GuiEdit user defined functions Reference

Below is a complete list of the user defined functions available in AutoIt. Click on a user defined function name for a detailed description.

When using them you need to add a #include <GuiEdit.au3>.

 

User Defined Function Description
_GUICtrlEdit_AppendText Append text
_GUICtrlEdit_BeginUpdate Prevents updating of the control until the _GUICtrlEdit_EndUpdate function is called
_GUICtrlEdit_CanUndo Determines whether there are any actions in an edit control's undo queue
_GUICtrlEdit_CharFromPos Retrieve information about the character closest to a specified point in the client area
_GUICtrlEdit_Create Create an Edit control
_GUICtrlEdit_Destroy Delete the Edit control
_GUICtrlEdit_EmptyUndoBuffer Resets the undo flag of an edit control
_GUICtrlEdit_EndUpdate Enables screen repainting that was turned off with the _GUICtrlEdit_BeginUpdate function
_GUICtrlEdit_Find Initiates a find dialog
_GUICtrlEdit_FmtLines Determines whether an edit control includes soft line-break characters
_GUICtrlEdit_GetCueBanner Gets the cue banner text displayed in the edit control
_GUICtrlEdit_GetFirstVisibleLine Retrieves the 0-based index of the uppermost visible line in a multiline edit control
_GUICtrlEdit_GetLimitText Gets the current text limit for an edit control
_GUICtrlEdit_GetLine Retrieves a line of text from an edit control
_GUICtrlEdit_GetLineCount Retrieves the number of lines
_GUICtrlEdit_GetMargins Retrieves the widths of the left and right margins
_GUICtrlEdit_GetModify Retrieves the state of an edit control's modification flag
_GUICtrlEdit_GetPasswordChar Gets the password character that an edit control displays when the user enters text
_GUICtrlEdit_GetRECT Retrieves the formatting rectangle of an edit control
_GUICtrlEdit_GetRECTEx Retrieves the formatting rectangle of an edit control
_GUICtrlEdit_GetSel Retrieves the starting and ending character positions of the current selection
_GUICtrlEdit_GetText Get the text from the edit control
_GUICtrlEdit_GetTextLen Get the length of all the text from the edit control
_GUICtrlEdit_HideBalloonTip Hides any balloon tip associated with an edit control
_GUICtrlEdit_InsertText Insert text
_GUICtrlEdit_LineFromChar Retrieves the index of the line that contains the specified character index
_GUICtrlEdit_LineIndex Retrieves the character index of the first character of a specified line
_GUICtrlEdit_LineLength Retrieves the length, in characters, of a line
_GUICtrlEdit_LineScroll Scrolls the text
_GUICtrlEdit_PosFromChar Retrieves the client area coordinates of a specified character in an edit control
_GUICtrlEdit_ReplaceSel Replaces the current selection
_GUICtrlEdit_Scroll Scrolls the text vertically
_GUICtrlEdit_SetCueBanner Sets the cue banner text that is displayed for the edit control
_GUICtrlEdit_SetLimitText Sets the text limit
_GUICtrlEdit_SetMargins Sets the widths of the left and right margins
_GUICtrlEdit_SetModify Sets or clears the modification flag
_GUICtrlEdit_SetPasswordChar Sets or removes the password character for an edit control
_GUICtrlEdit_SetReadOnly Sets or removes the read-only style ($ES_READONLY)
_GUICtrlEdit_SetRECT Sets the formatting rectangle of a multiline edit control
_GUICtrlEdit_SetRECTEx Sets the formatting rectangle of a multiline edit control
_GUICtrlEdit_SetRECTNP Sets the formatting rectangle of a multiline edit control
_GUICtrlEdit_SetRectNPEx Sets the formatting rectangle of a multiline edit control
_GUICtrlEdit_SetSel Selects a range of characters
_GUICtrlEdit_SetTabStops Sets the tab stops
_GUICtrlEdit_SetText Set the text
_GUICtrlEdit_ShowBalloonTip Displays a balloon tip associated with an edit control
_GUICtrlEdit_Undo Undoes the last edit control operation in the control's undo queue