT1.
        DllStructSetData($tSTRUCT1, "var1", -1) ; Or 1 instead of "var1".

        ; Set the data of the element var2 (byte) in the $tSTRUCT1.
        DllStructSetData($tSTRUCT1, 2, 255) ; Or "var2" instead of 2.

        ; Set the data of the element var3 (uint) in the $tSTRUCT1.
        DllStructSetData($tSTRUCT1, "var3", -1) ; The -1 (signed int) will be typecasted to unsigned int.
        ; Or 3 instead of "var3".

        ; Set the data of the element var4 (char) in the $tSTRUCT1.
        DllStructSetData($tSTRUCT1, "var4", "Hello") ; Or 4 instead of "var4".

        ; Note: This element can contain up to 128 characters.

        ; Change the data of the element var4 (char) in the $tSTRUCT1, at the index 1 of the char array (1 based index).
        DllStructSetData($tSTRUCT1, "var4", Asc("h"), 1)

        ; Display the results.
        MsgBox($MB_SYSTEMMODAL, "", "Struct Size: " & DllStructGetSize($tSTRUCT1) & @CRLF & _
                        "Struct pointer: " & DllStructGetPtr($tSTRUCT1) & @CRLF & _
                        "Data:" & @CRLF & _
                        DllStructGetData($tSTRUCT1, 1) & @CRLF & _ ; Or "var1" instead of 1.
                        DllStructGetData($tSTRUCT1, "var2") & @CRLF & _ ; Or 2 instead of "var2".
                        DllStructGetData($tSTRUCT1, 3) & @CRLF & _ ; Or "var3" instead of 3.
                        DllStructGetData($tSTRUCT1, 4)) ; Or "var4" instead of 4.

        ; Release the resources used by the structure.
        $tSTRUCT1 = 0
EndFunc   ;==>Example