Function Reference


_GUICtrlRebar_SetColorScheme

Sets the color scheme of a rebar control

#include <GuiReBar.au3>
_GUICtrlRebar_SetColorScheme ( $hWnd, $iBtnHighlight, $iBtnShadow )

Parameters

$hWnd Handle to the rebar control
$iBtnHighlight COLORREF value that represents the highlight color of the buttons
$iBtnShadow COLORREF value that represents the shadow color of the buttons

Return Value

None.

Related

_GUICtrlRebar_GetColorScheme

Example

#include <GUIConstantsEx.au3>
#include <GuiReBar.au3>
#include <GuiToolbar.au3>
#include <MsgBoxConstants.au3>
#include <WinAPIConstants.au3>
#include <WindowsConstants.au3>

Global $g_idMemo

Example()

Func Example()
        Local $hGui = GUICreate("Rebar Get/Set Color Scheme (v" & @AutoItVersion & ")", 400, 396, -1, -1, BitOR($WS_MINIMIZEBOX, $WS_CAPTION, $WS_POPUP, $WS_SYSMENU, $WS_MAXIMIZEBOX))

        ; create the rebar control
        Local $hReBar = _GUICtrlRebar_Create($hGui, BitOR($CCS_TOP, $WS_BORDER, $RBS_VARHEIGHT, $RBS_AUTOSIZE, $RBS_BANDBORDERS))

        $g_idMemo = GUICtrlCreateEdit("", 2, 60, 396, 290, $WS_VSCROLL)
        GUICtrlSetFont($g_idMemo, 10, 400, 0, "Courier New")

        ; create a toolbar to put in the rebar
        Local $hToolbar = _GUICtrlToolbar_Create($hGui, BitOR($TBSTYLE_FLAT, $CCS_NORESIZE, $CCS_NOPARENTALIGN))

        ; Add standard system bitmaps
        Switch _GUICtrlToolbar_GetBitmapFlags($hToolbar)
                Case 0
                        _GUICtrlToolbar_AddBitmap($hToolbar, 1, -1, $IDB_STD_SMALL_COLOR)
                Case 2
                        _GUICtrlToolbar_AddBitmap($hToolbar, 1, -1, $IDB_STD_LARGE_COLOR)
        EndSwitch

        ; Add buttons
        Local Enum $e_idNew = 1000, $e_idOpen, $e_idSave, $idHelp
        _GUICtrlToolbar_AddButton($hToolbar, $e_idNew, $STD_FILENEW)
        _GUICtrlToolbar_AddButton($hToolbar, $e_idOpen, $STD_FILEOPEN)
        _GUICtrlToolbar_AddButton($hToolbar, $e_idSave, $STD_FILESAVE)
        _GUICtrlToolbar_AddButtonSep($hToolbar)
        _GUICtrlToolbar_AddButton($hToolbar, $idHelp, $STD_HELP)

        ; create a input box to put in the rebar
        Local $idInput = GUICtrlCreateInput("Input control", 0, 0, 120, 20)

        ;add band containing the control
        _GUICtrlRebar_AddBand($hReBar, GUICtrlGetHandle($idInput), 120, 200, "Name:")

        ; add band containing the control to the beginning of rebar
        _GUICtrlRebar_AddToolBarBand($hReBar, $hToolbar, "", 0)

        Local $idBtnExit = GUICtrlCreateButton("Exit", 150, 360, 100, 25)
        GUICtrlSetState($idBtnExit, $GUI_DEFBUTTON)
        GUICtrlSetState($idBtnExit, $GUI_FOCUS)

        GUISetState(@SW_SHOW)

        _GUICtrlRebar_SetBandStyleBreak($hReBar, 1)

        MemoWrite("========== Color Scheme ==========")
        Local $aColors = _GUICtrlRebar_GetColorScheme($hReBar)
        MemoWrite("BtnHighlight.......: " & $aColors[0])
        MemoWrite("BtnShadow..........: " & $aColors[1])

        MsgBox($MB_SYSTEMMODAL, "Information", "Setting Color Scheme")
        _GUICtrlRebar_SetColorScheme($hReBar, Int(0x00008B), Int(0xFFFFFF))

        MemoWrite(@CRLF & "========== Color Scheme ==========")
        $aColors = _GUICtrlRebar_GetColorScheme($hReBar)
        MemoWrite("BtnHighlight.......: " & $aColors[0])
        MemoWrite("BtnShadow..........: " & $aColors[1])

        While 1
                Switch GUIGetMsg()
                        Case $GUI_EVENT_CLOSE, $idBtnExit
                                Exit
                EndSwitch
        WEnd
EndFunc   ;==>Example

; Write message to memo
Func MemoWrite($sMessage = "")
        GUICtrlSetData($g_idMemo, $sMessage & @CRLF, 1)
EndFunc   ;==>MemoWrite