Shanheavel Posted January 27, 2013 Posted January 27, 2013 I'm using SetDIBitsToDevice to display bitmap to normal window. It's simple and fast function (just one call to copy your image from memory to screen!), but it doesn't support alpha channel. So I wonder how to do it without using AlphaBlend,GDIAlpaBlend etc. Some ideas?
UEZ Posted January 27, 2013 Posted January 27, 2013 Use GDI+ instead to display a transparent image within your GUI. Br, UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
Shanheavel Posted January 27, 2013 Author Posted January 27, 2013 (edited) This idea is nice, but I want to set window transparent which cooperate with SetDIBitsToDevice function. I know that my English is bad, but I hope you understand what I mean. Edited January 27, 2013 by Shanheavel
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