bjarkekr Posted December 14, 2006 Posted December 14, 2006 Hi! I have tried to make a game bot as in lesson 10. The code is here: expandcollapse popupGlobal $Paused, $activeWindow, $winX, $winY HotKeySet("{PAUSE}", "TogglePause") HotKeySet("{ESC}", "Terminate") HotKeySet("{F9}","Game_Bot") Dim $ballColor = 0x127D10 $Paused = True $activeWindow = "the game window... Edited out" WinWaitActive($activeWindow) $size = WinGetPos($activeWindow) $winX = $size[0] $winY = $size[1] While 1 ToolTip($Paused,0,0) Sleep(1000) WEnd Func Game_Bot() ToolTip('GAMEBOT',0,0) While not $Paused $ball = PixelSearch( $winX-5, $winY+375, $winX+555, $winY+525, $ballColor, 50, 10) If Not @error Then MouseClick("left", $ball[0], $ball[1], 1, 0) Sleep(1) WEnd EndFunc Func TogglePause() $Paused = NOT $Paused EndFunc Func Terminate() Exit 0 EndFunc but when I run this code it lags like hell and therefor doesnt work.. Can anyone tell me whats wrong? I have tried to minimize the area where it pixelssearch looks and also tried to make the colorspektrum wider and smaller.. Nothing seems to work.
gamepin126 Posted December 14, 2006 Posted December 14, 2006 Increase the sleeps in your major loops.
bjarkekr Posted December 14, 2006 Author Posted December 14, 2006 Increase the sleeps in your major loops.To how much?? tried to increase it to 30 in the game loop.. didnt work..Also if the sleep is too high I wont hit the ball.And in the example script (lesson10) there is no sleep at all.
gamepin126 Posted December 14, 2006 Posted December 14, 2006 Sleep() uses milliseconds so use what you wish, 100 is usually a nice number to start with, and work from there. 100 is 10 times a second.
bjarkekr Posted December 14, 2006 Author Posted December 14, 2006 Sleep() uses milliseconds so use what you wish, 100 is usually a nice number to start with, and work from there. 100 is 10 times a second.I know its milliseconds.. And now I have tried everything from 5-200...If it gets over 50 it cant catch the ball at all. At 20 it catches the ball most of the times but still misses.And the lag is still there.. A lot.. I can see that the lag is causing the milliseconds to not be accurate.. At 20 milliseconds sleep there should be no visible lag as its 50 FPS if no lag. But it seems more like 15 FPS. The game is a simple java brick game in a browser. And when the script is off it runs smooth.There must be something else wrong..
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