Thordendal Posted May 19, 2010 Share Posted May 19, 2010 I want to use the soundplay function, but enable it to play through the Microphone Output channel. Typically I would have to change my output to stereo mix and just play the sound file, but then it sends the other noise in the background as well, which I don't want. Is this possible? Can I play sound effects through my output channel, without having to change to stereo mix? What I want to do is stream sound effects through a game, Counter-Strike, Vent, Etc. Link to comment Share on other sites More sharing options...
niubbone Posted May 19, 2010 Share Posted May 19, 2010 I want to use the soundplay function, but enable it to play through the Microphone Output channel. Typically I would have to change my output to stereo mix and just play the sound file, but then it sends the other noise in the background as well, which I don't want. Is this possible? Can I play sound effects through my output channel, without having to change to stereo mix?What I want to do is stream sound effects through a game, Counter-Strike, Vent, Etc.You were a HLSS troll? Btw can't help you, Still not that advanced Link to comment Share on other sites More sharing options...
Thordendal Posted May 19, 2010 Author Share Posted May 19, 2010 You were a HLSS troll? Btw can't help you, Still not that advancedI'm not doing it to play random soundboards and spam sound effects in channels. In the game combat arms a large population doesn't have a mic, so I want to enable users to play the Counter-Strike team sound effects, such as "Hold-Position" "Go-Go-Go" "Follow Me" and "You got point". That way when you play with someone who doesn't have a mic, you can still communicate without having to waste time fiddling with the keyboard .I'm not really doing this for anyone in particular. I just want to make something people will enjoy, and I would like to learn this programming language. So if anyone could help me, I would appreciate it . Link to comment Share on other sites More sharing options...
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