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Passing variables from GUI to Loops


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I am unsure of how to pass variables such as $makeBarrels from the GUI to the loops that they are referred to in. I'm thinking some of the experts around here have the answer on the tip of their tongue : )

;FullAutoCraft
;Author Joseph Richter (joseph.richter1@gmail.com)
#include <GuiConstantsEx.au3>
#include <AVIConstants.au3>
#include <TreeViewConstants.au3>
#include <WindowsConstants.au3>
Gui()
Func Gui()
    Local $go, $msg, $count, $makeBarrels, $makeKits, $repeat, $kits
    GUICreate("FullAutoCraft")
    $makeBarrels = GUICtrlCreateRadio("Projectile Pistol Barrels", 10, 10, 120, 20)
    $makeKits = GUICtrlCreateRadio("WDG Crafing kits", 10, 40, 120, 20)
    $repeat = GuiCtrlCreateInput("# To Craft", 10, 70, 120, 20)
    $kits = GuiCtrlCreateInput("# Of Kits", 10, 100, 120, 20)
    $go = GuiCtrlCreateButton("Start", 10, 130, 120, 20)
    GUISetState()  
    While 1
        $msg = GUIGetMsg()
        If $msg = $go Then ExitLoop
        If $msg = $GUI_EVENT_CLOSE Then Exit
    WEnd
    GuiDelete()
    ;WinWaitActive("SwgClient")
    Sleep(5000)
    While $count <= $repeat And $makeBarrels = 1
        If $kits = 1 Then
            Send( "{1}" )
            Sleep(1000)
            Send( "{5}" )
            Sleep(2000)
            MouseClickDrag("left", 175, 175, 400, 200)
            Sleep(1500)
            MouseClickDrag("left", 175, 175, 525, 200)
            Sleep(1500)
            Send( "{6}" )
            Sleep(2000)
            $count = $count + 1
        EndIf
        If $kits = 2 Then
            Send( "{2}" )
            Sleep(1000)
            Send( "{5}" )
            Sleep(2000)
            MouseClickDrag("left", 175, 175, 400, 200)
            Sleep(1500)
            MouseClickDrag("left", 175, 175, 525, 200)
            Sleep(1500)
            Send( "{6}" )
            Sleep(2000)
            $count = $count + 1
        EndIf
        If $kits = 3 Then
            Send( "{3}" )
            Sleep(1000)
            Send( "{5}" )
            Sleep(2000)
            MouseClickDrag("left", 175, 175, 400, 200)
            Sleep(1500)
            MouseClickDrag("left", 175, 175, 525, 200)
            Sleep(1500)
            Send( "{6}" )
            Sleep(2000)
            $count = $count + 1
        EndIf
        If $kits = 4 Then
            Send( "{4}" )
            Sleep(1000)
            Send( "{5}" )
            Sleep(2000)
            MouseClickDrag("left", 175, 175, 400, 200)
            Sleep(1500)
            MouseClickDrag("left", 175, 175, 525, 200)
            Sleep(1500)
            Send( "{6}" )
            Sleep(2000)
            $count = $count + 1
        EndIf
    WEnd
    While $count <= $repeat And $makeKits = 1
        If $kits = 1 Then
            Send( "{1}" )
            Sleep(1000)
            Send( "{5}" )
            Sleep(2000)
            MouseClickDrag("left", 250, 200, 400, 200)
            Sleep(1500)
            MouseClickDrag("left", 250, 200, 525, 200)
            Sleep(1500)
            MouseClickDrag("left", 115, 275, 400, 350)
            Sleep(1500)
            Send( "{6}" )
            Sleep(2000)
            $count = $count + 1
        EndIf
        If $kits = 2 Then
            Send( "{2}" )
            Sleep(1000)
            Send( "{5}" )
            Sleep(2000)
            MouseClickDrag("left", 250, 200, 400, 200)
            Sleep(1500)
            MouseClickDrag("left", 250, 200, 525, 200)
            Sleep(1500)
            MouseClickDrag("left", 115, 275, 400, 350)
            Sleep(1500)
            Send( "{6}" )
            Sleep(2000)
            $count = $count + 1
        EndIf
        If $kits = 3 Then
            Send( "{3}" )
            Sleep(1000)
            Send( "{5}" )
            Sleep(2000)
            MouseClickDrag("left", 250, 200, 400, 200)
            Sleep(1500)
            MouseClickDrag("left", 250, 200, 525, 200)
            Sleep(1500)
            MouseClickDrag("left", 115, 275, 400, 350)
            Sleep(1500)
            Send( "{6}" )
            Sleep(2000)
            $count = $count + 1
        EndIf
        If $kits = 4 Then
            Send( "{4}" )
            Sleep(1000)
            Send( "{5}" )
            Sleep(2000)
            MouseClickDrag("left", 250, 200, 400, 200)
            Sleep(1500)
            MouseClickDrag("left", 250, 200, 525, 200)
            Sleep(1500)
            MouseClickDrag("left", 115, 275, 400, 350)
            Sleep(1500)
            Send( "{6}" )
            Sleep(2000)
            $count = $count + 1
        EndIf
    WEnd
EndFunc
Exit
Edited by Tiberivs
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I cleaned up the code a bit for you. Switch loops are much easier to read and also to add on to. I also found a bit of code that was repetitive, so that can be put outside the switch statement or even in its own function.

I think what you are looking for is GuiCtrlRead. Here is the code I have:

;FullAutoCraft
;Author Joseph Richter (joseph.richter1@gmail.com)
#include <GuiConstantsEx.au3>
#include <AVIConstants.au3>
#include <TreeViewConstants.au3>
#include <WindowsConstants.au3>
Gui()
Func Gui()
    Local $go, $msg, $count, $makeBarrels, $makeKits, $repeat, $kits
    GUICreate("My GUI radio")
    $BarrelsButton = GUICtrlCreateRadio("Projectile Pistol Barrels", 10, 10, 120, 20)
    $KitsButton = GUICtrlCreateRadio("WDG Crafing kits", 10, 40, 120, 20)
    $repeat = GUICtrlCreateInput("# To Craft", 10, 70, 120, 20)
    $kits = GUICtrlCreateInput("# Of Kits", 10, 100, 120, 20)
    $go = GUICtrlCreateButton("Start", 10, 130, 120, 20)
    GUISetState()
    While 1
        $msg = GUIGetMsg()
        Switch $msg
            Case $go
                ;if BarrelsButton is checked, makebarrels will be set to $GUI_UNCHECKED (4), if it is, $GUI_CHECKED (1)
                $makeBarrels = GUICtrlRead($BarrelsButton)
                $makeKits = GUICtrlRead($KitsButton)
                ExitLoop
            Case $GUI_EVENT_CLOSE
                Exit
        EndSwitch
    WEnd
    GUIDelete()
    ;WinWaitActive("SwgClient")
    Sleep(5000)
    While $count <= $repeat And $makeBarrels = $GUI_CHECKED
        Switch $kits
            Case 1
                Send("{1}")
            Case 2
                Send("{2}")
            Case 3
                Send("{3}")
            Case 4
                Send("{4}")
        EndSwitch

        ;this part is the same for each case of kits so we can put it here and shorten the code
        Sleep(1000)
        Send("{5}")
        Sleep(2000)
        MouseClickDrag("left", 175, 175, 400, 200)
        Sleep(1500)
        MouseClickDrag("left", 175, 175, 525, 200)
        Sleep(1500)
        Send("{6}")
        Sleep(2000)
        $count += 1
    WEnd

    While $count <= $repeat And $makeKits = $GUI_CHECKED
        Switch $kits
            Case 1
                Send("{1}")
            Case 2
                Send("{2}")
            Case 3
                Send("{3}")
            Case 4
                Send("{4}")
        EndSwitch

        ;same thing as above
        Sleep(1000)
        Send("{5}")
        Sleep(2000)
        MouseClickDrag("left", 250, 200, 400, 200)
        Sleep(1500)
        MouseClickDrag("left", 250, 200, 525, 200)
        Sleep(1500)
        MouseClickDrag("left", 115, 275, 400, 350)
        Sleep(1500)
        Send("{6}")
        Sleep(2000)
        $count += 1
    WEnd
EndFunc   ;==>Gui
Edited by dantay9
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Thanks, your help is highly appreciated. You have thoroughly answered my question, and the code optimization is very welcome. I suppose you can tell I am still novice at programming, this would be because I am still taking computer science in high school, haha.

I'll try implementing these changes to ensure that the macro will run as intended.

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I have run the script; there is one problem that exposed itself. That being, the variable $kits and $repeat are not having their values passed, and there are no conditions for them in each switch. I see it is possible to pass bool values through GUI, but can I do the same for int?

If $kit = 4, use case 4.

If $repeat = 20, repeat the loop 20 times.

Thanks for the help as always.

Edit: I just remembered this... It is complicated for me to explain, but $kit also determines how many times the loop is performed, but each time the loop is performed, $kit executes a unique command. I think I can fix this on my own after the original problem is resolved though. I'll use something like, $origkit, and everytime the loop runs ill add 1 to $kit until it equals $origkit, then reset the value for $kit. You can just overlook this edit :)

Edited by Tiberivs
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Anyways, here is what I added to the end of each loop in order too fix that problem. This is in response to the edit I made on the previous post.

If $kits < $origKits Then $kits += 1 
If $kits = $origKits Then $kits = 1

I also realized that you had already included the conditions in each case. It was just hard for me to see at first due to my untrained eye. The problems still persist, where I do not know how to pass int data from Gui to the loops. I look at some other methods in the meantime to see if I cannot find something suitable.

Edited by Tiberivs
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Okay, got everything working flawlessly, even added in "lag mode". I discovered that the GUICtrlRead() returned not just a bool, but the actual value of the variable; I was wrong to assume otherwise. From this point on, I'll build on what we got so far by adding new features and options. Take a look at the "Credits" comment at the heading of the script.

Oh, and sorry for the quadruple post,,, Is that acceptable on these forums?

;FullAutoCraft1
;Main Developer: Joseph "Tiberivs" Richter (joseph.richter1@gmail.com)"
;Contributers: "dantay9 from autoitscript.com"

#include <GuiConstantsEx.au3>
#include <AVIConstants.au3>
#include <TreeViewConstants.au3>
#include <WindowsConstants.au3>

$count = 0
$kits = 0
$origKits = 0
$repeat = 0
$makeBarrels = 0
$makeKits = 0
$lag = 0
$fix1 = 0
$makeKnives = 0

$Quadidism = 0
$xQuadidism = 0
$yQuadidism = 0

$Quadunezo = 0
$xQuadunezo = 0
$yQuadunezo = 0

$xResSlot1 = 35
$yResSlot1 = 115
$xResSlot2 = 70
$yResSlot2 = 115
$xResSlot3 = 100
$yResSlot3 = 115
$xResSlot4 = 135
$yResSlot4 = 115
$xResSlot5 = 170
$yResSlot5 = 115
$xResSlot6 = 0
$yResSlot6 = 0
$xResSlot7 = 0
$yResSlot7 = 0
$xResSlot8 = 0
$yResSlot8 = 0

$xSlot1 = 450
$ySlot1 = 135
$xSlot2 = 560
$ySlot2 = 135
$xSlot3 = 450
$ySlot3 = 260
$xSlot4 = 0
$ySlot4 = 0

Gui()
AssignSlots()
Macro()

Func Gui()
    Local $go, $msg, $r, $k, $l, $tempQuadidism, $tempQuadunezo, $f1, $KnifeButton
    GUICreate("FullAutoCraft")
    $BarrelsButton = GUICtrlCreateRadio("Projectile Pistol Barrel", 10, 10, 120, 20)
    $KitsButton = GUICtrlCreateRadio("WDG Crafing Kits", 10, 40, 120, 20)
    $KnifeButton = GUICtrlCreateRadio("Survival Knives", 10, 70, 120, 20)
    $r = GUICtrlCreateInput("# To Craft", 10, 100, 120, 20)
    $k = GUICtrlCreateInput("# Of Kits", 10, 130, 120, 20)
    $l = GUICtrlCreateCheckbox("Use Lag Mode?", 10, 160, 120, 20)
    $f1 = GUICtrlCreateCheckbox("Use Fix1?", 10, 190, 120, 20)
    GUICtrlCreateLabel("Quadidism Slot #", 10, 250, 120, 20)
    $tempQuadidism = GuiCtrlCreateInput("1", 10, 270, 120, 20)
    GuiCtrlCreateUpDown(-1)
    GUICtrlCreateLabel("Quadunezo Slot #",  10, 300, 120, 20)
    $tempQuadunezo = GuiCtrlCreateInput("1", 10, 320, 120, 20)
    GuiCtrlCreateUpDown(-1)
    $go = GUICtrlCreateButton("Start", 10, 380, 120, 20)
    GUISetState()
    While 1
        $msg = GUIGetMsg()
        Switch $msg
            Case $go
                $makeBarrels = GUICtrlRead($BarrelsButton)
                $makeKits = GUICtrlRead($KitsButton)
                $repeat = GUICtrlRead($r)
                $origKits = GUICtrlRead($k)
                $lag = GUICtrlRead($l)
                $Quadidism = GUICtrlRead($tempQuadidism)
                $Quadunezo = GUICtrlRead($tempQuadunezo)
                $makeKnives = GUICtrlRead($KnifeButton)
                $fix1 = GUICtrlRead($f1)
                ExitLoop
            Case $GUI_EVENT_CLOSE
                Exit
        EndSwitch
    WEnd
    GUIDelete()
EndFunc

Func waitShort()
    Switch $lag
        case $GUI_CHECKED
            Sleep(2000)
        case $GUI_UNCHECKED
            Sleep(1000)
    EndSwitch
EndFunc

Func waitLong()
    Switch $lag
        case $GUI_CHECKED
            Sleep(6000)
        case $GUI_UNCHECKED
            Sleep(3000)
    EndSwitch
EndFunc

Func nextCraftingStage()
    Switch $fix1
        case $GUI_CHECKED
            MouseClick("left", 890, 750)
        case $GUI_UNCHECKED
            Send("{F5}")
            ;Send("{ENTER} /nextCraftingStage'{ENTER}")
    EndSwitch
EndFunc

Func makeItem()
    Switch $fix1
        case $GUI_CHECKED
            MouseClick("left", 890, 750)
            waitLong()
            MouseClick("left", 890, 750)
            waitLong()
            MouseClick("left", 890, 750)
        case $GUI_UNCHECKED
            Send("{F6}")
            ;Send("{ENTER} /nextCraftingStage;{ENTER}")
            ;waitLong()
            ;Send("{ENTER} /nextCraftingStage;{ENTER}")
            ;waitLong()
            ;Send("{ENTER} /nextCraftingStage;{ENTER}")
    EndSwitch
EndFunc
    

Func AssignSlots()
    Switch $Quadidism
        case 1
            $xQuadidism = $xResSlot1
            $yQuadidism = $yResSlot1
        case 2
            $xQuadidism = $xResSlot2
            $yQuadidism = $yResSlot2
        case 3
            $xQuadidism = $xResSlot3
            $yQuadidism = $yResSlot3
        case 4
            $xQuadidism = $xResSlot4
            $yQuadidism = $yResSlot4
        case 5
            $xQuadidism = $xResSlot5
            $yQuadidism = $yResSlot5
        case 6
            $xQuadidism = $xResSlot6
            $yQuadidism = $yResSlot6
        case 7
            $xQuadidism = $xResSlot7
            $yQuadidism = $yResSlot7
        case 8
            $xQuadidism = $xResSlot8
            $yQuadidism = $yResSlot8
    EndSwitch
    Switch $Quadunezo
        case 1
            $xQuadunezo = $xResSlot1
            $yQuadunezo = $yResSlot1
        case 2
            $xQuadunezo = $xResSlot2
            $yQuadunezo = $yResSlot2
        case 3
            $xQuadunezo = $xResSlot3
            $yQuadunezo = $yResSlot3
        case 4
            $xQuadunezo = $xResSlot4
            $yQuadunezo = $yResSlot4
        case 5
            $xQuadunezo = $xResSlot5
            $yQuadunezo = $yResSlot5
        case 6
            $xQuadunezo = $xResSlot6
            $yQuadunezo = $yResSlot6
        case 7
            $xQuadunezo = $xResSlot7
            $yQuadunezo = $yResSlot7
        case 8      
            $xQuadunezo = $xResSlot8
            $yQuadunezo = $yResSlot8
    EndSwitch
EndFunc

Func Macro()
    ;WinWaitActive("SwgClient")
    Sleep(5000)
    $kits = 1
    While $count <= $repeat And $makeBarrels = $GUI_CHECKED
        Switch $kits
            Case 1
                Send("{1}")
            Case 2
                Send("{2}")
            Case 3
                Send("{3}")
            Case 4
                Send("{4}")
            Case 5
                Send("{5}")
            Case 6
                Send("{6}")
            Case 7
                Send("{7}")
            Case 8
                Send("{8}")
        EndSwitch
            
        waitLong()
        nextCraftingStage()
        waitLong()
        MouseClickDrag("left", $xQuadidism, $yQuadidism, $xSlot1, $ySlot1)
        waitShort()
        MouseClickDrag("left", $xQuadidism, $yQuadidism, $xSlot2, $ySlot2)
        waitLong()
        makeItem()
        waitLong()
        $count += 1
        If $kits < $origKits Then $kits += 1 
        If $kits = $origKits Then $kits = 1
    WEnd

    While $count <= $repeat And $makeKits = $GUI_CHECKED
        Switch $kits
            Case 1
                Send("{1}")
            Case 2
                Send("{2}")
            Case 3
                Send("{3}")
            Case 4
                Send("{4}")
            Case 5
                Send("{5}")
            Case 6
                Send("{6}")
            Case 7
                Send("{7}")
            Case 8
                Send("{8}")
        EndSwitch

        waitLong()
        nextCraftingStage()
        waitLong()
        MouseClickDrag("left", $xQuadidism, $yQuadidism, $xSlot1, $ySlot1)
        waitShort()
        MouseClickDrag("left", $xQuadidism, $yQuadidism, $xSlot2, $ySlot2)
        waitShort()
        MouseClickDrag("left", $xQuadunezo, $yQuadunezo, $xSlot3, $ySlot3)
        waitLong()
        makeItem()
        waitLong()
        $count += 1
        If $kits < $origKits Then $kits += 1 
        If $kits = $origKits Then $kits = 1
    WEnd
EndFunc
Edited by Tiberivs
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Added an update to the code. I only care to post it on here just incase someone else can benefit from examining it. I only have alittle bit more to go before the script is complete.

;FullAutoCraft1
;Latest Update: 10-13-09
;Main Developer: Joseph Richter (fac.dev1@gmail.com)
;Contributers: "dantay9 from autoitscript.com"

; Instructions
; --------------------
; 1. Launch SWG in borderless window mode at 1024 x 768 resolution
; 2. Stretch all 4 crafting windows to maximum width and height
; 3. Go to options->interface, set inventory icon size to minimum
; 4. Perform 1 successful craft of the item you plan on crafting with this macro; this sets the default
; 5. Create a macro with this line and place it on tooltip 5; 
;    /ui action defaultButton;
; 6. Create another macro with these lines and place on tooltip 6;
;    /nextCraftingStage;
;    /nextCraftingStage;
;    /nextCraftingStage;
;    /nextCraftingStage;    
;    /createPrototype Practice No Item;
;    /createPrototype Practice No Item;
; 7. Go to control options and ensure toolsip hotkeys are set to numbers 1-9.
; 8. Obtain FullAutoCraft.exe and set value to your desire.

; Notes about UI
; --------------------
; Lag mod forces the macro to work at a slower pace to compensate for when the server is bogged down
; Fix #1 is used for those who have been unsuccessful at setting up macro 5 and 6, using this fix will solve the problem
; The UI will be receiving a much needed overhaul soon, so that users will be less likely to input incorrect settings

; Please send feedback regarding this script to the email provided above, whether it be regarding bugs or improvement potential

#include <GuiConstantsEx.au3>
#include <AVIConstants.au3>
#include <TreeViewConstants.au3>
#include <WindowsConstants.au3>

$count = 0
$kits = 0
$origKits = 0
$repeat = 0
$makeBarrels = 0
$makeKits = 0
$lag = 0
$fix1 = 0
$makeKnives = 0
$custom = 0
$numSlots = 0
$empty = 0

$resToUse1 = 0
$resToUse2 = 0
$resToUse3 = 0
$resToUse4 = 0

$xresToUse1 = 0
$yresToUse1 = 0
$xresToUse2 = 0
$yresToUse2 = 0
$xresToUse3 = 0
$yresToUse3 = 0
$xresToUse4 = 0
$yresToUse4 = 0

$Quadidism = 0
$xQuadidism = 0
$yQuadidism = 0

$Quadunezo = 0
$xQuadunezo = 0
$yQuadunezo = 0

$xResSlot1 = 35
$yResSlot1 = 115
$xResSlot2 = 70
$yResSlot2 = 115
$xResSlot3 = 100
$yResSlot3 = 115
$xResSlot4 = 135
$yResSlot4 = 115
$xResSlot5 = 170
$yResSlot5 = 115
$xResSlot6 = 0
$yResSlot6 = 0
$xResSlot7 = 0
$yResSlot7 = 0
$xResSlot8 = 0
$yResSlot8 = 0

$xSlot1 = 450
$ySlot1 = 135
$xSlot2 = 560
$ySlot2 = 135
$xSlot3 = 450
$ySlot3 = 260
$xSlot4 = 0
$ySlot4 = 0

Gui()
AssignResourcesToUse()
AssignSlots()
;WinWaitActive("SwgClient")
Macro()

Func Gui()
    Local $go, $msg, $r, $k, $l, $tempQuadidism, $tempQuadunezo, $f1, $KnifeButton, $use1, $use2, $use3, $use4, $c, $slots, $emp
    
    GUICreate("FullAutoCraft")
    
    $BarrelsButton = GUICtrlCreateRadio("Projectile Pistol Barrel", 10, 10, 120, 20)
    $KitsButton = GUICtrlCreateRadio("WDG Crafing Kits", 10, 30, 120, 20)
    $KnifeButton = GUICtrlCreateRadio("Survival Knives", 10, 50, 120, 20)
    $c = GUICtrlCreateRadio("Craft Custom Item?", 10, 70, 120, 20)
    
    $r = GUICtrlCreateInput("# To Craft", 10, 100, 120, 20)
    $k = GUICtrlCreateInput("# Of Kits", 10, 130, 120, 20)
    $l = GUICtrlCreateCheckbox("Use Lag Mode?", 10, 160, 120, 20)
    $f1 = GUICtrlCreateCheckbox("Use Fix1?", 10, 190, 120, 20)
    
    GUICtrlCreateLabel("Quadidism Slot #", 10, 250, 120, 20)
    $tempQuadidism = GUICtrlCreateInput("1", 10, 270, 120, 20)
    GuiCtrlCreateUpDown(-1)
    
    GUICtrlCreateLabel("Quadunezo Slot #",  10, 300, 120, 20)
    $tempQuadunezo = GUICtrlCreateInput("1", 10, 320, 120, 20)
    GuiCtrlCreateUpDown(-1)
    
    GUICtrlCreateLabel("Resource to use in Slot 1:", 160, 10, 140, 20)
    $use1 = GUICtrlCreateCombo("", 160, 30, 120, 20)
    GUICtrlSetData(-1, "Empty|Quadidism|Quadunezo", "Empty")
    
    GUICtrlCreateLabel("Resource to use in Slot 2:",  160, 70, 140, 20)
    $use2 = GUICtrlCreateCombo("", 160, 90, 120, 20)
    GUICtrlSetData(-1, "Empty|Quadidism|Quadunezo", "Empty")
    
    GUICtrlCreateLabel("Resource to use in Slot 3:",  160, 130, 140, 20)
    $use3 = GUICtrlCreateCombo("", 160, 150, 120, 20)
    GUICtrlSetData(-1, "Empty|Quadidism|Quadunezo", "Empty")
    
    GUICtrlCreateLabel("Resource to use in Slot 4:",  160, 190, 140, 20)
    $use4 = GUICtrlCreateCombo("", 160, 210, 120, 20)
    GUICtrlSetData(-1, "Empty|Quadidism|Quadunezo", "Empty")
    
    GUICtrlCreateLabel("Number of slots to use?",  160, 270, 140, 20)
    $slots = GUICtrlCreateInput("1", 160, 290, 120, 20)
    GuiCtrlCreateUpDown(-1)
    
    $go = GUICtrlCreateButton("Start", 10, 380, 120, 20)
    
    GUISetState()
    
    While 1
        $msg = GUIGetMsg()
        Switch $msg
            Case $go
                $makeBarrels = GUICtrlRead($BarrelsButton)
                $makeKits = GUICtrlRead($KitsButton)
                $repeat = GUICtrlRead($r)
                $origKits = GUICtrlRead($k)
                $lag = GUICtrlRead($l)
                $Quadidism = GUICtrlRead($tempQuadidism)
                $Quadunezo = GUICtrlRead($tempQuadunezo)
                $makeKnives = GUICtrlRead($KnifeButton)
                $fix1 = GUICtrlRead($f1)
                $resToUse1 = GUICtrlRead($use1)
                $resToUse2 = GUICtrlRead($use2)
                $resToUse3 = GUICtrlRead($use3)
                $resToUse4 = GUICtrlRead($use4)
                $custom = GUICtrlREad($c)
                $slots = GUICtrlRead($numSlots)
                ExitLoop
            Case $GUI_EVENT_CLOSE
                Exit
        EndSwitch
    WEnd
    GUIDelete()
EndFunc

Func waitShort()
    Switch $lag
        case $GUI_CHECKED
            Sleep(2000)
        case $GUI_UNCHECKED
            Sleep(1000)
    EndSwitch
EndFunc

Func waitLong()
    Switch $lag
        case $GUI_CHECKED
            Sleep(6000)
        case $GUI_UNCHECKED
            Sleep(3000)
    EndSwitch
EndFunc

Func nextCraftingStage()
    Switch $fix1
        case $GUI_CHECKED
            MouseClick("left", 890, 750)
        case $GUI_UNCHECKED
            Send("{5}")
            ;Send("{ENTER} /action ui defaultButton'{ENTER}")
    EndSwitch
EndFunc

Func makeItem()
    Switch $fix1
        case $GUI_CHECKED
            MouseClick("left", 890, 750)
            waitLong()
            MouseClick("left", 890, 750)
            waitLong()
            MouseClick("left", 890, 750)
        case $GUI_UNCHECKED
            Send("{6}")
            ;Send("{ENTER} /nextCraftingStage;{ENTER}")
            ;waitLong()
            ;Send("{ENTER} /nextCraftingStage;{ENTER}")
            ;waitLong()
            ;Send("{ENTER} /nextCraftingStage;{ENTER}")
    EndSwitch
EndFunc

Func AssignSlots()
    Switch $Quadidism
        case 1
            $xQuadidism = $xResSlot1
            $yQuadidism = $yResSlot1
        case 2
            $xQuadidism = $xResSlot2
            $yQuadidism = $yResSlot2
        case 3
            $xQuadidism = $xResSlot3
            $yQuadidism = $yResSlot3
        case 4
            $xQuadidism = $xResSlot4
            $yQuadidism = $yResSlot4
        case 5
            $xQuadidism = $xResSlot5
            $yQuadidism = $yResSlot5
        case 6
            $xQuadidism = $xResSlot6
            $yQuadidism = $yResSlot6
        case 7
            $xQuadidism = $xResSlot7
            $yQuadidism = $yResSlot7
        case 8
            $xQuadidism = $xResSlot8
            $yQuadidism = $yResSlot8
    EndSwitch
    Switch $Quadunezo
        case 1
            $xQuadunezo = $xResSlot1
            $yQuadunezo = $yResSlot1
        case 2
            $xQuadunezo = $xResSlot2
            $yQuadunezo = $yResSlot2
        case 3
            $xQuadunezo = $xResSlot3
            $yQuadunezo = $yResSlot3
        case 4
            $xQuadunezo = $xResSlot4
            $yQuadunezo = $yResSlot4
        case 5
            $xQuadunezo = $xResSlot5
            $yQuadunezo = $yResSlot5
        case 6
            $xQuadunezo = $xResSlot6
            $yQuadunezo = $yResSlot6
        case 7
            $xQuadunezo = $xResSlot7
            $yQuadunezo = $yResSlot7
        case 8      
            $xQuadunezo = $xResSlot8
            $yQuadunezo = $yResSlot8
    EndSwitch
EndFunc

Func AssignResourcesToUse()
    Switch $resToUse1
        case "Quadidism"
            $xresToUse1 = $Quadidism
            $yresToUse1 = $Quadidism
        case "Quadunezo"
            $xresToUse1 = $Quadunezo
            $yresToUse1 = $Quadunezo
        case "Empty"
            $xresToUse1 = 0
            $yresToUse1 = 0
    EndSwitch
    Switch $resToUse2
        case "Quadidism"
            $xresToUse2 = $Quadidism
            $yresToUse2 = $Quadidism
        case "Quadunezo"
            $xresToUse2 = $Quadunezo
            $yresToUse2 = $Quadunezo
        case "Empty"
            $xresToUse2 = 0
            $yresToUse2 = 0
    EndSwitch
    Switch $resToUse3
        case "Quadidism"
            $xresToUse3 = $Quadidism
            $yresToUse3 = $Quadidism
        case "Quadunezo"
            $xresToUse3 = $Quadunezo
            $yresToUse3 = $Quadunezo
        case "Empty"
            $xresToUse3 = 0
            $yresToUse3 = 0
    EndSwitch
    Switch $resToUse4
        case "Quadidism"
            $xresToUse4 = $Quadidism
            $yresToUse4 = $Quadidism
        case "Quadunezo"
            $xresToUse4 = $Quadunezo
            $yresToUse4 = $Quadunezo
        case "Empty"
            $xresToUse4 = 0
            $yresToUse4 = 0
    EndSwitch
EndFunc

Func UseKit()
    Switch $kits
        Case 1
            Send("{1}")
        Case 2
            Send("{2}")
        Case 3
            Send("{3}")
        Case 4
            Send("{4}")
        Case 5
            Send("{5}")
        Case 6
            Send("{6}")
        Case 7
            Send("{7}")
        Case 8
            Send("{8}")
    EndSwitch
EndFunc

Func Macro()
    Sleep(5000)
    $kits = 1
    While $count <= $repeat And $custom = $GUI_CHECKED
        UseKit()
        waitLong()
        nextCraftingStage()
        waitLong()
        If $numSlots = 1 Then MouseClickDrag("left", $xResToUse1, $yResToUse1, $xSlot1, $ySlot1)
        If $numSlots = 1 Then waitShort()
        If $numSlots = 2 Then MouseClickDrag("left", $xResToUse2, $yResToUse2, $xSlot2, $ySlot2)
        If $numSlots = 2 Then waitShort()
        If $numSlots = 3 Then MouseClickDrag("left", $xResToUse3, $yResToUse3, $xSlot3, $ySlot3)
        If $numSlots = 3 Then waitShort()
        If $numSlots = 4 Then MouseClickDrag("left", $xResToUse4, $yResToUse4, $xSlot4, $ySlot4)
        If $numSlots = 4 Then waitLong()
        makeItem()
        waitLong()
        $count += 1
        If $kits < $origKits Then $kits += 1 
        If $kits = $origKits Then $kits = 1
    WEnd
        
    While $count <= $repeat And $makeBarrels = $GUI_CHECKED
        UseKit()
        waitLong()
        nextCraftingStage()
        waitLong()
        MouseClickDrag("left", $xQuadidism, $yQuadidism, $xSlot1, $ySlot1)
        waitShort()
        MouseClickDrag("left", $xQuadidism, $yQuadidism, $xSlot2, $ySlot2)
        waitLong()
        makeItem()
        waitLong()
        $count += 1
        If $kits < $origKits Then $kits += 1 
        If $kits = $origKits Then $kits = 1
    WEnd

    While $count <= $repeat And $makeKits = $GUI_CHECKED
        UseKit()
        waitLong()
        nextCraftingStage()
        waitLong()
        MouseClickDrag("left", $xQuadidism, $yQuadidism, $xSlot1, $ySlot1)
        waitShort()
        MouseClickDrag("left", $xQuadidism, $yQuadidism, $xSlot2, $ySlot2)
        waitShort()
        MouseClickDrag("left", $xQuadunezo, $yQuadunezo, $xSlot3, $ySlot3)
        waitLong()
        makeItem()
        waitLong()
        $count += 1
        If $kits < $origKits Then $kits += 1 
        If $kits = $origKits Then $kits = 1
    WEnd
EndFunc
Edited by Tiberivs
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