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Opened 16 years ago

Closed 16 years ago

Last modified 16 years ago

#692 closed Bug (Fixed)

Tidy crashes on long lines

Reported by: monoceres Owned by: Jos
Milestone: Future Release Component: SciTE4AutoIt
Version: 3.2.12.1 Severity: None
Keywords: tidy line crash Cc:

Description

Tidy crashes when one line is very long ( I think ~2000 chars)
Reproducer:

Global Const $IUnknown_vTable = "ptr QueryInterface; ptr AddRef; ptr Release;"
Global Const $Direct3DDevice9_vTable = $IUnknown_vTable & "ptr TestCooperativeLevel;ptr GetAvailableTextureMem;ptr EvictManagedResources;" & _
		"ptr GetDirect3D;ptr GetDeviceCaps;ptr GetDisplayMode;ptr GetCreationParameters;ptr SetCursorParameters;" & _
		"ptr SetCursorPosition;ptr ShowCursor;ptr CreateAdditionalSwapChain;ptr GetSwapChain;ptr GetNumberOfSwapChains;" & _
		"ptr Reset;ptr Present;ptr GetBackBuffer;ptr GetRasterStatus;ptr SetDialogBoxMode;ptr SetGammaRamp;ptr GetGammaRamp;" & _
		"ptr CreateTexture;ptr CreateVolumeTexture;ptr CreateCubeTexture;ptr CreateVertexBuffer;ptr CreateIndexBuffer;" & _
		"ptr CreateRenderTarget;ptr CreateDepthStencilSurface;ptr UpdateSurface;ptr UpdateTexture;ptr GetRenderTargetData;" & _
		"ptr GetFrontBufferData;ptr StretchRect;ptr ColorFill;ptr CreateOffscreenPlainSurface;ptr SetRenderTarget;ptr GetRenderTarget;" & _
		"ptr SetDepthStencilSurface;ptr GetDepthStencilSurface;ptr BeginScene;ptr EndScene;ptr Clear;ptr SetTransform;ptr GetTransform;" & _
		"ptr MultiplyTransform;ptr SetViewport;ptr GetViewPort;ptr SetMaterial;ptr GetMaterial;ptr SetLight;ptr GetLight;ptr LightEnable;" & _
		"ptr GetLightEnable;ptr SetClipPlane;ptr GetClipPlane;ptr SetRenderState;ptr GetRenderState;ptr CreateStateBlock;ptr BeginStateBlock;" & _
		"ptr EndStateBlock;ptr SetClipStatus;ptr GetClipStatus;ptr GetTexture;ptr SetTexture;ptr GetTextureStageState;ptr SetTextureStageState;" & _
		"ptr GetSamplerState;ptr SetSamplerState;ptr ValidateDevice;ptr SetPaletteEntries;ptr GetPaletteEntries;" & _
		"ptr SetCurrentTexturePalette;ptr GetCurrentTexturePalette;ptr SetScissorRect;ptr GetScissorRect;ptr SetSoftwareVertexProcessing;" & _
		"ptr GetSoftwareVertexProcessing;ptr SetNPatchMode;ptr GetNPatchMode;ptr DrawPrimitive;ptr DrawIndexedPrimitive;" & _
		"ptr DrawPrimitiveUP;ptr DrawIndexedPrimitiveUP;ptr ProcessVertices;ptr CreateVertexDeclaration;ptr SetVertexDeclaration;ptr GetVertexDeclaration;" & _
		"ptr SetFVF;ptr GetFVF;ptr CreateVertexShader;ptr SetVertexShader;ptr GetVertexShader;ptr SetVertexConstantF;ptr GetVertexShaderConstantF;" & _
		"ptr SetVertexShaderConstantI;ptr GetVertexShaderConstantI;ptr SetVertexShaderConstantB;ptr GetVertexShaderConstantB;"

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Change History (2)

comment:1 Changed 16 years ago by Jos

  • Resolution set to Fixed
  • Status changed from new to closed

Fixed in v 2.0.24.1 available now in the Beta directory.

Jos

comment:2 Changed 16 years ago by TicketCleanup

  • Milestone set to Future Release

Automatic ticket cleanup.

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