Function Reference


_WinAPI_LoadResource

Loads the specified resource into global memory

#include <WinAPIRes.au3>
_WinAPI_LoadResource ( $hInstance, $hResource )

Parameters

$hInstance Handle to the module whose executable file contains the resource. If this parameter is 0, the system
loads the resource from the module that was used to create the current process.
$hResource Handle to the resource to be loaded. This handle is returned by the _WinAPI_FindResource()
or _WinAPI_FindResourceEx() function.

Return Value

Success: Handle to the data associated with the resource.
Failure: 0, call _WinAPI_GetLastError() to get extended error information.

Remarks

To obtain a pointer to the resource data, call the _WinAPI_LockResource() function.

Related

_WinAPI_FindResource, _WinAPI_FindResourceEx, _WinAPI_LockResource

See Also

Search LoadResource in MSDN Library.

Example

#include <APIMiscConstants.au3>
#include <APIResConstants.au3>
#include <GUIConstantsEx.au3>
#include <Memory.au3>
#include <MsgBoxConstants.au3>
#include <StaticConstants.au3>
#include <WinAPIGdi.au3>
#include <WinAPIMisc.au3>
#include <WinAPIRes.au3>

Local Const $sJpg = @TempDir & '\~Tech.jpg'

; Load Resources.dll to memory
Local $hInstance = _WinAPI_LoadLibraryEx(@ScriptDir & '\Extras\Resources.dll', $LOAD_LIBRARY_AS_DATAFILE)
If Not $hInstance Then
        MsgBox(($MB_ICONERROR + $MB_SYSTEMMODAL), 'Error', @ScriptDir & '\Extras\Resources.dll not found.')
        Exit
EndIf

; Load JPEG resource from Resources.dll library
Local $hResource = _WinAPI_FindResource($hInstance, 'JPEG', 1)
Local $iSize = _WinAPI_SizeOfResource($hInstance, $hResource)
Local $hData = _WinAPI_LoadResource($hInstance, $hResource)
Local $pData = _WinAPI_LockResource($hData)

; Save resource to .jpg file
Local $hFile = FileOpen($sJpg, 2 + 16)
Local $tData = DllStructCreate('byte[' & $iSize & ']', $pData)
FileWrite($hFile, DllStructGetData($tData, 1))
FileClose($hFile)

; Load FONT resource from Resources.dll library
$hResource = _WinAPI_FindResource($hInstance, $RT_FONT, 'TECHNOVIA_CAPS')
$iSize = _WinAPI_SizeOfResource($hInstance, $hResource)
$hData = _WinAPI_LoadResource($hInstance, $hResource)
$pData = _WinAPI_LockResource($hData)

; Add font from a memory to the system
Local $hFont = _WinAPI_AddFontMemResourceEx($pData, $iSize)

; Load SOUND resource from Resources.dll library
$hResource = _WinAPI_FindResource($hInstance, 'SOUND', 1)
$iSize = _WinAPI_SizeOfResource($hInstance, $hResource)
$hData = _WinAPI_LoadResource($hInstance, $hResource)
$pData = _WinAPI_LockResource($hData)

; Copy WAV to memory for use later
Local $hWave = _MemGlobalAlloc($iSize, $GMEM_MOVEABLE)
Local $pWave = _MemGlobalLock($hWave)
_MemMoveMemory($pData, $pWave, $iSize)
; _MemGlobalUnlock($hWave)

; Load STRING resource from Resources.dll library
Local $sText = _WinAPI_LoadString($hInstance, 1)

; Unload Resources.dll from memory
_WinAPI_FreeLibrary($hInstance)

; Create GUI
GUICreate('Test ' & StringReplace(@ScriptName, '.au3', '()'), 350, 350)
GUICtrlCreatePic($sJpg, 0, 0, 350, 350)
GUICtrlSetState(-1, $GUI_DISABLE)
GUICtrlCreateLabel($sText, 10, 18, 330, 36, $SS_CENTER)
GUICtrlSetFont(-1, 30, -1, -1, 'Technovia Caps')
GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT)
GUICtrlSetColor(-1, 0xF06000)
Local $idButton = GUICtrlCreateButton('Play Sound', 125, 316, 100, 23)
GUISetState(@SW_SHOW)

While 1
        Switch GUIGetMsg()
                Case $GUI_EVENT_CLOSE
                        ExitLoop
                Case $idButton
                        _WinAPI_PlaySound($pWave, BitOR($SND_ASYNC, $SND_MEMORY, $SND_NOWAIT))
        EndSwitch
WEnd

; Free resources
_WinAPI_RemoveFontMemResourceEx($hFont)
FileDelete($sJpg)