BigDaddyO Posted January 26, 2007 Posted January 26, 2007 (edited) So, after years of not role-playing, some friends of mine are going to try and role-play again every other week. I am going to be the GM and since the last time I played there was just AD&D I was a little rusty on the rules. After reading through the new D20 Modern book I decieded I would try my hand at creating a Villain generator so I could spend free time thinking of encounters and such and I wouldn't have to spend any time creating NPC's or Villains. This is what I have come up with so far. I might work more on it this weekend to add Feats and Abilities but the Prerequisites make that complicated. So, for any of you who will admit you play, feel free to comment. Edit: Updated the code Added a fancy background thanks to GaFrost for that function Added a print function that allows you to print by generating an HTML file then prints using the _IEAction($oIE, "Print"). Updated the Attribute generation because Villains should have stats between 9 and 15 Added an option to switch between Villain generation and Hero generation for Stats. Cleaned up the code a lot and commented. Mike Edited February 2, 2007 by MikeOsdx
McGod Posted January 27, 2007 Posted January 27, 2007 Looks cool, I have to make something like this for my game that im working on atm. Randomly generate a monster. [indent][center][u]Formerly Chip[/u][/center]~UDFs~[/indent][u]IRC.au3 - Allows you to connect to IRC ServersINetCon.au3 - Connects/Disconnects/Check Status of InternetHardware Key - Creates a unique hardware hashScriptComm - Allows you to communicate between scripts using WM_COPYDATA[/u][indent]~Programs~[/indent][indent]SimonAu3ForumsIRC Bot~Web Site~Web Autoit Example[/indent][indent][b][/b][/indent][u][/u]
BigDaddyO Posted February 2, 2007 Author Posted February 2, 2007 I know most people are not interested, but I have uploaded a new version of my code. See the first post for details. Mike
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