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Eatitup86

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Everything posted by Eatitup86

  1. Understood, I would like to point out that none of the scripts I had posted here interacted directly with a game in the past but they did involve games. An example was a script to map controller keys to keyboard input similar to Joy2Key & XPadder. It is a shame the botting community had to ruin many great opportunities for Autoit .
  2. What caused the shift away from allowing game discussion here? I understand that bots are definitely a problem for games where they create unfair advantages such as MMOs but won't these discussions take place somewhere externally whether they are blocked here or not? I used to post & discuss scripts of this nature often in the past but since the forums have been revamped none of those posts exist any more.
  3. Hi there, I recently made a post requesting some assistance with a script that allows players of Binding of Isaac: Rebirth to play the game using the original Binding of Isaac's sound track. This script does use pixel recognition in order to swap songs & such but it does not in any way interact with the game itself aside from finding these patterns. After a pattern is found the appropriate track is called with a run command that chooses the appropriate track's MP3 with Winamp from the original OST's soundtrack folder defined by the user. The script does not include the soundtrack, any version of winamp (free software though), or provide any advantage to the player in the game itself. These players likely already have the sound track from Steam since they enjoy it so much. This is a single player game that only has a competitive scene among streamers on Twitch when they play the Boiler. Player's of the Boiler would never use a script to cheat since there are very strict rules in place that would kick them out of the tournament. Just trying to get a better explanation of the broadness of "game automation" here.
  4. Hi there, Many users on the forums are requesting that they be able to play the new Binding of Isaac game with the prior game's sound track. I would like to help them out with a script written to play the proper tracks within each stage but in order to finish it I may need the help of some of the more experienced AutoIt users here. Attached is the current script. I had it working just fine yesterday then when I turned it on today a bunch of the pixelchecksums were not working. The game had a patch but as far as I know nothing moved on the screens. I have revamped the script to use far less pixelchecksums but still I am running into the script itself effecting the performance of the game. Any Autoit tips/tricks or contributions to the codebase are much appreciated. For contributing I have implemented a function to nab a pixel checksum at the mouse's current location using Numpad 0 that can be easily adjusted within it's function as well as a checksum for checking the initial level checksum (Up top when you swap floors) using Numpad 8 as well as a checksum for the bottom level indicator Using Numpad 2 when Tab or Select is held. Keep in mind the code is currently in a rough state since it just crapped out on me today and the script was started on Sunday. <snip>
  5. I have to say that this is amazing man. This really helped me with a M3 Sakura GUI emulator that I am working on and I really appreciate you sharing your code with everyone.
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