Fearsoldier Posted July 16, 2008 Posted July 16, 2008 (edited) I am running a simple server <> client tcp program and I need it to update the receive every time the user that is connected hits enter. So every return, right now it updates after every keystroke expandcollapse popup#include <GUIConstantsEx.au3> Opt('MustDeclareVars', 1) ;============================================== ;============================================== ;SERVER!! Start Me First !!!!!!!!!!!!!!! ;============================================== ;============================================== Example() Func Example() ; Set Some reusable info ; Set your Public IP address (@IPAddress1) here. ; Local $szServerPC = @ComputerName ; Local $szIPADDRESS = TCPNameToIP($szServerPC) Local $szIPADDRESS = "127.0.0.1" Local $nPORT = 33891 Local $MainSocket, $GOOEY, $edit, $ConnectedSocket, $szIP_Accepted Local $msg, $recv, $Help $Help = "EGM Web Monitor Transfer Tool Help Center\n" $Help &= "Line 1" ; Start The TCP Services ;============================================== TCPStartup() ; Create a Listening "SOCKET". ; Using your IP Address and Port 33891. ;============================================== $MainSocket = TCPListen($szIPADDRESS, $nPORT) ; If the Socket creation fails, exit. If $MainSocket = -1 Then Exit ; Create a GUI for messages ;============================================== $GOOEY = GUICreate("My Server (IP: " & $szIPADDRESS & ")", 300, 200) $edit = GUICtrlCreateEdit("", 10, 10, 280, 180) GUISetState() ; Initialize a variable to represent a connection ;============================================== $ConnectedSocket = -1 ;Wait for and Accept a connection ;============================================== Do $ConnectedSocket = TCPAccept($MainSocket) Until $ConnectedSocket <> -1 ; Get IP of client connecting $szIP_Accepted = SocketToIP($ConnectedSocket) ; GUI Message Loop ;============================================== While 1 $msg = GUIGetMsg() ; GUI Closed ;-------------------- If $msg = $GUI_EVENT_CLOSE Then ExitLoop ; Try to receive (up to) 2048 bytes ;---------------------------------------------------------------- $recv = TCPRecv($ConnectedSocket, 2048) If $recv = "h"&@CRLF&"e"&@CRLF&"l"&@CRLF&"p" Then TCPSend($ConnectedSocket, $Help) EndIf ; If the receive failed with @error then the socket has disconnected ;---------------------------------------------------------------- If @error Then ExitLoop ; Update the edit control with what we have received ;---------------------------------------------------------------- If $recv <> "" Then GUICtrlSetData($edit, _ $szIP_Accepted & " > " & $recv & @CRLF & GUICtrlRead($edit)) WEnd If $ConnectedSocket <> -1 Then TCPCloseSocket($ConnectedSocket) TCPShutdown() EndFunc ;==>Example ; Function to return IP Address from a connected socket. ;---------------------------------------------------------------------- Func SocketToIP($SHOCKET) Local $sockaddr, $aRet $sockaddr = DllStructCreate("short;ushort;uint;char[8]") $aRet = DllCall("Ws2_32.dll", "int", "getpeername", "int", $SHOCKET, _ "ptr", DllStructGetPtr($sockaddr), "ptr", DllStructGetSize($sockaddr)) If Not @error And $aRet[0] = 0 Then $aRet = DllCall("Ws2_32.dll", "str", "inet_ntoa", "int", DllStructGetData($sockaddr, 3)) If Not @error Then $aRet = $aRet[0] Else $aRet = 0 EndIf $sockaddr = 0 Return $aRet EndFunc ;==>SocketToIP It's an example script that I just tweaked a little Edited July 16, 2008 by Fearsoldier
Triblade Posted July 17, 2008 Posted July 17, 2008 Isn't it updating after every stroke because you told it to? $recv <> "" Maybe use something like: StringInStr($recv, Chr(13)) > 0 ; Chr(13) (enter) is somewhere in $recv then the outcome > 0 Seems you know the better of copying and pasting muttley My active project(s): A-maze-ing generator (generates a maze) My archived project(s): Pong3 (Multi-pinger)
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