Jump to content

Recommended Posts

Posted

I have a function that returns a 1 dimensional array.  Is there a way, when writing the array, to specify at what array index the data begins?  For example, my function returns 5 values.  When it writes the data to the array, it will populate array slots 0-4.  Is there a way to tell the function to populate slots 6-10 instead?  I have an array that will hold data passed from a function run more than once.  I want to have the function append data to the array instead of overwrite.

  • Moderators
Posted

cag8f,

The best plan would be to declare an initial array of the maximum size possible. Then when you get the array returned from the function, you can loop through it and assign the data to the required elements of the initial array. :)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

  Reveal hidden contents

 

Posted (edited)

Actually hold on--wouldn't _ArrayConcatenate() (within <Array.au3>) work for me?

Edited by cag8f
  • Moderators
Posted

cag8f,

There are many options - but unless you give us a bit more detail (like some examples of what it is you are actually trying to do) it is very difficult to give a definitive answer. ;)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

  Reveal hidden contents

 

Posted

OK sorry, was thinking out loud.  I have an existing array that I want to keep appending with data, via a function that returns arrays.  I could use that function to return a dummy array, then use _ArrayConcatenate to add it onto the original array, so the original array continues to be appended with new data.  Thanks!

  • Moderators
Posted

cag8f,

In that case, _ArrayConcatenate seems the best solution. :)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

  Reveal hidden contents

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...