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Posted

Hello,

If this game had a pixel based colorpicker, you could get to a while 'nother level of automation.

Instead of just running the same script, it could branch based on what pixels are.

This means it could react to input :)

I've written bots based on pixel picking before.  The easiest thing to think of is making a number picker from your coordinates, then you know which direction you're running.  Another thing you can sometimes do is cycle targets to target the enemy you want to fight.

,Jim

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Posted

macrobotguy,

Welcome to the AutoIt forum. :)

Unfortunately you appear to have missed the Forum rules on your way in. Please read them (there is also a link at bottom right of each page) - particularly the bit about not discussing game automation - before you post again. This thread will now be locked. :naughty:

See you soon with a legitimate question I hope. :)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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