en5 Posted July 6, 2006 Posted July 6, 2006 (edited) I'm trying to figure out a decent way to check your current coordinates in SRO via AutoIt. Is there a way that it can read the text of the coordinates, or does reading text only work if it's like actual text and not "an image" of text.Another route I suppose I could go is having it check for unique numbers, like if you wanted to run to the coordinates 500,500 you'd first have it check if the first number is a 5, then if it's not, depending on what it returns it will either go north or south. The only problem I see with that is how will the bot know which way is which? Heh. I guess you can have it check the pixel for the pointy part of the cursor in the radar, and then have it press left or right depending on where it finds it.This just seems like it's going to be so fragile and delicate that the macro could very easily just not function and run you into the corner. Not to mention having it get unstuck once it's moving.I don't know, if anyone can give me some suggestions on how to go about doing this (before I pick up a C++ coding book ) I'd greatly appreciate it. Edited July 6, 2006 by en5
Thatsgreat2345 Posted July 6, 2006 Posted July 6, 2006 it has GG u wont be able to do anything sorry , unless you made a proxy , decrypted the location / movement packets and then u would be able to do somethin
en5 Posted July 6, 2006 Author Posted July 6, 2006 What exactly do you mean by won't be able to do anything? Like read packets, or use AutoIt at all in conjunction with SRO?
AzKay Posted July 6, 2006 Posted July 6, 2006 gameguard blocks the pixelsearch, well, im pretty sure. # MY LOVE FOR YOU... IS LIKE A TRUCK- #
en5 Posted July 6, 2006 Author Posted July 6, 2006 No, I have a bot running right now. It logs me in, sets up and attacks. Collects items, makes sure I have potions, etc. I am just now at the point that I'd like it to be able to return to town to repair and restock.
oddysey Posted March 9, 2007 Posted March 9, 2007 gameguard blocks the pixelsearch, well, im pretty sure.Nope GG does not block pixelsearch, just tried it. Seems to work ok.
seandisanti Posted March 9, 2007 Posted March 9, 2007 I'm trying to figure out a decent way to check your current coordinates in SRO via AutoIt. Is there a way that it can read the text of the coordinates, or does reading text only work if it's like actual text and not "an image" of text.Another route I suppose I could go is having it check for unique numbers, like if you wanted to run to the coordinates 500,500 you'd first have it check if the first number is a 5, then if it's not, depending on what it returns it will either go north or south. The only problem I see with that is how will the bot know which way is which? Heh. I guess you can have it check the pixel for the pointy part of the cursor in the radar, and then have it press left or right depending on where it finds it.This just seems like it's going to be so fragile and delicate that the macro could very easily just not function and run you into the corner. Not to mention having it get unstuck once it's moving.I don't know, if anyone can give me some suggestions on how to go about doing this (before I pick up a C++ coding book ) I'd greatly appreciate it.you may want to look into writing an OCR, or adapting one of the ones in the forum.
oddysey Posted March 9, 2007 Posted March 9, 2007 Wouldn't that be cool if you could use OTR with auto-it ?? http://optical-text-recognition.qarchive.org/ man you could do amazing things like start making AI make it read its own code and adjust change and save accordingly lolz anyway if you could you could make it read your x and y placement on map in your SRO game.
seandisanti Posted March 9, 2007 Posted March 9, 2007 Wouldn't that be cool if you could use OTR with auto-it ?? http://optical-text-recognition.qarchive.org/ man you could do amazing things like start making AI make it read its own code and adjust change and save accordingly lolz anyway if you could you could make it read your x and y placement on map in your SRO game.yes, the OCR suggestion right before your post was suggesting something similar, there are already some OCR (optical character recognition) scripts on the forum, and plenty have been made for personal use that haven't made it to the forum.
psylem Posted March 14, 2007 Posted March 14, 2007 The best way would probably be to find the addresses in memory where it stores the coordinates. Problem with SRO is three things:Game Guard probably prevents you from scanning the memoryIt uses dynamic memory allocation to store these values, so you'll need to find static pointers to the values before you can hard code anythingThe values are probably floats (just makes searching that little bit harder)If you can figure out a way around this, then you may have some hope. I'd be figuring out how to disable GG and then use Tsearch or something.
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