yea i kinda gathered that Streaming was basically just a fast slideshow, but i reckon they probably have some other way of doing it that's more direct, like opening TCP/IP ports, and connecting the data pretty much directly to it, not sure if it would be like pipes, or something
just a thought... i would guess maybe they create an object probably the same as the dllcalls in previous scripts, and then connect a property method or output or something from that object to the TCP/IP port
then maybe at the other end of the communication link, another object is created from the remote computers TCP/IP output
i would have thought everything is divided into so many more layers, just as TCP/IP has so that various layers can communicate directly to each other without having to worry about the complexities of other layers before it, except any errors that may be thrown out of it of course, errors which not detected (although might not actually help fix why the error occured) would prevent a script from hanging, crashing, or locking (hogging onto) devices etc
thanks for your input Guys, i hope to be able to add more to the above scripts, only to throw back for someone else to munch on some more