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Posted (edited)

I'm trying to do a hidden objects game and I have a problem were for a split second as the image changes I get a white area as the image hides/shows, is there anyway to stop this?

this is the code I'm messing with

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <Sound.au3>
Opt("GUIOnEventMode", 1)
$Form1 = GUICreate("Form1", 800, 600, -1, -1)
$img="Backgroundalley.jpg"
$door ="door.jpg"
$dooropen = "dooropen.jpg"
$Pic1 = GUICtrlCreatePic($img, 0, 0, 800, 600)
GUICtrlSetState($Pic1, $GUI_DISABLE)
Local $aSound = _SoundOpen("machineClose.mp3")
$Pic3 = GUICtrlCreatePic($dooropen, 142, 6, 299, 540)
GUICtrlSetTip(-1, "Door")
GUICtrlSetOnEvent(-1, "Pic2Click")
GUICtrlSetState($Pic3,$GUI_HIDE)
$Pic2 = GUICtrlCreatePic($door, 142, 6, 299, 540)
GUICtrlSetTip(-1, "Door")
GUICtrlSetOnEvent(-1, "Pic1Click")
GUISetState(@SW_SHOW)
GUISetOnEvent($GUI_EVENT_CLOSE, "mainClose")
While 1
Sleep(100)
WEnd
Func mainClose()
$ExitDialog = MsgBox(36, "Are You Sure?", "Are you sure you want to exit?")
If $ExitDialog = 6 Then

Exit
Else
Return
EndIf
EndFunc ;==>mainClose

Func Pic1Click()
Sleep( 111)
GUICtrlSetState($Pic2, $GUI_HIDE)
GUICtrlSetState($Pic3, $GUI_SHOW)
;_SoundPlay($aSound, 1)
Return
EndFunc
Func Pic2Click()
GUICtrlSetState($Pic3, $GUI_HIDE)
Sleep( 1)
GUICtrlSetState($Pic2, $GUI_SHOW)
;_SoundPlay($aSound, 1)
Return
EndFunc

I've attached the images and file

game.zip

Edited by Arfur9
Posted

In your pic1click function try doing the show command before the hide... In your second function you have a sleep(). Even tho you've put "1" there, it's actually going to sleep for 1000.

Hope this helps.

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