SkellySoul 3 Posted January 16, 2012 (edited) Hello I was wondering how maps like these would be generated, if you hit play and choose "no" a new map is generated. [...]gamedesign[...]flash[...]dice Edited January 17, 2012 by Melba23 url "adjusted" Share this post Link to post Share on other sites
Melba23 3,494 Posted January 17, 2012 (edited) SkellySoul, I have been convinced that you are not automating the game and just wanted to get an explanation of how they get the map. Please do not disappoint me. M23 Edited January 17, 2012 by Melba23 Thread reopened Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Share this post Link to post Share on other sites