matrix200 Posted February 28, 2008 Share Posted February 28, 2008 If you run those two examples separately you will see that the message font appears to be thicker where DrawString is called twice. CODE #include <GDIPlus.au3> #include <GUIConstants.au3> Global $hGraphic Global $hWnd Global $GUI,$GUI_Indicator $GUI = GUICreate("WinNutClient", 640, 380, -1 , -1,Bitor($GUI_SS_DEFAULT_GUI,$WS_CLIPCHILDREN)) $GUI_Indicator = GUICreate ("", 150, 120, 10, 10, BitOR ($WS_CHILD, $WS_DLGFRAME),$WS_EX_CLIENTEDGE,$GUI) GuiSetState(@SW_SHOW,$GUI) GuiSetState(@SW_SHOW,$GUI_Indicator) _GDIPlus_Startup () $hWnd = WinGetHandle($GUI_Indicator) $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($hWnd) _GDIPlus_GraphicsDrawString($hGraphic , "hello world",10,10) _GDIPlus_GraphicsDrawString($hGraphic , "hello world",10,10) Do ;Sleep(100) Until GUIGetMsg() = $GUI_EVENT_CLOSE _GDIPlus_Shutdown() Exit CODE #include <GDIPlus.au3> #include <GUIConstants.au3> Global $hGraphic Global $hWnd Global $GUI,$GUI_Indicator $GUI = GUICreate("WinNutClient", 640, 380, -1 , -1,Bitor($GUI_SS_DEFAULT_GUI,$WS_CLIPCHILDREN)) $GUI_Indicator = GUICreate ("", 150, 120, 10, 10, BitOR ($WS_CHILD, $WS_DLGFRAME),$WS_EX_CLIENTEDGE,$GUI) GuiSetState(@SW_SHOW,$GUI) GuiSetState(@SW_SHOW,$GUI_Indicator) _GDIPlus_Startup () $hWnd = WinGetHandle($GUI_Indicator) $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($hWnd) _GDIPlus_GraphicsDrawString($hGraphic , "hello world",10,10) Do ;Sleep(100) Until GUIGetMsg() = $GUI_EVENT_CLOSE _GDIPlus_Shutdown() Exit This is a problem if I use a WM_PAINT handler since window looks different after first repaint event. Therefore I am forced to run the drawing twice in the beginning to make sure it doesn't change afterwards. Could be a bug in GDIplus dll maybe? Link to comment Share on other sites More sharing options...
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