Apzo Posted October 24, 2005 Share Posted October 24, 2005 Someone asked here for games made with Au3. This is a small one, I guess everybody knows it Apzo. expandcollapse popupOpt("GUIOnEventMode", 1) #include <GUIConstants.au3> Global Const $version = "V. 0.99" Global Const $H_Sep = 22 Global $MainG Global $Refresh = 20 ;sleeping time between 2 states, in ms Global Const $GridSize = 25;Toric grid, 25x25 Global Const $T = 10 ;cell size, in pixels Global $G_Width = $GridSize * $T +2 Global $G_Height = $GridSize * $T + 70 Global $Grid[$GridSize][$GridSize][3] Global $cells Global $turns=0 Global $GuiNbCells Global $GuiNbTurn = 0 $MainG = GUICreate("Life Game " & $version, $G_Width, $G_Height, -1, -1, $WS_SIZEBOX+$WS_MINIMIZEBOX+$WS_EX_ACCEPTFILES) GUISetOnEvent($GUI_EVENT_CLOSE, "CLOSEClicked") GUISetFont(-1, -1, -1, "Courier New");monospaced font for better display GUISetState() ;~ Generate grid controls and randomly fills it For $x=0 to $GridSize-1 For $y=0 to $GridSize-1 If Random(1,3) > 2 Then $Grid[$x][$y][0] = GUICtrlCreateLabel("*", $x*$T, $y*$T, $T, $T) $Grid[$x][$y][1] = "*" $cells = $cells +1 Else $Grid[$x][$y][0] = GUICtrlCreateLabel(" ", $x*$T, $y*$T, $T, $T) $Grid[$x][$y][1] = " " EndIf Next Next $GuiNbCells = GUICtrlCreateLabel("Cells : " & $cells & " ", 2, $GridSize * $T + 2) $GuiNbTurns = GUICtrlCreateLabel("Turns : " & $turns & " ", 2, $GridSize * $T+ 14) While 1 For $x=0 to $GridSize-1 For $y=0 to $GridSize-1 ;~ checks neighbours $neigh=0 $xm1=Mod($x-1+$GridSize, $GridSize) $xp1=Mod($x+1, $GridSize) $ym1=Mod($y-1+$GridSize, $GridSize) $yp1=Mod($y+1, $GridSize) If $Grid[$xm1][$ym1][1] = "*" Then $neigh = $neigh + 1 EndIf If $Grid[$xm1][$y][1] = "*" Then $neigh = $neigh + 1 EndIf If $Grid[$xm1][$yp1][1] = "*" Then $neigh = $neigh + 1 EndIf If $Grid[$x][$ym1][1] = "*" Then $neigh = $neigh + 1 EndIf If $Grid[$x][$yp1][1] = "*" Then $neigh = $neigh + 1 EndIf If $Grid[$xp1][$ym1][1] = "*" Then $neigh = $neigh + 1 EndIf If $Grid[$xp1][$y][1] = "*" Then $neigh = $neigh + 1 EndIf If $Grid[$xp1][$yp1][1] = "*" Then $neigh = $neigh + 1 EndIf $action = "" ;~ Actually I use 2 grids : one represents the n+0 state, ;~ the second: state at n+1 ;~ Cell dies if less than 2 neighbours, or more than 3 $Grid[$x][$y][2] = $Grid[$x][$y][1] If $Grid[$x][$y][1] = "*" And ($neigh < 2 Or $neigh > 3) Then ;~ Cell death $Grid[$x][$y][2]=" " $cells = $cells - 1 $action = "Farewell, cruel world." EndIf ;~ Cells comes to life if exactly 3 neighbours If $Grid[$x][$y][1] = " " And $neigh = 3 Then ;~ Cell birth $Grid[$x][$y][2]="*" $cells = $cells + 1 $action = "Hello, world!." EndIf Next Next ;~ Refreshing the current grid, n+1 becomes n+0 For $x=0 to $GridSize-1 For $y=0 to $GridSize-1 $Grid[$x][$y][1] = $Grid[$x][$y][2] GuiCtrlSetData($Grid[$x][$y][0], $Grid[$x][$y][1]) Next Next $turns = $turns + 1 GuiCtrlSetData($GuiNbCells, "Cells : " & $cells) GuiCtrlSetData($GuiNbTurns, "Turns : " & $turns) Sleep($Refresh) Wend Func CLOSEClicked() Exit EndFunc All the pop3 functions.Rsync your files on your USB key (or anywhere else) Link to comment Share on other sites More sharing options...
markusss Posted October 24, 2005 Share Posted October 24, 2005 Pretty cool work! GJ! Its fun to watch, but it stops at one point, something like 180 rounds. I mean it doesn't stop but every cell has 2 neighbors and nothing happens anymore. I would add something that adds like 5 cells randomly every 5 rounds or something, that would make the script more random! Clean coding! Keep that up Felix N. (tdlrali) Link to comment Share on other sites More sharing options...
LordJugag Posted October 10, 2010 Share Posted October 10, 2010 (edited) C:\Program Files\AutoIt3\Examples\GameBot - Builder\Conway's Life Game.au3 (21) : ==> Variable used without being declared.: $MainG = GUICreate("Life Game " & $version, $G_Width, $G_Height, -1, -1, $WS_SIZEBOX+$WS_MINIMIZEBOX+$WS_EX_ACCEPTFILES) $MainG = GUICreate("Life Game " & $version, $G_Width, $G_Height, -1, -1, ^ ERROR Not work... Edited October 10, 2010 by LordJugag Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted October 10, 2010 Moderators Share Posted October 10, 2010 LordJugag,The #include files have been altered since the script was posted. Try using these: #include <GUIConstantsEx.au3> #include <WindowsConstants.au3>M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
linus Posted October 12, 2010 Share Posted October 12, 2010 This is a small one, I guess everybody knows it For sure Very nice && clean implementation. Got a little bit inspired to put it into 3D: expandcollapse popupOpt("GUIOnEventMode", 1) Opt("MustDeclareVars", True) #Include <au3Irrlicht2.au3> HotKeySet("{ESC}", "_exit") Func _exit() _IrrStop() Exit EndFunc ; _exit Global Const $version = "V. 0.99" Global Const $H_Sep = 22 Global $MainG Global $Refresh = 1000 ;sleeping time between 2 states, in ms Global Const $GridSize = 25;Toric grid, 25x25 Global Const $T = 10 ;cell size, in pixels Global $G_Width = $GridSize * $T +2 Global $G_Height = $GridSize * $T + 70 Global $Grid[$GridSize][$GridSize][3] Global $cells Global $turns=0 Global $GuiNbCells Global $GuiNbTurns = 0 Global $neigh, $x, $y, $xm1, $xp1, $ym1, $yp1 _IrrStart($IRR_EDT_DIRECT3D9, @DesktopWidth, @DesktopHeight, 16, true) _IrrAddCamera(0, 15, -10, $GridSize, -10, $GridSize) local $skyDome = _IrrAddSkyDomeToScene(_IrrGetTexture("./media/stars_.jpg"), 16, 16, 1, 2) _IrrAddRotationAnimator($skyDome, 0.05, 0.05, 0.05) local $texture1 = _IrrGetTexture("./media/ParticleRed.tga") local $texture2 = _IrrGetTexture("./media/ParticleBlue.bmp") local $bitmapFont = _IrrGetFont ( "./media/fonthaettenschweiler.bmp" ) ;~ Generate grid controls and randomly fills it For $x=0 to $GridSize-1 For $y=0 to $GridSize-1 If Random(1,3) > 2 Then $Grid[$x][$y][0] = _IrrAddSphereSceneNode(1) _IrrSetNodePosition($Grid[$x][$y][0], $x * 2, 0, $y * 2) _IrrSetNodeMaterialFlag($Grid[$x][$y][0], $IRR_EMF_LIGHTING, $IRR_OFF ) _IrrSetNodeMaterialTexture($Grid[$x][$y][0], $texture1, 0) $Grid[$x][$y][1] = "*" $cells = $cells +1 Else $Grid[$x][$y][1] = " " EndIf Next Next local $timer = TimerInit() local $gridMax = ($GridSize * 2) - 1 WHILE _IrrRunning() if TimerDiff($timer) > $Refresh then $timer = TimerInit() For $x=0 to $GridSize-1 For $y=0 to $GridSize-1 ;~ checks neighbours $neigh=0 $xm1=Mod($x-1+$GridSize, $GridSize) $xp1=Mod($x+1, $GridSize) $ym1=Mod($y-1+$GridSize, $GridSize) $yp1=Mod($y+1, $GridSize) If $Grid[$xm1][$ym1][1] = "*" Then $neigh = $neigh + 1 If $Grid[$xm1][$y][1] = "*" Then $neigh = $neigh + 1 If $Grid[$xm1][$yp1][1] = "*" Then $neigh = $neigh + 1 If $Grid[$x][$ym1][1] = "*" Then $neigh = $neigh + 1 If $Grid[$x][$yp1][1] = "*" Then $neigh = $neigh + 1 If $Grid[$xp1][$ym1][1] = "*" Then $neigh = $neigh + 1 If $Grid[$xp1][$y][1] = "*" Then $neigh = $neigh + 1 If $Grid[$xp1][$yp1][1] = "*" Then $neigh = $neigh + 1 ;~ Actually I use 2 grids : one represents the n+0 state, ;~ the second: state at n+1 ;~ Cell dies if less than 2 neighbours, or more than 3 $Grid[$x][$y][2] = $Grid[$x][$y][1] If $Grid[$x][$y][1] = "*" And ($neigh < 2 Or $neigh > 3) Then ;~ Cell death _IrrAddFadeAnimator($Grid[$x][$y][0], $Refresh, 0.05) $Grid[$x][$y][2]=" " $cells = $cells - 1 EndIf ;~ Cells comes to life if exactly 3 neighbours If $Grid[$x][$y][1] = " " And $neigh = 3 Then ;~ Cell birth $Grid[$x][$y][0] = _IrrAddSphereSceneNode(1) _IrrSetNodePosition($Grid[$x][$y][0], $x * 2, 0, $y * 2) _IrrSetNodeMaterialFlag($Grid[$x][$y][0], $IRR_EMF_LIGHTING, $IRR_OFF ) if mod($turns, 2) then _IrrSetNodeMaterialTexture($Grid[$x][$y][0], $texture1, 0) Else _IrrSetNodeMaterialTexture($Grid[$x][$y][0], $texture2, 0) EndIf $Grid[$x][$y][2]="*" $cells = $cells + 1 EndIf Next Next ;~ Refreshing the current grid, n+1 becomes n+0 For $x=0 to $GridSize-1 For $y=0 to $GridSize-1 $Grid[$x][$y][1] = $Grid[$x][$y][2] Next Next $turns = $turns + 1 EndIf _IrrBeginScene(0, 0, 25) _IrrDrawScene() For $x=-1 to $gridMax step 2 For $y=-1 to $gridMax step 2 _IrrDraw3DLine($x, -1, -1, $x, -1, $gridMax, 0, 255, 0) _IrrDraw3DLine(-1, -1, $y, $gridMax, -1, $y, 0, 255, 0) next ; $y next ; $x _Irr2DFontDraw ( $BitmapFont, "Conway's Game of Live 3D " & $version & ' (Stop with "ESC")', 80, 80, 250, 30) _Irr2DFontDraw ( $BitmapFont, "Cells : " & $cells, 80, 110, 250, 30 ) _Irr2DFontDraw ( $BitmapFont, "Turns : " & $turns, 80, 140, 250, 50 ) _IrrEndScene() WEND _IrrStop() Needs au3Irrlicht2 and runs directly from its root dir. Link to comment Share on other sites More sharing options...
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