selkie Posted November 3, 2006 Share Posted November 3, 2006 Run("sg.exe") Winwaitactive("Shattered Galaxy") winmove( 0, 0 [, 800 [, 600]] ) So I'm using that script to try to window a fullscreen game that will only run under 800x600 and will be full screened. I tried it and there is no change--it's as if I had started to program normally. Link to comment Share on other sites More sharing options...
NELyon Posted November 3, 2006 Share Posted November 3, 2006 Run("sg.exe") winWaitActive("Shattered Galaxy") WinMove(0, 0, 800, 600) Link to comment Share on other sites More sharing options...
selkie Posted November 3, 2006 Author Share Posted November 3, 2006 Run("sg.exe") winWaitActive("Shattered Galaxy") WinMove(0, 0, 800, 600) Doesn't work. It simply starts up the program as if I had ran it directly from sg.exe. Link to comment Share on other sites More sharing options...
Skrip Posted November 3, 2006 Share Posted November 3, 2006 You never told the WinMove, what to move. [left][sub]We're trapped in the belly of this horrible machine.[/sub][sup]And the machine is bleeding to death...[/sup][sup][/sup][/left] Link to comment Share on other sites More sharing options...
selkie Posted November 4, 2006 Author Share Posted November 4, 2006 (edited) Run("sg.exe") winWaitActive("Shattered Galaxy") WinMove( "Shattered Galaxy", 0, 0, 800, 600) Is that what I need to do to tell winmove which program I'm talking about? It still didn't work >.< Edited November 4, 2006 by selkie Link to comment Share on other sites More sharing options...
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