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Showing results for tags 'grids'.
Hi all, The more projects I work on, the harder it is to find old scripts I created with certain techniques in them. I'd like to leave this here for others to get an idea from and it will be available now by keyword searching in this forum. This project needed an evenly distributed button grid setup on a touch screen with half decent sized buttons and spacing so the user would be less likely to press the key beside it. Here is one quick example to give anyone an idea of a way to handle it. #include <GUIConstants.au3> GUICreate("Button Grid", 1080, 100) ; will