Just1f Posted February 10, 2008 Posted February 10, 2008 (edited) Hello, I am working on an administrative tool for an online game. In this game there is a dialog box that can be open using the ENTER key. Nothing can be edited in this box excepted the prompt Dialog box picture: /-----------\ |... . ... .. .| | ..... . . . .| <- game messages |_______| |_______| <-- prompt I want users to be able to answers my questions using the prompt in the dialog box. So I send a text on the prompt of the dialogbox (eg.: a question) and waits for them to answer. I want to filter each key press so users can type some letters ("yn", or ASCII only, etc.) but cannot press DEL, SPACE, moove the mouse, etc. I also need it to detect ENTER. Is that possible to read keypresses despite BlockInput() or to read each key and/or mouse event in a loop and forward them to the application only once filtered ? Edited February 10, 2008 by Just1f
Swift Posted February 10, 2008 Posted February 10, 2008 _IsPressed() Hotkeyset("{ENTER}", "") which will take over enter...and not let it do anything
Just1f Posted February 10, 2008 Author Posted February 10, 2008 _IsPressed()Hotkeyset("{ENTER}", "") which will take over enter...and not let it do anything Thank you for that quick answer.Do you know where _IsPressed() and affiliated are documented ?
Swift Posted February 10, 2008 Posted February 10, 2008 In The HelpFile Well..It Should Be At Least...Lemme Check Check if key has been pressed #Include <Misc.au3> _IsPressed($sHexKey[, $vDLL = 'user32.dll']) Parameters $sHexKey Key to check for $vDLL Handle to dll or default to user32.dll Return Value True: 1 False: 0 Remarks If calling this function repeatidly, should open 'user32.dll' and pass in handle. Make sure to close at end of script Related Example #include <Misc.au3> $dll = DllOpen("user32.dll") While 1 Sleep ( 250 ) If _IsPressed("23", $dll) Then MsgBox(0,"_IsPressed", "End Key Pressed") ExitLoop EndIf WEnd DllClose($dll)
Just1f Posted February 10, 2008 Author Posted February 10, 2008 (edited) In The HelpFile Well..It Should Be At Least...Lemme CheckOkay so _IsPressed() will tell me if a key has been pressed, but how will I block other keys entries? Do I have to set each key of the keyboard as hotkey ?? Is there a way to customize BlockInput()'s range ? Edited February 10, 2008 by Just1f
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