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ZeroClock

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  • Birthday March 20

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  1. What GUI Trainer Generator , is a program to create the trainer Very Customize, is the generate file to a weight about: 80 Kb ~ 2 Mb. (Used to cheat at video game) This program should be used with Cheat Engine. PS: in this project I also used various pieces of code at the net if I do not have legacy names of the authors apologize. Download: <snip>
  2. <snip> create you trainer game in C Win32
  3. Local $R = DllCall("kernel32.dll", "hwnd", "CreateThread", "ptr", 0, "dword", 0, _ "LONG_PTR", DllCallbackGetPtr($H), "LONG_PTR", DllStructGetPtr($S), "long", 0, "int*", 0) change this code in the script
  4. if you use a mutex approach , become thread-safe ?
  5. Melba23 you could apply a traffic light ? it would be possible ?
  6. junkew I use win 10 x64 . run the script in x86 ?
  7. #include <Array.au3> Opt("MustDeclareVars", 1) Func Test_1($x) Local $Array = _STCBF_Struct($x) Local $At = '' For $i = 0 To (UBound($Array)-1) Step 1 $At &= $Array[$i] &' - ' ;ConsoleWrite("$Array["& $i &"] = "& $Array[$i] &@CRLF ) Next MsgBox(0x40, "Thread-1", "Added Thread #1" &@CRLF&@CRLF& StringLeft($At,(StringLen($At) -3)) ) EndFunc ;==> _Thread_Start Func Test_2($x) Local $Array = _STCBF_Struct($x) Local $At = '' For $i = 0 To (UBound($Array)-1) Step 1 $At &= $Array[$i] &' - ' ;ConsoleWrite("$Array["& $i &"] = "& $Array[$i] &@CRLF ) Next MsgBox(0x40, "Thread-2", "Added Thread #2" &@CRLF&@CRLF& StringLeft($At,(StringLen($At) -3)) ) EndFunc ;==> _Thread_Start Func Test_3($x) Local $Array = _STCBF_Struct($x) Local $At = '' For $i = 0 To (UBound($Array)-1) Step 1 $At &= $Array[$i] &' - ' ;ConsoleWrite("$Array["& $i &"] = "& $Array[$i] &@CRLF ) Next MsgBox(0x40, "Thread-3", "Added Thread #3" &@CRLF&@CRLF& StringLeft($At,(StringLen($At) -3)) ) EndFunc ;==> _Thread_Start Local $Ax[4] = [100, 'A', 200, 'B'] Local $N = 10 Local $Bx[4] = [300, 'C', 400, 'D'] _Sub_Thread_CallBack_Func("Test_1", $Ax) _Sub_Thread_CallBack_Func("Test_2", $N) _Sub_Thread_CallBack_Func("Test_3", $Bx) MsgBox(0x40, "Thread-0", "## Default_Thread ##") ;################################################################################################################################################# Func _Sub_Thread_CallBack_Func($F, ByRef $P) Local $Px = "", $L = StringLen($P) If IsArray($P) Then For $i = 0 To (UBound($P)-1) Step 1 $Px &= $P[$i] &"," Next $Px = StringLeft($Px, (StringLen($Px) -1) ) $L = StringLen($Px) $P = $Px EndIf Local $H = DllCallbackRegister($F, "int", "DWORD_PTR") Local $S = DllStructCreate("INT; Char["& $L &"]") DllStructSetData($S, 2, $P) DllStructSetData($S, 1, $L) Local $R = DllCall("kernel32.dll", "hwnd", "CreateThread", "ptr", 0, "dword", 0, _ "long", DllCallbackGetPtr($H), "ptr", DllStructGetPtr($S), "long", 0, "int*", 0) ;DllCallbackFree($H) ;Return $R Sleep(10) EndFunc Func _STCBF_Struct(ByRef $x) Local $y = DllStructGetData(DllStructCreate("INT; Char["& DllStructGetData(DllStructCreate("INT; Char[1]", $x), 1) &"]", $x), 2) Local $Ar = StringSplit($y, ',', 2) Return $Ar EndFunc ;################################################################################################################################################# creates a thread and already passes the data in a array.
  8. #include <Array.au3> Opt("MustDeclareVars", 1) Func Test_1($x) Local $Array = _STCBF_Struct($x) Local $At = '' For $i = 0 To (UBound($Array)-1) Step 1 $At &= $Array[$i] &' - ' ;ConsoleWrite("$Array["& $i &"] = "& $Array[$i] &@CRLF ) Next MsgBox(0x40, "Thread-1", "Added Thread #1" &@CRLF&@CRLF& StringLeft($At,(StringLen($At) -3)) ) EndFunc ;==> _Thread_Start Func Test_2($x) Local $Array = _STCBF_Struct($x) Local $At = '' For $i = 0 To (UBound($Array)-1) Step 1 $At &= $Array[$i] &' - ' ;ConsoleWrite("$Array["& $i &"] = "& $Array[$i] &@CRLF ) Next MsgBox(0x40, "Thread-2", "Added Thread #2" &@CRLF&@CRLF& StringLeft($At,(StringLen($At) -3)) ) EndFunc ;==> _Thread_Start Func Test_3($x) Local $Array = _STCBF_Struct($x) Local $At = '' For $i = 0 To (UBound($Array)-1) Step 1 $At &= $Array[$i] &' - ' ;ConsoleWrite("$Array["& $i &"] = "& $Array[$i] &@CRLF ) Next MsgBox(0x40, "Thread-3", "Added Thread #3" &@CRLF&@CRLF& StringLeft($At,(StringLen($At) -3)) ) EndFunc ;==> _Thread_Start Local $Ax[4] = [100, 'A', 200, 'B'] Local $N = 10 Local $Bx[4] = [300, 'C', 400, 'D'] _Sub_Thread_CallBack_Func("Test_1", $Ax) _Sub_Thread_CallBack_Func("Test_2", $N) _Sub_Thread_CallBack_Func("Test_3", $Bx) MsgBox(0x40, "Thread-0", "## Default_Thread ##") ;################################################################################################################################################# Func _Sub_Thread_CallBack_Func($F, ByRef $P) Local $Px = "", $L = StringLen($P) If IsArray($P) Then For $i = 0 To (UBound($P)-1) Step 1 $Px &= $P[$i] &"," Next $Px = StringLeft($Px, (StringLen($Px) -1) ) $L = StringLen($Px) $P = $Px EndIf Local $H = DllCallbackRegister($F, "int", "DWORD_PTR") Local $S = DllStructCreate("INT; Char["& $L &"]") DllStructSetData($S, 2, $P) DllStructSetData($S, 1, $L) Local $R = DllCall("kernel32.dll", "hwnd", "CreateThread", "ptr", 0, "dword", 0, _ "long", DllCallbackGetPtr($H), "ptr", DllStructGetPtr($S), "long", 0, "int*", 0) ;DllCallbackFree($H) ;Return $R Sleep(10) EndFunc Func _STCBF_Struct(ByRef $x) Local $y = DllStructGetData(DllStructCreate("INT; Char["& DllStructGetData(DllStructCreate("INT; Char[1]", $x), 1) &"]", $x), 2) Local $Ar = StringSplit($y, ',', 2) Return $Ar EndFunc ;#################################################################################################################################################
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