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chesstiger

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  1. LarsJ, I see you have done a lot of work. I'm here to ask you, if you want to participate in the AutoIt OpenGLCL Team. We (minx and Andy from Germany ;-) ) are currently adding OpenCL support to the most complete OpenGL UDF(s) for AutoIt ('?do=embed' frameborder='0' data-embedContent>>). OpenCL, in case you don't know, is a language similar to GLSL, but you're actually accsessing the cores of the GPU, making it possible to do an crazy amount of parallel calculations (peformance beats Inline-ASM by far). Yet we have a few examples running, but we are (or minx is) currently structuring the code. There are a few things missing in the SDK like GLSL or newer OpenGL extensions. Code, which you seem to work on. We would be glad if you join us (I'm currently using chesstigers account, because twitter login is disbaled...). Please contact me at squarecode@web.de if your interested.
  2. I can PM you the script this evening.
  3. To show the speed relations between the current available versions, thats it.
  4. It is just a little benchmark script, which uses common 3D shading / transforming calculations tested in various AutoIt Versions. Not i, but the graphic shows that the stable is still the fastest Version to use. But John is right, the amount of speed increase / decrease through the versions is negligible.
  5. 60 measurements were done for each run. FPS are average results. Note that trigonometric functions have been used. Benchmark by minx@autoit.de. See the origin.
  6. There are several prototypes how a engine could be build. One is with such managers. Then you will need a Scene-manager including Light, Objects, Matrices, Materials, Quadrics etc. That is a PITA challenge
  7. This is really impressive
  8. Ah... If i understand you right, you want to choose an other seperator character for the listview from _ArrayDisplay. The 5th parameter of this function will help you: ;=============================================================================== ; Example 2 (using a manually-defined array) ;=============================================================================== Local $avArray[10] $avArray[0] = "JPM" $avArray[1] = "Holger" $avArray[2] = "Jon" $avArray[3] = "Larry" $avArray[4] = "Jeremy" $avArray[5] = "Valik" $avArray[6] = "Cyberslug" $avArray[7] = "Nutster" $avArray[8] = "JdeB" $avArray[9] = "Tylo" _ArrayDisplay($avArray, "$avArray set manually 1D", Default, Default, "@") ... will use "@" as seperator character. chess
  9. I think you do not understand, what BrewMan means... You cannot control Chrome with TCP! The FF.au3 uses the FireFox-PlugIn 'MozRepl', wich allows you to control the browser with TCP (That's the reason why there are so much TCP commands in this UDF). But this PlugIn is FireFox only, and as far as i know, not available for Chrome (yet)... chess
  10. You can use something like that to norm the version numbers: $sVersionNumber = "1.2.03.4" $aNumbers = StringSplit($sVersionNumber, ".") $sFormatedVersionNumber = StringFormat("%.2d.%.2d.%.2d.%.2d", $aNumbers[1], $aNumbers[2], $aNumbers[3], $aNumbers[4]) MsgBox(0, "", $sFormatedVersionNumber) Or you can compare the parts of the version number mathematical... Then "01" is "1". chess
  11. Maybe you can call the JS-Function manually? You can call it like this: $sCall = 'javascript:WebForm_DoPostBackWithOptions(new WebForm_PostBackOptions("$main$ArticleControl$lnkLogin", "", true, "Details", "", false, true))' _IENavigate($oIE, $sCall) chess
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