Function Reference


Begins a buffered paint operation

#include <WinAPITheme.au3>
_WinAPI_BeginBufferedPaint ( $hDC, $tTarget, ByRef $hNewDC [, $iFormat = 0 [, $iFlags = 0 [, $tExclude = 0 [, $iAlpha = -1]]]] )


$hDC Handle of the target DC on which the buffer will be painted.
$tTarget $tagRECT structure that specifies the area of the target DC in which to paint.
$hNewDC Handle of the new device context.
$iFormat [optional] The format of the buffer. This parameter can be one of the following values.
$iFlags [optional] The additional flags, one or more of the following values.
$tExclude [optional] $tagRECT structure that specifies the area which is excluded from the clipping region.
$iAlpha [optional] The alpha transparency value to be used on the entire source bitmap.
If this parameter is not specified or (-1) (Default), the source buffer is copied to the destination with no blending.

Return Value

Success: The handle to the buffered paint context.
Failure: 0, call _WinAPI_GetLastError() to get extended error information.


This function requires Windows Vista or later.

See Also

Search BeginBufferedPaint in MSDN Library.


#include <APIThemeConstants.au3>
#include <GUIConstantsEx.au3>
#include <MsgBoxConstants.au3>
#include <StaticConstants.au3>
#include <WinAPIGdi.au3>
#include <WinAPIShellEx.au3>
#include <WinAPISys.au3>
#include <WinAPITheme.au3>
#include <WindowsConstants.au3>

If _WinAPI_GetVersion() < '6.0' Then
    MsgBox(BitOR($MB_ICONERROR, $MB_SYSTEMMODAL), 'Error', 'Require Windows Vista or later.')

; Load bitmap and icon
Local $hTech = _WinAPI_LoadImage(0, @ScriptDir & '\Extras\Tech.bmp', $IMAGE_BITMAP, 0, 0, $LR_LOADFROMFILE)
Local $hIcon = _WinAPI_ShellExtractIcon(@ScriptDir & '\Extras\NVIDIA.ico', 0, 256, 256)

; Create GUI
GUICreate('Test ' & StringReplace(@ScriptName, '.au3', '()'), 302, 302, -1, -1, $WS_POPUP, $WS_EX_TOPMOST)
GUICtrlCreatePic('', 0, 0, 302, 302)
Local $hPic = GUICtrlGetHandle(-1)

; Initialize buffered painting

; Select bitmap into DC
Local $hDC = _WinAPI_GetDC($hPic)
Local $hSrcDC = _WinAPI_CreateCompatibleDC($hDC)
Local $hSrcSv = _WinAPI_SelectObject($hSrcDC, $hTech)

; Begin buffered paint operation
Local $hNewDC
Local $hBP = _WinAPI_BeginBufferedPaint($hSrcDC, _WinAPI_CreateRectEx(22, 22, 256, 256), $hNewDC, $BPBF_COMPATIBLEBITMAP, 0, 0, 160)

; Draw icon with alpha
_WinAPI_DrawIconEx($hNewDC, 22, 22, $hIcon)

; End buffered paint operation and update the reference DC

; Merge bitmap and release resources
Local $hDestDC = _WinAPI_CreateCompatibleDC($hDC)
Local $hBitmap = _WinAPI_CreateCompatibleBitmapEx($hDC, 302, 302, 0x606060)
Local $hDestSv = _WinAPI_SelectObject($hDestDC, $hBitmap)
_WinAPI_BitBlt($hDestDC, 1, 1, 300, 300, $hSrcDC, 0, 0, $MERGECOPY)
_WinAPI_SelectObject($hDestDC, $hDestSv)
_WinAPI_SelectObject($hSrcDC, $hSrcSv)
_WinAPI_ReleaseDC($hPic, $hDC)

; Set bitmap to control
_SendMessage($hPic, $STM_SETIMAGE, 0, $hBitmap)
Local $hObj = _SendMessage($hPic, $STM_GETIMAGE)
If $hObj <> $hBitmap Then

; Closes down buffered painting