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Posted (edited)

Hi there,

I'm trying to figure out a way to create a navigation system for games where a mini map is shown.

Eg. when storing waypoints, a checksum of a small area of the minimap is stored. Later on, this checksum is being searched for on the mini map. You can then determine which waypoint is the closest and what way you should go.

The problems I am facing:

1. especially when moving, certain areas somehow seem to change a bit in color -> possible solution: shade veriation with a pixelchecksum? Is that possible? If so, how? If not, please tell me.

2. it has to be fast

Example mini map:

Posted Image

Is anyone able to help me out?

If someone is also interested in such method please send me a PM.

Edited by tom13
Posted

i think about making a bot for starcraft every so often, havent got round to it yet, it would be technicaly differcult as hell for me at least.

what game is it your planning for and what is your objective?

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