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Hi,

My problem, animated GIF. I want to animated GIF for GUI & from resource.

Example 1:

use: resources.au3

#Region ;**** Directives created by AutoIt3Wrapper_GUI ****
#AutoIt3Wrapper_Res_File_Add=loading.gif, rt_rcdata, ANI_GIF_1
#EndRegion ;**** Directives created by AutoIt3Wrapper_GUI ****

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3>
#include <Misc.au3>
#include <WinAPI.au3>
#include <Timers.au3>

#include "resources.au3"

HotKeySet("{Esc}", "Quit")

Global $GIF_TimerID, $hImage, $IMG_Ctrl, $GFC, $GFDC, $pDimensionIDs, $tDL
Global $Pause, $i = 0

$hGUI = GUICreate("GIF Animation", 300, 200)

$IMG_Ctrl = GUICtrlCreateLabel("", 10, 10, 10, 10) ; For Drawing
GUICtrlSetBkColor(-1, $GUI_BKCOLOR_TRANSPARENT) ; Transparency's working
GUISetState(@SW_SHOW)

GifInit()
; Start Animation: instead of using the time delays between frames given from GIF we use 100ms for simplicity
_Timer_SetTimer($hGUI, 100, "_Draw_Timer")

While 1
    If GUIGetMsg() = -3 Then Quit()
WEnd

Func _Draw_Timer($hWnd, $Msg, $iIDTimer, $dwTime)
    If Not $Pause Then
        If $i = $GFC Then $i = 0 ; If $i = the frame count then reset $i to 0
        GifDrawFrame($i)
        $i += 1
    EndIf
EndFunc

Func Quit()
    _Timer_KillAllTimers($hGUI)
    _GDIPlus_ImageDispose($hImage)
    _GDIPlus_Shutdown()

    HotKeySet("{Esc}")

    Exit
EndFunc

Func GifInit()
    _GDIPlus_Startup()
    ; Load your animated GIF (from file or from resources)
;~  $hImage = _GDIPlus_ImageLoadFromFile(@ScriptDir & "\gif-Green-UFO.gif")
    $hImage = _ResourceGetAsImage("ANI_GIF_1")

    $tDL = DllStructCreate($tagGUID) ; Create a struct to hold the GUID.
    $pDimensionIDs = DllStructGetPtr($tDL) ; Get a pointer to the GUID struct.

    ; Get the FrameDimensionsCount of the loaded gif
    $GFDC = DllCall($ghGDIPDll, "int", "GdipImageGetFrameDimensionsCount", "ptr", $hImage, "int*", 0)

    ; Get the FrameDimensionsList , which fills the GUID struct by passing the GUID pointer and the FrameDimensionsCount.
    DllCall($ghGDIPDll, "int", "GdipImageGetFrameDimensionsList", "ptr", $hImage, "ptr", $pDimensionIDs, "int", $GFDC[2])

    ; Get the FrameCount of the loaded gif by passing the GUID pointer
    $GFC = DllCall($ghGDIPDll, "int", "GdipImageGetFrameCount", "int", $hImage, "ptr", $pDimensionIDs, "int*", 0)
    $GFC = $GFC[3]
EndFunc

Func GifDrawFrame($i)
    ; Select the ActiveFrame in the loaded GIF by telling it. The frame starts at 0 ($i)
    DllCall($ghGDIPDll, "int", "GdipImageSelectActiveFrame", "ptr", $hImage, "ptr", $pDimensionIDs, "int", $i)

    ; get current frame from GIF and draw it on the control
    $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
    _SetBitmapToCtrl($IMG_Ctrl, $hBitmap)
    _WinAPI_DeleteObject($hBitmap)
EndFunc

problem: Animated GIF not correctly show. (maybe not frame refresh)

-------------------------------

example 2:

use: GIFAnimation.au3

#include <WindowsConstants.au3>
#include "GIFAnimation.au3"
#include "resources.au3"

Opt("MustDeclareVars", 1)



Global $hGui = GUICreate("example resource ani gif - 2", 400, 65)

Global $aGIFArrayOfIconHandles
Global $hGIFThread
Global $iGIFTransparent
Global $tFrameCurrent
Global $pic1



Global $hGIF = _GUICtrlCreateGIF("loading.gif", 10, 10, $aGIFArrayOfIconHandles, $hGIFThread, $iGIFTransparent, $tFrameCurrent)



GUIRegisterMsg(15, "_Refresh"); WM_PAINT

GUISetState()


While 1
    Switch GUIGetMsg()
        Case - 3
            Exit
    EndSwitch
WEnd


Func _Refresh($hWnd, $iMsg, $wParam, $lParam)

    #forceref $hWnd, $iMsg, $wParam, $lParam

    _RefreshGIF($hGIF, $aGIFArrayOfIconHandles, $hGIFThread, $iGIFTransparent, $tFrameCurrent)

EndFunc   ;==>_Refresh

GIF correctly show but problem GIFAnimation.au3 not support resource.

Please check to attachment files.

Thanks

Ps: sorry bad english.

GIF example.zip

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