Vindicator209 Posted June 25, 2007 Posted June 25, 2007 Ehh, My attempt at making a switch UDF, however, it can't tell the script that its up (or down), I'm guessing the UDF doesnt apply its own variables to the script?All help appreciated =PUDF:Func _SwitchButton($swFolder,$swLeft,$swTop,$swWidth,$swHeight,$swDefault) If $swDefault = 0 Then $SwitchUp = GUICtrlCreatePic($swFolder & "\Up.bmp",$swLeft,$swTop,$swWidth,$swHeight) ElseIf $swDefault = 1 $SwitchDown = GUICtrlCreatePic($swFolder & "\Down.bmp",$swLeft,$swTop,$swWidth,$swHeight) EndIf While 1 $msg = GUIGetMsg() If $msg = $SwitchUp Then GUICtrlDelete($SwitchUp) $SwitchDown = GUICtrlCreatePic($swFolder & "\Down.bmp",$swLeft,$swTop,$swWidth,$swHeight) EndIf If $msg = $SwitchDown Then GUICtrlDelete($SwitchDown) $SwitchUp = GUICtrlCreatePic($swFolder & "\Up.bmp",$swLeft,$swTop,$swWidth,$swHeight) EndIf WEndEndFuncMy Test Script:#include <Switches.au3>#include <GuiConstants.au3>GuiCreate("MyGUI", 392, 316,-1, -1 , BitOR($WS_OVERLAPPEDWINDOW, $WS_CLIPSIBLINGS))$Button_1 = _SwitchButton("Switch\ButtonSwitch", 10, 10, 140, 40,0)GuiSetState()While 1 $msg = GuiGetMsg() Select Case $msg = $GUI_EVENT_CLOSE ExitLoop Case Else ;;; EndSelectWEndExit [center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]
Vindicator209 Posted June 25, 2007 Author Posted June 25, 2007 ..Nope? [center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]
PsaltyDS Posted June 25, 2007 Posted June 25, 2007 ..Nope?I don't get it... Which variable are you talking about? The $swDefault variable tells the function up or down. The variables in the function are all Local, are you looking for a Global flag of some kind...? Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
poisonkiller Posted June 25, 2007 Posted June 25, 2007 Are you looking for #include "Switches.au3", I don't really understand what your question is.
Vindicator209 Posted June 25, 2007 Author Posted June 25, 2007 (edited) My Bad.... Ok, there are two variables I need, $SwitchUp and $SwitchDown, I put it in a while loop like a GUI, so it would act just like it would in the main script, but when testing it, the script says it doesn't exist XD Scratch that, I just realized you can't make a control object on the main script from the include... so how do I work around this? Edited June 25, 2007 by MethodZero [center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]
PsaltyDS Posted June 25, 2007 Posted June 25, 2007 (edited) Ok, there are two variables I need, $SwitchUp and $SwitchDown, I put it in a while loop like a GUI, so it would act just like it would in the main script, but when testing it, the script says it doesn't exist XDScratch that, I just realized you can't make a control object on the main script from the include... so how do I work around this?$SwitchUp and $SwitchDown are Local unless you declared them Global somewhere else. They should work fine inside the Func, but won't be available outside it.I think you've gone down a bad road putting your GUI loop inside the function, it can work, but is unnecessarily complicated and hard to maintain. Why bother with putting that in a UDF, and then having another GUI loop in the main script? Edited June 25, 2007 by PsaltyDS Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
DW1 Posted June 25, 2007 Posted June 25, 2007 I agree with the penguin. Keep your gui in your program, but you should know how to declare a $var as global. AutoIt3 Online Help
Vindicator209 Posted June 25, 2007 Author Posted June 25, 2007 yep, thanks! I'll see what I can do >.> Perhaps not much.... [center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]
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