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Posted

Version 1.1.2 has been added to the first post.

I finally decided to rename the project so that it is more simple and to the point and with a lot less syllables. The new name is "Immersive UX". The main GUI script is ImmersiveUX while the engine is ImmersiveEngine.

Aside from the name change, there are some really nice improvements. I was able to significantly reduce the memory usage of the engine process which was nice to see. I also took care to ensure that the process is able to successfully run its cleanup routine of releasing resources and hook whether it is closed from the tray menu, the task ends or programmatically from the GUI functions.

For the system tray menu, a left-click opens the GUI now while a right-click opens the tray menu.

A ridiculous amount of work went into refining all of the functionality for installing, removing, restarting and upgrading (to admin) the scheduled task. I feel like I have finally smoothed it all out now.

Posted (edited)

Version 1.1.3 has been added to the first post.

As usual, detailed release notes are also updated on the first post with each release.

The main highlight of this release is adding a 1-click option to patch all VSCode/VSCodium install locations on the system to allow for backdrop materials to be applied. Modified files are backed up and restored if/when you choose to do so. Those files get restored with each VSCode/VSCodium update also. Therefore, patching is required with each VSCode/VSCodium update.

The entire GUI has been made draggable as well since there is space to do so and also because some of the backdrop materials can make it hard to tell where the titlebar is anyway. Also some nice bug fixes in this release.

Next release, I will try to make a 1-click patch to patch Windows Terminal settings.json file so that users do not have to do it manually.

Edited by WildByDesign
Posted

First post has been updated with version 1.1.4.

This adds a 1-click menu option to the Special Handling menu of the GUI for adding transparent background, tab row and tabs to Windows Terminal. That allows Immersive UX to apply all of the backdrop materials or blur behind to Terminal.

I also added some messaging to the user for the patch/unpatch operations for VSCode, VSCodium and Windows Terminal so that the user is aware of what is being done.

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