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kliketa

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  1. Now, game uses http://static-facebook.farmville.com/v8506/fv_fuel_price_test_3.xml instead of the old xml file, so our fiddler regex needs to change a little... Edit: What a strange name for a GameSettings file
  2. Arghhh... I think hockeyhound (and myself) made it clear how to do this. The two number of coins are just an example of the conditions before the plow-coin fountain event. No you can't have them at the same time. If you want this to work: (I didn't test it recently so if it doesn't work, it is fixed) 1) plow until you get a coin 2) calculate amount of coins that you had *before* you plowed (hint: add plowing cost to the current amount) 3) delete the plow on which you got the coin 4) spend some money so that you again have coins from (2) (hint: before deleting plow in (3) plant something on it, say wheat) 5) go to step (1)
  3. Well, I am not going to erase my 1x1 plots so I will report here my opinion if (or when) they detect me. In fact, maybe it would be nice of them if they suspend my account because there are many games that are better then farmville and if I can't cheat, I will not play it that's for sure. As of farming many plots, I use autoclicker like http://www.glsoft.co.uk/gridclicker/index.shtml or http://rapidshare.com/files/300804063/Farmingtime.rar and sometimes I use this bot http://farmvillebot.net/...
  4. Well I hope they only detect who is advancing levels, mastering, etc.. very quickly and if I use this only to have extra room for buildings and advance a little, they will not notice Also, if someone finds out how and when do they detect this cheat, it would be nice to report.
  5. Does your farm work when you quit fiddler? Did you use modified swf file? I don't understand you what exactly do you mean when you say: "I can't do anything to my farm." Does this means that when you log in again there are no changes or...
  6. Yes and yes! This works, thank you! I wonder if Zynga will kick users who have 1x1 plots?
  7. I am not sure if I understand you correctly, but 222 and 104207 are *exact* amount of coins that you must have in order this to work and if you do so, you will *always* (not randomly) get coin fountain! I think that: - there is a function with 2 arguments (plot coordinates and amount of coins) that decides whether you have a coin fountain - with same coordinates you can have infinite coin fountains with different number of coins or it would not make sense (I tried number that ended with 222 and it did not work, so this is not the trick) - server gets only this two from the client and then it calculates real number of coin fountains (if you change xml to 100% it will be only client side) Can someone try this and report if it was a success?
  8. This is what I found so far! Any ideas how this works?
  9. Hi, and thanks for great topic. I tried this coin trick and it WORKS! Now, what I find out is that if you have X coins and you plow on (Y,Z) coordinates you *always* get coin (if you know this, you will not have to look for coin, but only spend/earn some money until you get X and then plow on (Y,Z)). Now, it would be nice to set up universal coordinating system and to post our findings on how many coins did we have and where did we plow when we got the coin. Maybe this would be useful to find out how this is calculated and to make better exploit. P.S. I used swf file posted on this forum to make plows overlap but now server rejects this file (using fiddler). Can you post it again or tell me where to find it? Also, http://farmvillebot.net/ looks very nice, what do you think?
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