Function Reference


Locks the specified resource in memory

#include <WinAPIRes.au3>
_WinAPI_LockResource ( $hData )


$hData Handle to the resource to be locked. The _WinAPI_LoadResource() function returns this handle. Do not
pass any value as a parameter other than a successful return value from the LoadResource function.

Return Value

Success: Pointer to the first byte of the resource.
Failure: 0.


The pointer returned by this function is valid until the module containing the resource is unloaded. It is not
necessary to unlock resources because the system automatically deletes them when the process that created
them terminates.

Do not try to lock a resource by using the handle returned by the _WinAPI_FindResource() or _WinAPI_FindResourceEx()
function. Such a handle points to random data.

Note _WinAPI_LockResource() does not actually lock memory; it is just used to obtain a pointer to the memory
containing the resource data. The name of the function comes from versions prior to Windows XP, when it was
used to lock a global memory block allocated by _WinAPI_LoadResource().


_WinAPI_FindResource, _WinAPI_FindResourceEx, _WinAPI_LoadResource, _WinAPI_UnlockFile

See Also

Search LockResource in MSDN Library.


#include <APIMiscConstants.au3>
#include <APIResConstants.au3>
#include <GUIConstantsEx.au3>
#include <Memory.au3>
#include <MsgBoxConstants.au3>
#include <StaticConstants.au3>
#include <WinAPIGdi.au3>
#include <WinAPIMisc.au3>
#include <WinAPIRes.au3>

Local Const $sJpg = @TempDir & '\~Tech.jpg'

; Load Resources.dll to memory
Local $hInstance = _WinAPI_LoadLibraryEx(@ScriptDir & '\Extras\Resources.dll', $LOAD_LIBRARY_AS_DATAFILE)
If Not $hInstance Then
    MsgBox(BitOR($MB_ICONERROR, $MB_SYSTEMMODAL), 'Error', @ScriptDir & '\Extras\Resources.dll not found.')

; Load JPEG resource from Resources.dll library
Local $hResource = _WinAPI_FindResource($hInstance, 'JPEG', 1)
Local $iSize = _WinAPI_SizeOfResource($hInstance, $hResource)
Local $hData = _WinAPI_LoadResource($hInstance, $hResource)
Local $pData = _WinAPI_LockResource($hData)

; Save resource to .jpg file
Local $hFile = FileOpen($sJpg, 2 + 16)
Local $tData = DllStructCreate('byte[' & $iSize & ']', $pData)
FileWrite($hFile, DllStructGetData($tData, 1))

; Load FONT resource from Resources.dll library
$hResource = _WinAPI_FindResource($hInstance, $RT_FONT, 'TECHNOVIA_CAPS')
$iSize = _WinAPI_SizeOfResource($hInstance, $hResource)
$hData = _WinAPI_LoadResource($hInstance, $hResource)
$pData = _WinAPI_LockResource($hData)

; Add font from a memory to the system
Local $hFont = _WinAPI_AddFontMemResourceEx($pData, $iSize)

; Load SOUND resource from Resources.dll library
$hResource = _WinAPI_FindResource($hInstance, 'SOUND', 1)
$iSize = _WinAPI_SizeOfResource($hInstance, $hResource)
$hData = _WinAPI_LoadResource($hInstance, $hResource)
$pData = _WinAPI_LockResource($hData)

; Copy WAV to memory for use later
Local $hWave = _MemGlobalAlloc($iSize, $GMEM_MOVEABLE)
Local $pWave = _MemGlobalLock($hWave)
_MemMoveMemory($pData, $pWave, $iSize)
; _MemGlobalUnlock($hWave)

; Load STRING resource from Resources.dll library
Local $sText = _WinAPI_LoadString($hInstance, 1)

; Unload Resources.dll from memory

; Create GUI
GUICreate('Test ' & StringReplace(@ScriptName, '.au3', '()'), 350, 350)
GUICtrlCreatePic($sJpg, 0, 0, 350, 350)
GUICtrlSetState(-1, $GUI_DISABLE)
GUICtrlCreateLabel($sText, 10, 18, 330, 36, $SS_CENTER)
GUICtrlSetFont(-1, 30, -1, -1, 'Technovia Caps')
GUICtrlSetColor(-1, 0xF06000)
Local $idButton = GUICtrlCreateButton('Play Sound', 125, 316, 100, 23)

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
        Case $idButton
            _WinAPI_PlaySound($pWave, BitOR($SND_ASYNC, $SND_MEMORY, $SND_NOWAIT))

; Free resources