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TimeHorse

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  1. I don't recommend reading the whole thread; just stick with the FAQ: #747231 And as for scripts, I will recommend my own as I originally developed it for PPD: http://timehorse.pastebin.com/f540f078c (I should really release a new version but I want to hook up my advanced settings but am dithering on whether I should get the Zoom to match the gameSettings you see or just hardcode something like based on the default settings (0.5, 1.00, 1.50, 2.00) and allow you to type in something custom. It would be ideal if the settings could be read because then you get the default, the steps and the high and low values, though interestingly, it's possible that you could have one set of sizes going up and another going down. Take for instance: minZoom="0.33" maxZoom="2.00" defaultZoom="0.33" zoomStep="0.5" You start at 0.33, then 0.83, 1.33, 1.83 and finally 2.00. But zooming out again, you start with 2.00, then 1.50, 1.00, 0.50 and back to 0.33. >sigh<)
  2. I think the only minor change I'd make in your swf match is a ) the part in parenthesis should be the same: (?insx) -- not sure what the m flag does, I think multi-line matching and that shouldn't matter but perhpas the n is significant, though it's the one Regular Expression flag I tend to forget. For the curious, those flags read as: i: Case Insensitive search (meaning HTTP and http both match) n: forgot s: The dot (.) character normally matches any character except character return and linefeed characters, the s flag, IIRC, makes it also match the return and linefeed characters m: Multi-line, IIRC x: Verbose -- you are allowed to put comments in the Regular Expression that begin with a hash (#) and spaces before it are ignored. This is clearly not used by this expression, though. An example would be: /^ # The beginning of the URL should be what follows http: # This is the protocol we want to match \/\/ # Two slashes (/), but we need to escape them for Perl Regular Expressions .* # This matches anything after the protocol FarmGame # The first part of the SWF Filename .* # The middle bit in the SWF Filename, up to but not including the Extension -- not a greedy search \. #A literal dot (.), since the dot is normally 'any character', we escape it here to mean literally a dot swf # The Extension $ # The ending of the URL should be what preceded/ Of course, the Fiddler Regular Expression doesn't allow line feeds so you can't actually use that for your match, but it would work if you were using a programming language like Perl or Python, though in Python you'd have to enter the strings with quotes and define the string as raw (r'a raw string'). b ) There is a way, but we prefer not to discuss this here; there is hints of it in the FarmVille Network Cheat mailing list archives.
  3. Well, I'm cagy about my farm, but if push came to shove and I felt them examining my farm would help, I'd show them the Facebook status I set a while ago about my account being susceptible to being cracked (a hedge against the Network Bot mucking with my account unduly) and protest that I must have been hacked, could they please eliminate all plowed and withered land from my farm, keeping trees, animals and decorations (since I can use the Clicker to recreate until the new network bot is finished and I got the coin to rebuild it). But you'll also note I'm not saying anything about stacked plots in the forum, just about farms with many objects, which could be anything. You could do the same, but it's probably not worth posting if you've got nothing to add. I'm just saying if you've got a theory, that's a great place to post it as the developers do get information from it. In Fiddler, this is done with an Auto Responder. Define an autoresponder as you normally would for a given URL, but for the response, choose *bpu for a breakpoint before the request is sent, or *bpafter to break when the response is received but before it's sent to the client browser. Unfortunately, there is a nasty bug with Fiddler I've noticed that when you try to tell it what response to use, it totally ignores you and then says "Error, can't find file "Choose Response..."". Which is pretty stupid, if you ask me! The combo box selection is lost and it's always reset to that first value. Very annoying indeed. I hope they fix it but I've not time to file a bug report at the moment.
  4. Thanks, Andrew!
  5. If you're getting Sync Errors... I suggest you join me in the Zynga support forums since the developers are reading them, even if by proxy. Specifically, this is the thread they want us to use for Sync issues. I have already posted at great length my two theories about this issue on this forum, including a magic number that is an array size that is forcing a limit on the number of items allowed on your farm and, more likely, a problem with PHP 5.2.10 timing out and causing Apache 2.2.3 on CentOS to return HTTP 500 when authenticating and trying to load your farm. If you think it's because you've a stacked farm, or have placed things on top of other things, it isn't. It is a very common problem that is proportional to the number of objects on your farm since the more objects the more time needed to generate a response that catalogues them all and thus server failure for your request. This is regardless of many plots, many hay bales, many trees, many animals, many decorations: it doesn't matter. So post your story that and the developers will see it and if you can provide any supporting details like me, even better. Peace!
  6. pearDevourer, you are F@^$% awesome! RapidShare, you are F@#%#$ evil! I'll have a copy of this on the FarmVille Network Cheat files section as soon as that @#$@$^ RapidShare lets me download it right now. Thanks again pearDevourer for letting me put a copy of this in the mailing list files!
  7. Good point on Sweet Corn, though. Sweet Corn, (Sweet Seeds) and Strawberries are 2*plow + 2*plant. I prefer Wheat because it's 1*plow and 1*plant. And here is the FAQ question again, see question 2.6.
  8. Well, complex farms can sometimes take more than a minute to load, but that doesn't mean it can't be loaded. All of my "locked out" farms can be visited by friends if patient. Unless I get an error when I try to load a farm, I just go get a glass of water and wait for it to load.
  9. It's not just 22x22 farms. I have a 16x16 farm locked, but it has literally ever square filled with something. Yes, stacked plots, between you and me, but as far as the public is concerned it may as well be 66x66 hay bales or 66x66 trees. If, as I have predicted, it is a basic object count limit -- and hey, Zygna, could we get more than 30 items in our gift box or at least warn us before you eat an item we try to accept that it won't fit before you eat it without storing it?? Especially now that I can gift 30 friends. Anyway, I'm still going by the theory of 4096 objects max, stacked or otherwise. This may include Dairys and Sheds and such; I don't know. As for sending to gateway, this is the command address and yes, the game sends a lot of seemingly useless data to it, like the lonely animal check, but that's also how you transmit your plowing, planting, harvesting, moving and, most importantly, deleting to the server so we can try to hack a packet (and believe me I am (need to join the FarmVille Network Cheat mailing list for more information on that), but the problem is, if it can't accept the benign lonely animals, what hope a delete request? It's worth a try, though!
  10. 1) Most important: A lot of people are getting code 2, including me. I, and a fellow named Calvin on the network bot forum both suspect that there is a finite object limit allowed when loading a farm and that if your farm has more than that number of objects, your command-requests to the FarmVille gateway will always return 500: Internal Server Error which manifests to us, the users, as Error 2. Although it may be possible to force a delete packet to the server to try and clear some space on our farms, we've yet to test this theory. Nor are we sure of the object limit. It's at least 58x58 and less than 66x66, so I think it's a computer programmer favourite number: 4096. So, like me you'll just have to sit tight and hope the folks at Zynga increase the object limits sooner rather than later or maybe we'll have a way of deleting objects blindly, but don't get your hopes up if all other commands are failing. 2) See the FAQ, question 3.3.2.
  11. Well, kliketa's post says that the relevant file is now http://static-facebook.farmville.com/v8506/fv_fuel_price_test_3.xml but I'm not seeing it. I need to add this to the FAQ but you may need to reload your Farm using the forced reload without going to cache. You do this by holding down the {SHIFT} key while clicking the Reload button of your browser. {SHIFT}+{F5} does NOT work, nor does {SHIFT}+{COMMAND}+R on a Mac with Safari or Firefox. It has to be the {SHIFT}+{CLICK} AFAICT. Either way, as I said, I've been running my hacked gameSettings.xml without issue on the remaining farms I can access.
  12. That is weird. PHP though? Well, I suppose that would work, though if it's not serving a web page isn't it just Perl? Either way, I'm thinking a GreaseMonkey script to automatically select gifts and accept them is something I've been considering but I'm to busy with other projects at the moment. Interestingly, I've been considering writing my Network Bot in Python since the current one only runs on Windows, among other reasons.
  13. Yeah, I've seen that reported, but even more strange IMHO as I'm not seeing it. My hacked gameSettings.xml still seems to be loaded and applied to the game when I run it on an alternate account (2 accounts locked out now -- apparently the limit is less than 5000 objects! My guess is it's 4096. Stupid Zynga! 4096 max objects when a 22x22 can have a smidgen less than twice that? This means, the largest farm you can theoretically have is 64x64 with NO other objects in the game. No point in going past 16x16 for that!). I've not hacked fv_fuel_price_test_3.xml but I don't want to discuss this further here and prefer this topic move to the FarmVille Network Cheat mailing list.
  14. To create a 2-plot area for my bot, you have 2 choices (assuming you want the plots adjacent): Rows: 1 Columns: 2 or Rows: 2 Columns: 1 And then remember to set the second click point to the bottom corner of the top-left-most plot of your 2. You can then PPD or PPW to your heart's content with that small size and the latest seems to have fixed the seed selection bug though only allows seeds from the first page still. Though, the thing with seed selection is that it will click the button pretty fast but it still takes a while on my machines at least for the client-side game to acknowledge the click and close the dialog so if you think the mouse is just sitting there, that's why.
  15. The latest is 8506 and has been since late Thursday. Maybe I should add an FAQ entry about the latest version of the XML and FarmGame, but then, there are times when these can be updated multiple times in a day while the developers work their butts off trying to fix bugs in the latest release. Remember too that the game is almost always updated in some way every Tuesday and Thursday these days. They always schedule releases on those days. That should probably go in the FAQ too but I'm feeling lazy so I'll get to it later. Never mind, I updated it; these are covered now in questions 3.1.5 an 2.7, respectively.
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