Short-Term todo list:
> the camera is fixed at (0,0,0). Even though the tree can move toward or away from this point along the z-axis, you want to be able to move the camera around freely.
> When the tree is very close to the camera, the polygon is drawn in strange ways. Also, when you zoom in too far (past the tree), the tree appears upside down! This is because polygons are not clipped to the view frusum.
> Finally, the tree is flat, which is kind of boring. Solid trees and other solid shapes will be more interesting.
ok... now back to the demo...
(Whenever an "ASSERT" box pops up, click Ignore.)
(Source code for test is in /test/ of the ZIP, as usual)
Controls for demo:
ESC : Quit
Up Arrow : Zoom In
Down Arrow : Zoom Out
1) The libraries are pretty complicated to use *for now*. I will create an easier to use version soon after I have completed the short-term goals listed above.
Please make suggestions!!!
Edited by Jon, 28 December 2012 - 10:30 PM.